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		<title><![CDATA[Monster MMORPG Game Official Forum - In-Game Suggestions]]></title>
		<link>https://forum.monstermmorpg.com/</link>
		<description><![CDATA[Monster MMORPG Game Official Forum - https://forum.monstermmorpg.com]]></description>
		<pubDate>Thu, 30 Apr 2026 01:25:01 +0000</pubDate>
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			<title><![CDATA[Daily Reward Suggestions]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Daily-Reward-Suggestions</link>
			<pubDate>Sat, 01 Dec 2018 01:26:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=116692">meganun</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Daily-Reward-Suggestions</guid>
			<description><![CDATA[Hello everyone! I know that there's already a reward system to the game, and since were looking forward for more updates I made some several ideas that might could help players (specially for new).<br />
<br />
<br />
To start with, these are the possible reward system ideas.<br />
<br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial Black;" class="mycode_font">DAILY LOGIN REWARD (THE LOOT BAGS)</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial Black;" class="mycode_font">DAILY RAFFLE REWARD</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial Black;" class="mycode_font">"LUCKY SPIN" OR "PICK A BOX"</span></span><br />
</li>
</ul>
<br />
well, lets start with the daily login reward system. Since we already have the silver medals given by simply login on our accounts, how about making it more challenging?<br />
<br />
So, to make it more clearer and direct to the point. how about including some "loot bags" as one of the daily reward? where in each "loot bags" comes with rewards.<br />
<br />
(its just like a 7 day challenge where in each login player could get a "loot bags". Failure to login in 7 consecutive days resets the reward system. <br />
<br />
 In order to claim the "loot bag" a player should click the "attendance" button.<br />
<br />
**once the "attendance" button was clicked, the "loot bag" will automatically added to your storage.<br />
<br />
<br />
WHAT IS IN <span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial Black;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">THE LOOT BAG?</span></span></span></span><br />
<br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">1st day</span></span> - silver medal, 50k gold.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">2nd day</span> </span>- silver medal, x2 (random monster boxes), x3 (random health potions), x3 (random battle items), 100k gold.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">3rd day</span></span> - silver medal, x3 (random monster boxes), x4 (ramdom health potions), x4 (random battle items), x4 (random consumable items) 150k gold. <br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">4th day</span></span> - silver medal, x4 (random monster boxes), x5 (random health potions), x5 (random battle items), x5 (random consumable items), 200k gold.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">5th day </span></span>- silver medal, x5 (random monster boxes), x6 (random health potions), x6 (random battle items), x6 (random consumable items), 250k gold. <br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">6th day</span> </span>-  gold medal, x6 ultimate box, x7 perfect revive, x7 perfect potions, x7 ultimate revive, x7 ultimate potions, 300k gold.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">7th day (ultimate loot bag)</span> </span>- gold medal, x7 ultimate box, x8 perfect potions, x8 perfect revive, x8 ultimate revive, x10 ultimate potions,  500k gold.<br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">NOTE: Loot bags are bound, and the rewards I made are changeable. After completing the 7 day login, the reward system will automatically restart.</span><br />
<br />
<br />
The <span style="font-style: italic;" class="mycode_i"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Daily Raffle Reward</span></span></span></span><br />
<br />
<br />
well, in this reward system. Its just simply giving a randomly selected reward for each account (which is made by the game server). So, each player would received something different than the others got.  This rewards system will automatically activated once the player got on (per login). A notification will pop up to notify each player if what reward they got. <br />
<br />
**Rewards are automatically added to their storage once they clicked claim.<br />
<br />
<br />
<br />
The how lucky I am? <span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial Black;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">"The Lucky Spin" or "Pick a Box"</span></span></span></span><br />
<br />
<br />
In this reward system, there's a special button for it that would redirect each player to a "mini - game like" page.<br />
<br />
<br />
LUCKY SPIN - this system is so very simple, once the player clicked the spin button they would get reward.  But players can only spin in every 8 hours, rewards can be monster in any class (up to legendary I guessed), in game gold, medals and the rest would be consumable items.<br />
<br />
<br />
PICK A BOX - (a shuffling game) where a piece of monster boxes with corresponding rewards are shuffled and mixed up before you begin a game. Same as in "<span style="font-style: italic;" class="mycode_i">LUCKY SPIN</span>", you can only play the game in every 8 hours.<br />
<br />
<br />
**Rewards, are automatically added to your storage once claimed.<br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">Note: You can also boost the game countdown if you cant wait for the next 8 hours using 5 gold medals or 10 silver medals.</span><br />
<br />
<br />
<br />
Hopefully these ideas could be a lot help for us. Feel free to show your sympathy.  <img src="https://forum.monstermmorpg.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4"/> <img src="https://forum.monstermmorpg.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4"/> <br />
<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-style: italic;" class="mycode_i"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial Black;" class="mycode_font">"LETS AIM TO MAKE THE GAME  MORE INTERESTING , MORE EXCITING AND MORE FUN ATMOSPHERE"</span></span></span></blockquote>
<br />
<br />
<br />
<br />
Thanks,<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">MEGANUN </span></span>]]></description>
			<content:encoded><![CDATA[Hello everyone! I know that there's already a reward system to the game, and since were looking forward for more updates I made some several ideas that might could help players (specially for new).<br />
<br />
<br />
To start with, these are the possible reward system ideas.<br />
<br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial Black;" class="mycode_font">DAILY LOGIN REWARD (THE LOOT BAGS)</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial Black;" class="mycode_font">DAILY RAFFLE REWARD</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial Black;" class="mycode_font">"LUCKY SPIN" OR "PICK A BOX"</span></span><br />
</li>
</ul>
<br />
well, lets start with the daily login reward system. Since we already have the silver medals given by simply login on our accounts, how about making it more challenging?<br />
<br />
So, to make it more clearer and direct to the point. how about including some "loot bags" as one of the daily reward? where in each "loot bags" comes with rewards.<br />
<br />
(its just like a 7 day challenge where in each login player could get a "loot bags". Failure to login in 7 consecutive days resets the reward system. <br />
<br />
 In order to claim the "loot bag" a player should click the "attendance" button.<br />
<br />
**once the "attendance" button was clicked, the "loot bag" will automatically added to your storage.<br />
<br />
<br />
WHAT IS IN <span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial Black;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">THE LOOT BAG?</span></span></span></span><br />
<br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">1st day</span></span> - silver medal, 50k gold.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">2nd day</span> </span>- silver medal, x2 (random monster boxes), x3 (random health potions), x3 (random battle items), 100k gold.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">3rd day</span></span> - silver medal, x3 (random monster boxes), x4 (ramdom health potions), x4 (random battle items), x4 (random consumable items) 150k gold. <br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">4th day</span></span> - silver medal, x4 (random monster boxes), x5 (random health potions), x5 (random battle items), x5 (random consumable items), 200k gold.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">5th day </span></span>- silver medal, x5 (random monster boxes), x6 (random health potions), x6 (random battle items), x6 (random consumable items), 250k gold. <br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">6th day</span> </span>-  gold medal, x6 ultimate box, x7 perfect revive, x7 perfect potions, x7 ultimate revive, x7 ultimate potions, 300k gold.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">7th day (ultimate loot bag)</span> </span>- gold medal, x7 ultimate box, x8 perfect potions, x8 perfect revive, x8 ultimate revive, x10 ultimate potions,  500k gold.<br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">NOTE: Loot bags are bound, and the rewards I made are changeable. After completing the 7 day login, the reward system will automatically restart.</span><br />
<br />
<br />
The <span style="font-style: italic;" class="mycode_i"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Daily Raffle Reward</span></span></span></span><br />
<br />
<br />
well, in this reward system. Its just simply giving a randomly selected reward for each account (which is made by the game server). So, each player would received something different than the others got.  This rewards system will automatically activated once the player got on (per login). A notification will pop up to notify each player if what reward they got. <br />
<br />
**Rewards are automatically added to their storage once they clicked claim.<br />
<br />
<br />
<br />
The how lucky I am? <span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial Black;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">"The Lucky Spin" or "Pick a Box"</span></span></span></span><br />
<br />
<br />
In this reward system, there's a special button for it that would redirect each player to a "mini - game like" page.<br />
<br />
<br />
LUCKY SPIN - this system is so very simple, once the player clicked the spin button they would get reward.  But players can only spin in every 8 hours, rewards can be monster in any class (up to legendary I guessed), in game gold, medals and the rest would be consumable items.<br />
<br />
<br />
PICK A BOX - (a shuffling game) where a piece of monster boxes with corresponding rewards are shuffled and mixed up before you begin a game. Same as in "<span style="font-style: italic;" class="mycode_i">LUCKY SPIN</span>", you can only play the game in every 8 hours.<br />
<br />
<br />
**Rewards, are automatically added to your storage once claimed.<br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">Note: You can also boost the game countdown if you cant wait for the next 8 hours using 5 gold medals or 10 silver medals.</span><br />
<br />
<br />
<br />
Hopefully these ideas could be a lot help for us. Feel free to show your sympathy.  <img src="https://forum.monstermmorpg.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4"/> <img src="https://forum.monstermmorpg.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4"/> <br />
<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-style: italic;" class="mycode_i"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial Black;" class="mycode_font">"LETS AIM TO MAKE THE GAME  MORE INTERESTING , MORE EXCITING AND MORE FUN ATMOSPHERE"</span></span></span></blockquote>
<br />
<br />
<br />
<br />
Thanks,<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">MEGANUN </span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Re-Re-Rolling movepools]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Re-Re-Rolling-movepools</link>
			<pubDate>Sun, 06 Nov 2016 14:40:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=91210">Galliant</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Re-Re-Rolling-movepools</guid>
			<description><![CDATA[<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">RE-ROLLING MOVE-POOLS V.2 (here we go again !)</span></span></span></span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Alrighty, as most of you have realized, some re-rolls happened.</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">CeF has no problems doing another re-roll on the next update.</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">So here we'll take care once more of those we think are below their potential.</span></div>
<br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">IF YOU FEEL THAT A CERTAIN MONSTER SHOULD NOT BE ON THE LIST, PLEASE COMMENT BELOW SO WE CAN DISCUSS IT.</span></span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size">GIGA-ZENITHS</span></span></span></span></span><br />
<br />
<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/10013-Giga-Vegaptor.png" loading="lazy"  width="75" height="75" alt="[Image: 10013-Giga-Vegaptor.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> </span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Giga-Vegaraptor</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Quite frankly, it's kinda ok atm...</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">But tbph, it still lacks the designated "Tank Moves" it needs.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">it got some solid options, so DISCUSS!</span></span></span><br />
<br />
<br />
<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/10011-Giga-Chamelevolt.png" loading="lazy"  width="75" height="75" alt="[Image: 10011-Giga-Chamelevolt.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Giga-Chamelevolt</span></span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> - <span style="font-weight: bold;" class="mycode_b">It still lacks the Physical Moves and the Priority, that's a clear reroll imo.</span></span></span><br />
<br />
<br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size">GIGA-LEGENDARIES</span></span></span></span></span><br />
<br />
<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/10008-Giga-Vulragon.png" loading="lazy"  width="75" height="75" alt="[Image: 10008-Giga-Vulragon.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Giga-Vulragon</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Now... no. Just no.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">276 Sp.atk and just about not Move options ... needs a reroll.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">(strangely the moves ended up physicaly dominant again.)</span></span></span><br />
<br />
<br />
<br />
<br />
<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/10015-Giga-Zonench.png" loading="lazy"  width="75" height="75" alt="[Image: 10015-Giga-Zonench.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Giga-Zonench</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Zonench is one of those gotten worse with the last re-roll. It needs healing, it needs solid buffing and decent moves. So while we still have to rely on the Re-Rolls, i'd say throw him in there again eh ?</span></span></span><br />
<br />
<br />
<br />
<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/10014-Giga-Tsunidle.png" loading="lazy"  width="75" height="75" alt="[Image: 10014-Giga-Tsunidle.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Giga-Tsunidle:</span></span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">It still lacks alot. it didn't get worse, but it remained lame. So, let's hope we get a healing move this time <img src="https://forum.monstermmorpg.com/images/smilies/tongue.gif" alt="Tongue" title="Tongue" class="smilie smilie_5"/>!</span> </span></span><br />
<br />
<br />
<br />
<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/10002-Giga-Divawn.png" loading="lazy"  width="75" height="75" alt="[Image: 10002-Giga-Divawn.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Giga-Divawn</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">I kinda blame Physical and Fire moves for that, but it still misses too much, look at the current nightilisk, now look at divawn, after you've just seen what it could be like, don't tell me it doesn't need another Re-Roll.</span></span></span><br />
<br />
<br />
<br />
<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/10007-Giga-Razorach.png" loading="lazy"  width="75" height="75" alt="[Image: 10007-Giga-Razorach.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Giga-Razoroach</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Now, Razo actually did get better, but for some reason, i feel it could need another shot. But i'll let you folks decide!</span></span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/10016-Giga-Basilisk.png" loading="lazy"  width="75" height="75" alt="[Image: 10016-Giga-Basilisk.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Giga-Basilisk</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Basically same as Vulragon, it refused to become viable, it needs the Special moves, to make effective use of it's insane sweeper stats!</span></span></span><br />
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<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size">ANCIENTS</span></span></span></span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/1-Arctle.png" loading="lazy"  width="75" height="75" alt="[Image: 1-Arctle.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Arctle</span>: Still could do with more love, i hardly see it as a tank, so with the 200 base speed, we should probaly gamle on getting some nicer sweeper moves.</span></span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/3-Drakosukus.png" loading="lazy"  width="75" height="75" alt="[Image: 3-Drakosukus.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Drakosukus</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Still lacks the realistic options, it got the stats to work, just needs better moves.</span></span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/8-Hyreigna.png" loading="lazy"  width="75" height="75" alt="[Image: 8-Hyreigna.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Hyreigna</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Same as with Divawn, i blame the Physical pool for that... yet still, we should push that puppy in there again to atleast get something workable for the time being out of it.</span></span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/14-Mastice.png" loading="lazy"  width="75" height="75" alt="[Image: 14-Mastice.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Mastice</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Don't see any improvements to it, so off off we go to the secret super Re-Roll cave !</span></span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/909-Midandr.png" loading="lazy"  width="75" height="75" alt="[Image: 909-Midandr.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Midandr</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">  <span style="font-weight: bold;" class="mycode_b">Still not viable for anything. It flat out needs a new selection of moves to eventually work as a tank.</span></span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/911-Raijunder.png" loading="lazy"  width="75" height="75" alt="[Image: 911-Raijunder.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Raijunder</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Now, it did improve... just not enough, so i'd tell the lotto fairy to draw it on the next show again!</span></span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/1243-Terrabbit.png" loading="lazy"  width="75" height="75" alt="[Image: 1243-Terrabbit.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Terrabit</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Now... that kinda personally frustrates me.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">It got the stats to be about anything... Wall thanks to typing and defenses. Tank thanks to stats, and the speed to be a sweeper.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">This mon needs love badly.... just look at the bush and tell me you never thought about using that endboss easter bunny ?</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Re-roll and hope out of the few decent Phys moves, some will make it in there.</span></span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/2088-Minedrao.png" loading="lazy"  width="75" height="75" alt="[Image: 2088-Minedrao.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Mindrao</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Still rather awful, it can basically just get better</span></span></span><br />
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<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><img src="https://static.monstermmorpg.com/images/monsters-images-300-300/2133-Jelenight.png" loading="lazy"  width="75" height="75" alt="[Image: 2133-Jelenight.png]" class="mycode_img" /><span style="font-size: medium;" class="mycode_size">Jelenight</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Could be a decent Goritaur replacement... but not with those sweeper moves... so straight back to the tombular with you sir.</span></span></span><br />
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<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><img src="https://static.monstermmorpg.com/images/monsters-images-300-300/906-Xwartya.png" loading="lazy"  width="75" height="75" alt="[Image: 906-Xwartya.png]" class="mycode_img" /><span style="font-size: medium;" class="mycode_size">Xwartya</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Still more love needed, now we know... Physical and 2 terribles typings... but there's gotta be hope for it... atleast in the PvE department.</span></span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/910-Drausoleum.png" loading="lazy"  width="75" height="75" alt="[Image: 910-Drausoleum.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Drausoleum</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Now, it got solid moves, but is that an improvement to you ? I'd say no, but you gonna tell me <img src="https://forum.monstermmorpg.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4"/></span></span></span><br />
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<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><img src="https://static.monstermmorpg.com/images/monsters-images-300-300/1976-Blazcoria.png" loading="lazy"  width="75" height="75" alt="[Image: 1976-Blazcoria.png]" class="mycode_img" /><span style="font-size: medium;" class="mycode_size">Blazcoria</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">It kinda gotten worse, needs more defensive move options and some offensive ones to allow to be build to begin with.</span></span></span><br />
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<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><img src="https://static.monstermmorpg.com/images/monsters-images-300-300/17-Grythin.png" loading="lazy"  width="75" height="75" alt="[Image: 17-Grythin.png]" class="mycode_img" /><span style="font-size: medium;" class="mycode_size">Grythin</span>: It kinda became a worse sarcuda jr. </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">I have no idea how Berserker gotten in there, but that alone sadly don't suffice to run it... except you wanna waste one of the potentially best walls as a lousy non stab berserker sweeper.</span></span></span><br />
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<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">So, as before, Suggest, disagree, etc!</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">this time we'll might add other ones aswell.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">afterall, compared to the others getting better, some might could do with a reroll aswell <img src="https://forum.monstermmorpg.com/images/smilies/tongue.gif" alt="Tongue" title="Tongue" class="smilie smilie_5"/></span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">RE-ROLLING MOVE-POOLS V.2 (here we go again !)</span></span></span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Alrighty, as most of you have realized, some re-rolls happened.</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">CeF has no problems doing another re-roll on the next update.</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">So here we'll take care once more of those we think are below their potential.</span></div>
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<span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">IF YOU FEEL THAT A CERTAIN MONSTER SHOULD NOT BE ON THE LIST, PLEASE COMMENT BELOW SO WE CAN DISCUSS IT.</span></span></span></span><br />
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<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size">GIGA-ZENITHS</span></span></span></span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/10013-Giga-Vegaptor.png" loading="lazy"  width="75" height="75" alt="[Image: 10013-Giga-Vegaptor.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> </span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Giga-Vegaraptor</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Quite frankly, it's kinda ok atm...</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">But tbph, it still lacks the designated "Tank Moves" it needs.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">it got some solid options, so DISCUSS!</span></span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/10011-Giga-Chamelevolt.png" loading="lazy"  width="75" height="75" alt="[Image: 10011-Giga-Chamelevolt.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Giga-Chamelevolt</span></span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> - <span style="font-weight: bold;" class="mycode_b">It still lacks the Physical Moves and the Priority, that's a clear reroll imo.</span></span></span><br />
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<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size">GIGA-LEGENDARIES</span></span></span></span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/10008-Giga-Vulragon.png" loading="lazy"  width="75" height="75" alt="[Image: 10008-Giga-Vulragon.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Giga-Vulragon</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Now... no. Just no.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">276 Sp.atk and just about not Move options ... needs a reroll.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">(strangely the moves ended up physicaly dominant again.)</span></span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/10015-Giga-Zonench.png" loading="lazy"  width="75" height="75" alt="[Image: 10015-Giga-Zonench.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Giga-Zonench</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Zonench is one of those gotten worse with the last re-roll. It needs healing, it needs solid buffing and decent moves. So while we still have to rely on the Re-Rolls, i'd say throw him in there again eh ?</span></span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/10014-Giga-Tsunidle.png" loading="lazy"  width="75" height="75" alt="[Image: 10014-Giga-Tsunidle.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Giga-Tsunidle:</span></span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">It still lacks alot. it didn't get worse, but it remained lame. So, let's hope we get a healing move this time <img src="https://forum.monstermmorpg.com/images/smilies/tongue.gif" alt="Tongue" title="Tongue" class="smilie smilie_5"/>!</span> </span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/10002-Giga-Divawn.png" loading="lazy"  width="75" height="75" alt="[Image: 10002-Giga-Divawn.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Giga-Divawn</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">I kinda blame Physical and Fire moves for that, but it still misses too much, look at the current nightilisk, now look at divawn, after you've just seen what it could be like, don't tell me it doesn't need another Re-Roll.</span></span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/10007-Giga-Razorach.png" loading="lazy"  width="75" height="75" alt="[Image: 10007-Giga-Razorach.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Giga-Razoroach</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Now, Razo actually did get better, but for some reason, i feel it could need another shot. But i'll let you folks decide!</span></span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/10016-Giga-Basilisk.png" loading="lazy"  width="75" height="75" alt="[Image: 10016-Giga-Basilisk.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Giga-Basilisk</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Basically same as Vulragon, it refused to become viable, it needs the Special moves, to make effective use of it's insane sweeper stats!</span></span></span><br />
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<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size">ANCIENTS</span></span></span></span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/1-Arctle.png" loading="lazy"  width="75" height="75" alt="[Image: 1-Arctle.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Arctle</span>: Still could do with more love, i hardly see it as a tank, so with the 200 base speed, we should probaly gamle on getting some nicer sweeper moves.</span></span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/3-Drakosukus.png" loading="lazy"  width="75" height="75" alt="[Image: 3-Drakosukus.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Drakosukus</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Still lacks the realistic options, it got the stats to work, just needs better moves.</span></span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/8-Hyreigna.png" loading="lazy"  width="75" height="75" alt="[Image: 8-Hyreigna.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Hyreigna</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Same as with Divawn, i blame the Physical pool for that... yet still, we should push that puppy in there again to atleast get something workable for the time being out of it.</span></span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/14-Mastice.png" loading="lazy"  width="75" height="75" alt="[Image: 14-Mastice.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Mastice</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Don't see any improvements to it, so off off we go to the secret super Re-Roll cave !</span></span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/909-Midandr.png" loading="lazy"  width="75" height="75" alt="[Image: 909-Midandr.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Midandr</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">  <span style="font-weight: bold;" class="mycode_b">Still not viable for anything. It flat out needs a new selection of moves to eventually work as a tank.</span></span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/911-Raijunder.png" loading="lazy"  width="75" height="75" alt="[Image: 911-Raijunder.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Raijunder</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Now, it did improve... just not enough, so i'd tell the lotto fairy to draw it on the next show again!</span></span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/1243-Terrabbit.png" loading="lazy"  width="75" height="75" alt="[Image: 1243-Terrabbit.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Terrabit</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Now... that kinda personally frustrates me.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">It got the stats to be about anything... Wall thanks to typing and defenses. Tank thanks to stats, and the speed to be a sweeper.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">This mon needs love badly.... just look at the bush and tell me you never thought about using that endboss easter bunny ?</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Re-roll and hope out of the few decent Phys moves, some will make it in there.</span></span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/2088-Minedrao.png" loading="lazy"  width="75" height="75" alt="[Image: 2088-Minedrao.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Mindrao</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Still rather awful, it can basically just get better</span></span></span><br />
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<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><img src="https://static.monstermmorpg.com/images/monsters-images-300-300/2133-Jelenight.png" loading="lazy"  width="75" height="75" alt="[Image: 2133-Jelenight.png]" class="mycode_img" /><span style="font-size: medium;" class="mycode_size">Jelenight</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Could be a decent Goritaur replacement... but not with those sweeper moves... so straight back to the tombular with you sir.</span></span></span><br />
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<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><img src="https://static.monstermmorpg.com/images/monsters-images-300-300/906-Xwartya.png" loading="lazy"  width="75" height="75" alt="[Image: 906-Xwartya.png]" class="mycode_img" /><span style="font-size: medium;" class="mycode_size">Xwartya</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Still more love needed, now we know... Physical and 2 terribles typings... but there's gotta be hope for it... atleast in the PvE department.</span></span></span><br />
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<img src="https://static.monstermmorpg.com/images/monsters-images-300-300/910-Drausoleum.png" loading="lazy"  width="75" height="75" alt="[Image: 910-Drausoleum.png]" class="mycode_img" /><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Drausoleum</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">Now, it got solid moves, but is that an improvement to you ? I'd say no, but you gonna tell me <img src="https://forum.monstermmorpg.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4"/></span></span></span><br />
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<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><img src="https://static.monstermmorpg.com/images/monsters-images-300-300/1976-Blazcoria.png" loading="lazy"  width="75" height="75" alt="[Image: 1976-Blazcoria.png]" class="mycode_img" /><span style="font-size: medium;" class="mycode_size">Blazcoria</span>:</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="font-weight: bold;" class="mycode_b">It kinda gotten worse, needs more defensive move options and some offensive ones to allow to be build to begin with.</span></span></span><br />
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<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><img src="https://static.monstermmorpg.com/images/monsters-images-300-300/17-Grythin.png" loading="lazy"  width="75" height="75" alt="[Image: 17-Grythin.png]" class="mycode_img" /><span style="font-size: medium;" class="mycode_size">Grythin</span>: It kinda became a worse sarcuda jr. </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">I have no idea how Berserker gotten in there, but that alone sadly don't suffice to run it... except you wanna waste one of the potentially best walls as a lousy non stab berserker sweeper.</span></span></span><br />
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<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">So, as before, Suggest, disagree, etc!</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">this time we'll might add other ones aswell.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">afterall, compared to the others getting better, some might could do with a reroll aswell <img src="https://forum.monstermmorpg.com/images/smilies/tongue.gif" alt="Tongue" title="Tongue" class="smilie smilie_5"/></span></span></span>]]></content:encoded>
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			<title><![CDATA[Defining Types to Fix Moves.]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Defining-Types-to-Fix-Moves</link>
			<pubDate>Sun, 06 Nov 2016 01:55:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=1253">Knost</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Defining-Types-to-Fix-Moves</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Hey all!</span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Before we start I wanted to say thank you so much. It's because of your support and opinions that we got some important changes implemented in the last update!  We are truly grateful that you took the time to help us out! <img src="https://forum.monstermmorpg.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4"/></span></span></div>
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Now for the task at hand. <span style="font-size: medium;" class="mycode_size">Moves and typing</span>....It's no secret that <span style="font-style: italic;" class="mycode_i">some types</span><span style="font-weight: bold;" class="mycode_b"> *cough*<span style="color: #663399;" class="mycode_color">DRAGON</span>*cough*</span> are <span style="text-decoration: underline;" class="mycode_u">better</span> than other types <span style="font-weight: bold;" class="mycode_b">*cough*<span style="color: #33cc33;" class="mycode_color">GRASS</span>*cough*</span> and special move-pools are by far and away stronger than physical move-pools. This has led to our game to have a <span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">very limited</span> number of </span></span><span style="font-weight: bold;" class="mycode_b">"Usable Monsters"</span> effectively making some specifically typed or Physically inclined monsters Unusable (see Grass, Normal, Psychic, Water, Electric, Bug fire...etc)<br />
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It is our hope that we can fix these issues and make the game better and more balanced by addressing them in this thread. Simply put, we need to make the different typings unique in regards to what the types moves look like and we need to make sure that we balance the game giving other types and Physical monsters a chance to be viable. As we move forward disscussing changes we will use the phrase "LOGIC and BALANCE". <br />
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Also, it should be noted that we are KEEPING ALL WORKING moves and replacing the moves that don't work with things that EVERY type needs like healing or big BP/HP% moves, Prio...etc.<br />
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Lets jump into it...<br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">"LOGIC"</span></span></div>
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We will describe what the different typings should look like, what their current "good' moves are and what constant "theme" a particular type's moves should look like. <br />
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<img src="https://static.monstermmorpg.com/images/monster-details/Bug.png" loading="lazy"  alt="[Image: Bug.png]" class="mycode_img" /><span style="color: #336633;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"> BUG</span></span> - Bug is a tricky type because it doesn't really do anything "great" in the game. Its best moves are one Physical HP% move and Evasion increasing moves. Evasion I can see, I mean, have you ever tried to kill a fly? lol you have to sneak up on it to even have a chance. But what else should a bug type specialize in? I don't think bugs should have HUGE BP moves, but I could see moves that increase stats (like the aforementioned Evasion Stat) when they hit. I could also see bus types relying heavily on confusion and poisoning so those could be added to moves as secondary effects. As for healing,  when I think of a bug I think of exoskeletons so heavy defense/sp def but not HUGE healing. IMO it's best healing move should be something like 25% max HP and +1/2 to def and/or Evasion/Sp def.<br />
TLDR Summary: +Evasion, Mid Tier BP moves, Confusion and Poison secondary effects, lots of Stat Stacking<br />
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<img src="https://static.monstermmorpg.com/images/monster-details/Dark.png" loading="lazy"  alt="[Image: Dark.png]" class="mycode_img" /> <span style="font-size: x-large;" class="mycode_size">DARK</span> - Dark...This is an evil typing. When I think of dark types I think of dirty fighters. I think of cheap shots, brass knuckles and biting lol So how does that translate to Dark type moves? I think Dark Types should have a ton of priority. Now we need to make sure that the BP doesn't exceed the UMP BP max of 134 or so, but keeping bp's under 130 and maybe adding priority to some of the status'? I also don't see a lot of stat increasing for dark types unless it is negative priority (to balance out the +priority on other moves) but I can see a lot of stat decreasing towards the enemy monster. I'm down lol As for healing I think it should be pretty standard. I could see adding some bleed or random inflict status' to healing, but not a ton of stat buffing. Also, high chances for cringe status. Doesn't get any cheaper than that lolol <br />
TLDR Summary: Mid Tier BP moves, High Priority damage and Status moves(anything over +1 needs to be less than 70 bp), High change for Cringe and a moderate chance for Bleeding, lots of stat decreasing moves<br />
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<img src="https://static.monstermmorpg.com/images/monster-details/Dragon.png" loading="lazy"  alt="[Image: Dragon.png]" class="mycode_img" /> <span style="color: #663366;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">DRAGON</span></span> - Dragons work. They are HUGE BP, BIG damage types, with a TON of stat boosting. Dragons don't care about evasion as they would rather charge straight at an opponent. Dragons are all about intimidation and their moves prove it. Their main status' are bleeding with a minor in cringe. This is an example of a typing that works logically. All we need to do here is make sure we get rid of the useless moves that plague move pools.<br />
TLDR Summary: Top Tier HP% damage and Highest BP moves, big stat increasing moves, very little evasion, HIGH bleeding chance and moderate cringe chance<br />
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<img src="https://static.monstermmorpg.com/images/monster-details/Electric.png" loading="lazy"  alt="[Image: Electric.png]" class="mycode_img" /><span style="color: #ffcc33;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"> ELECTRIC</span></span> - Speed, Paralysis and Crits lol This is one of the easiest typings I can define. This needs a lot of speed buffs and a lot of high crit chances. Paralysis and burn are the status' that come to mind for it. Healing paired with Status' would be nice. Electro regen and shocking regen are already a thing so I don't see it needing a lot of help in that area. HIGH BP with little to no HP% moves. Crits on Crits on Crits. <br />
TLDR Summary: Highest crit chances, Biggest Speed Boosts little other boosts, high paralysis/moderate burn, little to no hp% moves, Top Tier BP moves<br />
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<img src="https://static.monstermmorpg.com/images/monster-details/Fighting.png" loading="lazy"  alt="[Image: Fighting.png]" class="mycode_img" /> <span style="color: #669933;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">FIGHTING </span></span>- Fighting...when I think fighting I think training and working out. So HUGE Attack and Sp Attack boosts should be key here. Status' should be Confusion (like getting your bell rung) and cringe because Obviously. Mid Tier BP moves and Moderate HP% moves needed. Decent amount of Priority. Healing should be max 20-25% MAX HEALTH +def AND +spdef boosts. <br />
TLDR Summary: Biggest Atk and SpAtk buffs, Mid Tier BP, Moderate HP% moves, decent priority, 20-25% MAX HEALTH with +def AND +spdef boosts added<br />
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<img src="https://static.monstermmorpg.com/images/monster-details/Fire.png" loading="lazy"  alt="[Image: Fire.png]" class="mycode_img" /> <span style="color: #ff3333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">FIRE</span></span> - Getting the obvious out of the way there should be a ton of burn status' here lol I'll also give it sleep (because smoke inhalation...yeah <img src="https://forum.monstermmorpg.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1"/>) As for the BP it's fire so we need top Tier BP moves and moderate 35-45% HP% extra damage. I don't see Crit being a thing with fire. Healing...idk I'm drawing a blank. I don't think of healing when I think of Fire lol I only think of destruction. I could see maybe 20-25% heal with a high burn chance at most. Very little pio but if it does get prio I'd like to see a big BP with it 150-170.<br />
TLDR Summary: Top Tier BP, Moderate 35-45% HP% extra damage, zero crit, 20-25% max healing w/ burns, very little Prios but at least 1 physical prio with 150-170 bp <br />
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<img src="https://static.monstermmorpg.com/images/monster-details/Flying.png" loading="lazy"  alt="[Image: Flying.png]" class="mycode_img" /> <span style="color: #33cc99;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">FLYING </span></span>- Birds obviously come to mind. I think evasion, I think healing (phoenix) I also think high damage, but I think low BP (hollow bones and all makes them too light to hit really hard) so to offset I could see very good extra damage maybe 45-52% extra damage moves. Healing needs to be at least 42% maybe better, confusion should be utilized, bleeding I think make sense. <br />
TLDR Summary: Low BP high extra HP% damage, High healing, good evasion and stat debuff. <br />
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<img src="https://static.monstermmorpg.com/images/monster-details/Ghost.png" loading="lazy"  alt="[Image: Ghost.png]" class="mycode_img" /> <span style="color: #9966cc;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">GHOST</span></span> - Well, first thing you think when you hear "Ghost!" is ... aaaaaw shucks. So some Paralyzing and Cringing gotta be in there. Then there's the thing that those are Spectral forms, often described as being no physical manifestation, so i'd throw some evasion in there. Ontop they're "cold presences" so some Freeze wouldn't be too wrong either. Confusion to get the possession theme covered, and some bleed + recovers x% of dmg dealt moves, they are said to drain life force aswell. And i'd throw some debuffing in there too, not too big, just some. <br />
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<img src="https://static.monstermmorpg.com/images/monster-details/Grass.png" loading="lazy"  alt="[Image: Grass.png]" class="mycode_img" /> <span style="color: #33cc33;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">GRASS</span></span> - Now, Mother Nature, nuffsaid. The one thing always regaining, will be our beautiful earth. Therefore i wanna see MASSIVE healing. i want to see it buffing up on cloudless weather, Paralyzing and Poisoning for sure, not everything's eatable, a lesson we learn very early on!<br />
When i think about Grass, i for some reason  also see gigantic monsters. So no reall prio, but decent BP moves, with some neat side effects, e.g. above stated poisoning or paralyzing.<br />
Now, we need some HP%, but those shouldn't be too much on the % part, but all the better on the BP part.<br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Ground.png" loading="lazy"  alt="[Image: Ground.png]" class="mycode_img" /> <span style="color: #996633;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">GROUND</span></span> - Ground is devastation at it's best. Earthquakes, landslides etc. So massive BP, Cringe. throw some versatile buffing in there, not too much in the status department tho, but on the speed debuff area. Now, healing should be there, but also not really high, give it minor healing, and decent HP% on high BP moves.<br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Ice.png" loading="lazy"  alt="[Image: Ice.png]" class="mycode_img" /> <span style="color: #33ccff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">ICE</span></span> - Now... when i see Ice, i see fragility, but power. Everything no matter how stable, will shatter easily once frozen. Then there's the thing, that massive ice can be a solid stall aswell. Therefore, i'd say def / sp.def debuffing, with some solid healing ( ice just requires water to freeze to be like new) , and some evasion and little def / sp.def buffing, slippery when wet but a pain when frozen.<br />
On top, i see of course, freezing status, but also some bleeding and Burn, afterall we got frostburns. That leaves me with the HP%.<br />
The BP shouldn't be mediocre, but the HP% high to suit the blizzard freezing huge areas solid.<br />
Prio should play a decent role aswell, afterall wheather can shift rather aprubtly.<br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Light.png" loading="lazy"  alt="[Image: Light.png]" class="mycode_img" /> <span style="color: #ffcc99;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">LIGHT</span></span> - Light is a difficult thing for me. For one i think about the Sun, heat, radation. On the other part i think about enabling live, spending warmth and of course, the Hero theme. Sooo<br />
to try to keep it short, i'd see it as a jack of all trades of course with being master in none.<br />
simply a range from everyting <img src="https://forum.monstermmorpg.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4"/> <br />
(we might wanna seperate it more clearly, afterall, we got the poison typing aswell)<br />
<br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Normal.png" loading="lazy"  alt="[Image: Normal.png]" class="mycode_img" /> <span style="color: #cccccc;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">NORMAL</span></span> - Well, i think Normal fits the overall starting theme, not too great, but capable of everything.<br />
Give it Prio moves with not too much BP, give it concrete healing, give it high BP moves with either -prio or low accu.<br />
etc.<br />
oooor.<br />
give it solid option on the offensive front, with but little to none options on the side effects of moves. Afterall, Normal is well... normal, simplicity.<br />
buffing just as debuffing in the form of status moves.<br />
<br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Poison.png" loading="lazy"  alt="[Image: Poison.png]" class="mycode_img" /> <span style="color: #cc33cc;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">POISON</span></span> - Now... me being an ex- chemist I've got a different take on it. I see chemical burns, i see corroding, i see poisoning-<br />
BUT, i also see neurotxins etc. natural things.<br />
So i feel like debuffing along with hgih statusing should be the main focus, give it solid BP, and chances to debuff or status on almost everything, some healing since most antiserums are gained via toxins etc. so Stat reset, status cure along with some healing %.<br />
<br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Psychic.png" loading="lazy"  alt="[Image: Psychic.png]" class="mycode_img" /> <span style="color: #9933ff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">PSYCHIC</span></span> - Now... Psychic is difficult. I see it similiar to Fighting, but on a more or less non Physical area. So, i'd say Sp.atk and sp.def buffs, alot of buffs, alot of debuffs.<br />
Side effects (hello doc Freud) Cringing, Confusion.<br />
the BP should be hugh and mediocre aswell.<br />
The huge ones with little side effects, whereas the mediocre BP moves should have solid HP% or sweet buffing / debuffing and "breaking" effects (cringe and confusion)<br />
Healing should be good aswell, the power of the mind can overcome everything <img src="https://forum.monstermmorpg.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4"/><br />
<br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Rock.png" loading="lazy"  alt="[Image: Rock.png]" class="mycode_img" /> <span style="color: #996666;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">ROCK</span></span> - Well.. Rock = Canyons and Mountains to me.<br />
Massive structures.<br />
So massive BP, little to no prio, decent buffing.<br />
Add some bleed in there. i don't see it being too great on the healing part either...<br />
well.. i guess that's it for rock.. can't think of too much more :/<br />
<br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Steel.png" loading="lazy"  alt="[Image: Steel.png]" class="mycode_img" /><span style="color: #333333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"> STEEL </span></span>- Now, steel is super solid. I don't just think about plate armor or Steel rods carrying our buildings, no. I also think about swords and tools executing our will.<br />
So, steel should be huuuge on the def and atk buffing, some critics, some bleeding, and even some poisoning (ever got cut by a rusty something ?) <br />
apart from that, little healing, super solid BP moves.<br />
HP% should be decent aswell.<br />
<br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Water.png" loading="lazy"  alt="[Image: Water.png]" class="mycode_img" /> <span style="color: #3366cc;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">WATER</span></span> - Water, the ocean, rain etc. Water should be both insane on the healing (rain heals our dried out fields, the "blessed" water, youth fountains etc. etc. etc.)<br />
and on the BP,<br />
Monster Waves, geysirs, Tsunamis, high pressure shot water.<br />
then there's the thing that water steam is like super hot.<br />
So some burning, some poisoning, and i'd say even some freezing should be in there.<br />
Prio should be there, but not be the main focus.<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">"BALANCE"</span></span></div>
<br />
What are some moves every type should have and how should the "logic" change those moves depending on their typing and/or if they are special or physical? <br />
<br />
Big Healing<br />
HP %<br />
Unique Power Moves<br />
1 HP moves]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Hey all!</span><br />
</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Before we start I wanted to say thank you so much. It's because of your support and opinions that we got some important changes implemented in the last update!  We are truly grateful that you took the time to help us out! <img src="https://forum.monstermmorpg.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4"/></span></span></div>
<br />
<br />
Now for the task at hand. <span style="font-size: medium;" class="mycode_size">Moves and typing</span>....It's no secret that <span style="font-style: italic;" class="mycode_i">some types</span><span style="font-weight: bold;" class="mycode_b"> *cough*<span style="color: #663399;" class="mycode_color">DRAGON</span>*cough*</span> are <span style="text-decoration: underline;" class="mycode_u">better</span> than other types <span style="font-weight: bold;" class="mycode_b">*cough*<span style="color: #33cc33;" class="mycode_color">GRASS</span>*cough*</span> and special move-pools are by far and away stronger than physical move-pools. This has led to our game to have a <span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">very limited</span> number of </span></span><span style="font-weight: bold;" class="mycode_b">"Usable Monsters"</span> effectively making some specifically typed or Physically inclined monsters Unusable (see Grass, Normal, Psychic, Water, Electric, Bug fire...etc)<br />
<br />
It is our hope that we can fix these issues and make the game better and more balanced by addressing them in this thread. Simply put, we need to make the different typings unique in regards to what the types moves look like and we need to make sure that we balance the game giving other types and Physical monsters a chance to be viable. As we move forward disscussing changes we will use the phrase "LOGIC and BALANCE". <br />
<br />
Also, it should be noted that we are KEEPING ALL WORKING moves and replacing the moves that don't work with things that EVERY type needs like healing or big BP/HP% moves, Prio...etc.<br />
<br />
Lets jump into it...<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">"LOGIC"</span></span></div>
<br />
We will describe what the different typings should look like, what their current "good' moves are and what constant "theme" a particular type's moves should look like. <br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Bug.png" loading="lazy"  alt="[Image: Bug.png]" class="mycode_img" /><span style="color: #336633;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"> BUG</span></span> - Bug is a tricky type because it doesn't really do anything "great" in the game. Its best moves are one Physical HP% move and Evasion increasing moves. Evasion I can see, I mean, have you ever tried to kill a fly? lol you have to sneak up on it to even have a chance. But what else should a bug type specialize in? I don't think bugs should have HUGE BP moves, but I could see moves that increase stats (like the aforementioned Evasion Stat) when they hit. I could also see bus types relying heavily on confusion and poisoning so those could be added to moves as secondary effects. As for healing,  when I think of a bug I think of exoskeletons so heavy defense/sp def but not HUGE healing. IMO it's best healing move should be something like 25% max HP and +1/2 to def and/or Evasion/Sp def.<br />
TLDR Summary: +Evasion, Mid Tier BP moves, Confusion and Poison secondary effects, lots of Stat Stacking<br />
<br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Dark.png" loading="lazy"  alt="[Image: Dark.png]" class="mycode_img" /> <span style="font-size: x-large;" class="mycode_size">DARK</span> - Dark...This is an evil typing. When I think of dark types I think of dirty fighters. I think of cheap shots, brass knuckles and biting lol So how does that translate to Dark type moves? I think Dark Types should have a ton of priority. Now we need to make sure that the BP doesn't exceed the UMP BP max of 134 or so, but keeping bp's under 130 and maybe adding priority to some of the status'? I also don't see a lot of stat increasing for dark types unless it is negative priority (to balance out the +priority on other moves) but I can see a lot of stat decreasing towards the enemy monster. I'm down lol As for healing I think it should be pretty standard. I could see adding some bleed or random inflict status' to healing, but not a ton of stat buffing. Also, high chances for cringe status. Doesn't get any cheaper than that lolol <br />
TLDR Summary: Mid Tier BP moves, High Priority damage and Status moves(anything over +1 needs to be less than 70 bp), High change for Cringe and a moderate chance for Bleeding, lots of stat decreasing moves<br />
<br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Dragon.png" loading="lazy"  alt="[Image: Dragon.png]" class="mycode_img" /> <span style="color: #663366;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">DRAGON</span></span> - Dragons work. They are HUGE BP, BIG damage types, with a TON of stat boosting. Dragons don't care about evasion as they would rather charge straight at an opponent. Dragons are all about intimidation and their moves prove it. Their main status' are bleeding with a minor in cringe. This is an example of a typing that works logically. All we need to do here is make sure we get rid of the useless moves that plague move pools.<br />
TLDR Summary: Top Tier HP% damage and Highest BP moves, big stat increasing moves, very little evasion, HIGH bleeding chance and moderate cringe chance<br />
<br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Electric.png" loading="lazy"  alt="[Image: Electric.png]" class="mycode_img" /><span style="color: #ffcc33;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"> ELECTRIC</span></span> - Speed, Paralysis and Crits lol This is one of the easiest typings I can define. This needs a lot of speed buffs and a lot of high crit chances. Paralysis and burn are the status' that come to mind for it. Healing paired with Status' would be nice. Electro regen and shocking regen are already a thing so I don't see it needing a lot of help in that area. HIGH BP with little to no HP% moves. Crits on Crits on Crits. <br />
TLDR Summary: Highest crit chances, Biggest Speed Boosts little other boosts, high paralysis/moderate burn, little to no hp% moves, Top Tier BP moves<br />
<br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Fighting.png" loading="lazy"  alt="[Image: Fighting.png]" class="mycode_img" /> <span style="color: #669933;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">FIGHTING </span></span>- Fighting...when I think fighting I think training and working out. So HUGE Attack and Sp Attack boosts should be key here. Status' should be Confusion (like getting your bell rung) and cringe because Obviously. Mid Tier BP moves and Moderate HP% moves needed. Decent amount of Priority. Healing should be max 20-25% MAX HEALTH +def AND +spdef boosts. <br />
TLDR Summary: Biggest Atk and SpAtk buffs, Mid Tier BP, Moderate HP% moves, decent priority, 20-25% MAX HEALTH with +def AND +spdef boosts added<br />
<br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Fire.png" loading="lazy"  alt="[Image: Fire.png]" class="mycode_img" /> <span style="color: #ff3333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">FIRE</span></span> - Getting the obvious out of the way there should be a ton of burn status' here lol I'll also give it sleep (because smoke inhalation...yeah <img src="https://forum.monstermmorpg.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1"/>) As for the BP it's fire so we need top Tier BP moves and moderate 35-45% HP% extra damage. I don't see Crit being a thing with fire. Healing...idk I'm drawing a blank. I don't think of healing when I think of Fire lol I only think of destruction. I could see maybe 20-25% heal with a high burn chance at most. Very little pio but if it does get prio I'd like to see a big BP with it 150-170.<br />
TLDR Summary: Top Tier BP, Moderate 35-45% HP% extra damage, zero crit, 20-25% max healing w/ burns, very little Prios but at least 1 physical prio with 150-170 bp <br />
<br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Flying.png" loading="lazy"  alt="[Image: Flying.png]" class="mycode_img" /> <span style="color: #33cc99;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">FLYING </span></span>- Birds obviously come to mind. I think evasion, I think healing (phoenix) I also think high damage, but I think low BP (hollow bones and all makes them too light to hit really hard) so to offset I could see very good extra damage maybe 45-52% extra damage moves. Healing needs to be at least 42% maybe better, confusion should be utilized, bleeding I think make sense. <br />
TLDR Summary: Low BP high extra HP% damage, High healing, good evasion and stat debuff. <br />
<br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Ghost.png" loading="lazy"  alt="[Image: Ghost.png]" class="mycode_img" /> <span style="color: #9966cc;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">GHOST</span></span> - Well, first thing you think when you hear "Ghost!" is ... aaaaaw shucks. So some Paralyzing and Cringing gotta be in there. Then there's the thing that those are Spectral forms, often described as being no physical manifestation, so i'd throw some evasion in there. Ontop they're "cold presences" so some Freeze wouldn't be too wrong either. Confusion to get the possession theme covered, and some bleed + recovers x% of dmg dealt moves, they are said to drain life force aswell. And i'd throw some debuffing in there too, not too big, just some. <br />
<br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Grass.png" loading="lazy"  alt="[Image: Grass.png]" class="mycode_img" /> <span style="color: #33cc33;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">GRASS</span></span> - Now, Mother Nature, nuffsaid. The one thing always regaining, will be our beautiful earth. Therefore i wanna see MASSIVE healing. i want to see it buffing up on cloudless weather, Paralyzing and Poisoning for sure, not everything's eatable, a lesson we learn very early on!<br />
When i think about Grass, i for some reason  also see gigantic monsters. So no reall prio, but decent BP moves, with some neat side effects, e.g. above stated poisoning or paralyzing.<br />
Now, we need some HP%, but those shouldn't be too much on the % part, but all the better on the BP part.<br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Ground.png" loading="lazy"  alt="[Image: Ground.png]" class="mycode_img" /> <span style="color: #996633;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">GROUND</span></span> - Ground is devastation at it's best. Earthquakes, landslides etc. So massive BP, Cringe. throw some versatile buffing in there, not too much in the status department tho, but on the speed debuff area. Now, healing should be there, but also not really high, give it minor healing, and decent HP% on high BP moves.<br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Ice.png" loading="lazy"  alt="[Image: Ice.png]" class="mycode_img" /> <span style="color: #33ccff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">ICE</span></span> - Now... when i see Ice, i see fragility, but power. Everything no matter how stable, will shatter easily once frozen. Then there's the thing, that massive ice can be a solid stall aswell. Therefore, i'd say def / sp.def debuffing, with some solid healing ( ice just requires water to freeze to be like new) , and some evasion and little def / sp.def buffing, slippery when wet but a pain when frozen.<br />
On top, i see of course, freezing status, but also some bleeding and Burn, afterall we got frostburns. That leaves me with the HP%.<br />
The BP shouldn't be mediocre, but the HP% high to suit the blizzard freezing huge areas solid.<br />
Prio should play a decent role aswell, afterall wheather can shift rather aprubtly.<br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Light.png" loading="lazy"  alt="[Image: Light.png]" class="mycode_img" /> <span style="color: #ffcc99;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">LIGHT</span></span> - Light is a difficult thing for me. For one i think about the Sun, heat, radation. On the other part i think about enabling live, spending warmth and of course, the Hero theme. Sooo<br />
to try to keep it short, i'd see it as a jack of all trades of course with being master in none.<br />
simply a range from everyting <img src="https://forum.monstermmorpg.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4"/> <br />
(we might wanna seperate it more clearly, afterall, we got the poison typing aswell)<br />
<br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Normal.png" loading="lazy"  alt="[Image: Normal.png]" class="mycode_img" /> <span style="color: #cccccc;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">NORMAL</span></span> - Well, i think Normal fits the overall starting theme, not too great, but capable of everything.<br />
Give it Prio moves with not too much BP, give it concrete healing, give it high BP moves with either -prio or low accu.<br />
etc.<br />
oooor.<br />
give it solid option on the offensive front, with but little to none options on the side effects of moves. Afterall, Normal is well... normal, simplicity.<br />
buffing just as debuffing in the form of status moves.<br />
<br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Poison.png" loading="lazy"  alt="[Image: Poison.png]" class="mycode_img" /> <span style="color: #cc33cc;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">POISON</span></span> - Now... me being an ex- chemist I've got a different take on it. I see chemical burns, i see corroding, i see poisoning-<br />
BUT, i also see neurotxins etc. natural things.<br />
So i feel like debuffing along with hgih statusing should be the main focus, give it solid BP, and chances to debuff or status on almost everything, some healing since most antiserums are gained via toxins etc. so Stat reset, status cure along with some healing %.<br />
<br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Psychic.png" loading="lazy"  alt="[Image: Psychic.png]" class="mycode_img" /> <span style="color: #9933ff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">PSYCHIC</span></span> - Now... Psychic is difficult. I see it similiar to Fighting, but on a more or less non Physical area. So, i'd say Sp.atk and sp.def buffs, alot of buffs, alot of debuffs.<br />
Side effects (hello doc Freud) Cringing, Confusion.<br />
the BP should be hugh and mediocre aswell.<br />
The huge ones with little side effects, whereas the mediocre BP moves should have solid HP% or sweet buffing / debuffing and "breaking" effects (cringe and confusion)<br />
Healing should be good aswell, the power of the mind can overcome everything <img src="https://forum.monstermmorpg.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4"/><br />
<br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Rock.png" loading="lazy"  alt="[Image: Rock.png]" class="mycode_img" /> <span style="color: #996666;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">ROCK</span></span> - Well.. Rock = Canyons and Mountains to me.<br />
Massive structures.<br />
So massive BP, little to no prio, decent buffing.<br />
Add some bleed in there. i don't see it being too great on the healing part either...<br />
well.. i guess that's it for rock.. can't think of too much more :/<br />
<br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Steel.png" loading="lazy"  alt="[Image: Steel.png]" class="mycode_img" /><span style="color: #333333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"> STEEL </span></span>- Now, steel is super solid. I don't just think about plate armor or Steel rods carrying our buildings, no. I also think about swords and tools executing our will.<br />
So, steel should be huuuge on the def and atk buffing, some critics, some bleeding, and even some poisoning (ever got cut by a rusty something ?) <br />
apart from that, little healing, super solid BP moves.<br />
HP% should be decent aswell.<br />
<br />
<br />
<img src="https://static.monstermmorpg.com/images/monster-details/Water.png" loading="lazy"  alt="[Image: Water.png]" class="mycode_img" /> <span style="color: #3366cc;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">WATER</span></span> - Water, the ocean, rain etc. Water should be both insane on the healing (rain heals our dried out fields, the "blessed" water, youth fountains etc. etc. etc.)<br />
and on the BP,<br />
Monster Waves, geysirs, Tsunamis, high pressure shot water.<br />
then there's the thing that water steam is like super hot.<br />
So some burning, some poisoning, and i'd say even some freezing should be in there.<br />
Prio should be there, but not be the main focus.<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">"BALANCE"</span></span></div>
<br />
What are some moves every type should have and how should the "logic" change those moves depending on their typing and/or if they are special or physical? <br />
<br />
Big Healing<br />
HP %<br />
Unique Power Moves<br />
1 HP moves]]></content:encoded>
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		<item>
			<title><![CDATA[Useless Abilities, to fix or delete? That is the question. *coming soon*]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Useless-Abilities-to-fix-or-delete-That-is-the-question-coming-soon</link>
			<pubDate>Sun, 16 Oct 2016 06:30:08 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=1253">Knost</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Useless-Abilities-to-fix-or-delete-That-is-the-question-coming-soon</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: medium;" class="mycode_size">Abilities to get rid of or change:</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Anger </span>- In theory it's awesome...until you realize that you'd be hoping to get status'd which would lower your attack/sp attack almost negating the boost you would get from the ability and all the while you're losing health or killing your orb/regen. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Expert Defender</span> - Just use Camo...end of argument...<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fighting Eager </span>- I think it's worthless in PVP but I could see people in PVE using it. let me know in the comments if you want to keep this. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Observer</span> - to many other abilities give the same effect without your tank becoming a pinata.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Effective healing</span> - I mean...it's terrible lol It has no advantage over any other ability that does something similar. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mind Breaker</span> - 20% chance to confuse every hit...<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Scary</span> - 15% chance to cringe if you hit first?....Again, I see no viability to it, but i'll let you be the judge. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Berserk</span> - I hesitate to put this up because I, like some of my friends in the game, have often thought of using this ability to super saiyan our monsters over 9000+...and yet no one will do it lol Why you ask?? Because to use it you would have to either A. Use Acc master to even it out and waste an ability which begs the question of why not just use sp attack master and type master B. Use an item to help acc but then you're still inaccurate or C. use a move to increase accuracy which make me think...or i could just use a move to boost atk/spAtk lol<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">This Topic has been brought to you by <span style="color: #ff3333;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">The Rekfast Club</span></span></span><br />
</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Click the Link below for our team page</span><br />
</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">---&gt; <a href="https://forum.monstermmorpg.com/Thread-THE-REKFAST-CLUB?pid=139754#pid139754" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0026ff;" class="mycode_color">LINK</span></a> &lt;---</span></span></span></div>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: medium;" class="mycode_size">Abilities to get rid of or change:</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Anger </span>- In theory it's awesome...until you realize that you'd be hoping to get status'd which would lower your attack/sp attack almost negating the boost you would get from the ability and all the while you're losing health or killing your orb/regen. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Expert Defender</span> - Just use Camo...end of argument...<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fighting Eager </span>- I think it's worthless in PVP but I could see people in PVE using it. let me know in the comments if you want to keep this. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Observer</span> - to many other abilities give the same effect without your tank becoming a pinata.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Effective healing</span> - I mean...it's terrible lol It has no advantage over any other ability that does something similar. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mind Breaker</span> - 20% chance to confuse every hit...<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Scary</span> - 15% chance to cringe if you hit first?....Again, I see no viability to it, but i'll let you be the judge. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Berserk</span> - I hesitate to put this up because I, like some of my friends in the game, have often thought of using this ability to super saiyan our monsters over 9000+...and yet no one will do it lol Why you ask?? Because to use it you would have to either A. Use Acc master to even it out and waste an ability which begs the question of why not just use sp attack master and type master B. Use an item to help acc but then you're still inaccurate or C. use a move to increase accuracy which make me think...or i could just use a move to boost atk/spAtk lol<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">This Topic has been brought to you by <span style="color: #ff3333;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">The Rekfast Club</span></span></span><br />
</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Click the Link below for our team page</span><br />
</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">---&gt; <a href="https://forum.monstermmorpg.com/Thread-THE-REKFAST-CLUB?pid=139754#pid139754" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0026ff;" class="mycode_color">LINK</span></a> &lt;---</span></span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Some New Suggestions]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Some-New-Suggestions</link>
			<pubDate>Sun, 09 Oct 2016 03:53:32 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=98501">BagBoy</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Some-New-Suggestions</guid>
			<description><![CDATA[<span style="font-size: x-large;" class="mycode_size">Hello all<img src="https://forum.monstermmorpg.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4"/></span><br />
<span style="font-size: large;" class="mycode_size">I was thinking this last days about in-game upgrades/suggestions, and i found some good ideas in my newbie mind</span> <img src="https://forum.monstermmorpg.com/images/smilies/tongue.gif" alt="Tongue" title="Tongue" class="smilie smilie_5"/><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #9370DB;" class="mycode_color">1º</span></span> <span style="font-style: italic;" class="mycode_i"><span style="color: #9370DB;" class="mycode_color">Upgraded MonsterDex</span></span></span><br />
<span style="font-size: medium;" class="mycode_size">Could be a good idea to have the option to find monsters in the Monsterdex searching it's TP drop, something like search for 4SpAtt TP monsters, and find Shigon.</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #FF4500;" class="mycode_color">2º</span></span> <span style="font-style: italic;" class="mycode_i"><span style="color: #FF4500;" class="mycode_color">A pop-up notification button</span></span></span><img src="https://forum.monstermmorpg.com/images/smilies/exclamation.gif" alt="Exclamation" title="Exclamation" class="smilie smilie_15"/><br />
<span style="font-size: medium;" class="mycode_size">in our Message Box, something like ''Are you sure that you want to delete all your messages?''. I accidentally deleted all messages 1-2 months ago, and i'm not the only player who have the same problem..<br />
Could be a great help and save a lot of disappointments</span><img src="https://forum.monstermmorpg.com/images/smilies/huh.gif" alt="Huh" title="Huh" class="smilie smilie_17"/><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #00BFFF;" class="mycode_color">3º</span> </span><span style="font-style: italic;" class="mycode_i"><span style="color: #00BFFF;" class="mycode_color">A third Vote Reward</span></span></span><br />
<span style="font-size: medium;" class="mycode_size">My idea consists on a 'help' which make the monster you want inescapable. For example, if you vote and you choose Martigor, all the Martigors you find will be like Zeniths/Legendaries, etc. You couldn't run from them.<br />
This idea can be a bit useless, cause everybody votes to get 100% plus experience and gold, but if you know how to change your IP and you can vote again after you voted to get that boost, you could use this reward to find all Emissaries, etc you want.<br />
</span><br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #6B8E23;" class="mycode_color">4º </span></span><span style="font-style: italic;" class="mycode_i"><span style="color: #6B8E23;" class="mycode_color">Mirror Battles</span></span></span><br />
<span style="font-size: medium;" class="mycode_size">As you hear. If you make a build and you want to test it, you haven't to use an alternative account to transfer your monsters to that account and test them. You can make a Mirror Team in 'Set your Monster Team', and set the team you want to test. Then you can do the mirror battle, in Gamepage -&gt; Mirror Battle, under 'Daily Reward History', against CPU.</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #FF69B4;" class="mycode_color">5º</span></span> <span style="font-style: italic;" class="mycode_i"><span style="color: #FF69B4;" class="mycode_color">A new version of 'Expert Leader' ability</span></span></span><br />
<span style="font-size: medium;" class="mycode_size">'Gatherer'. This ability makes your monsters earn double TPs from wild/cpu battles. I don't know if should affect the entire team, or only to the monster which have the ability. Would be better if affects the entire team, right?</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #DAA520;" class="mycode_color">6º</span></span> <span style="font-style: italic;" class="mycode_i"><span style="color: #DAA520;" class="mycode_color">The Nets increases the chance to find Zenith, Legendary, and Ancient and it's encounters</span></span></span><br />
<span style="font-size: medium;" class="mycode_size">I thought in the idea of increase the chance to find monsters in Water, Cave and Cloud surfaces (Ancients= 0.01% to 0.02%, for example), but that would be an abuse as CeF said me, so i think that make Nets increases the encounters of Zeniths, Legendary and Ancients could be another idea, but I need to know what's your opinion first.</span><br />
<br />
<span style="font-size: large;" class="mycode_size">That's some of my latest ideas. What do you think guys? Tell your opinions (don't be so cruel with me xD) and if you want, feel free to support them <img src="https://forum.monstermmorpg.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1"/></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-large;" class="mycode_size">Hello all<img src="https://forum.monstermmorpg.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4"/></span><br />
<span style="font-size: large;" class="mycode_size">I was thinking this last days about in-game upgrades/suggestions, and i found some good ideas in my newbie mind</span> <img src="https://forum.monstermmorpg.com/images/smilies/tongue.gif" alt="Tongue" title="Tongue" class="smilie smilie_5"/><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #9370DB;" class="mycode_color">1º</span></span> <span style="font-style: italic;" class="mycode_i"><span style="color: #9370DB;" class="mycode_color">Upgraded MonsterDex</span></span></span><br />
<span style="font-size: medium;" class="mycode_size">Could be a good idea to have the option to find monsters in the Monsterdex searching it's TP drop, something like search for 4SpAtt TP monsters, and find Shigon.</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #FF4500;" class="mycode_color">2º</span></span> <span style="font-style: italic;" class="mycode_i"><span style="color: #FF4500;" class="mycode_color">A pop-up notification button</span></span></span><img src="https://forum.monstermmorpg.com/images/smilies/exclamation.gif" alt="Exclamation" title="Exclamation" class="smilie smilie_15"/><br />
<span style="font-size: medium;" class="mycode_size">in our Message Box, something like ''Are you sure that you want to delete all your messages?''. I accidentally deleted all messages 1-2 months ago, and i'm not the only player who have the same problem..<br />
Could be a great help and save a lot of disappointments</span><img src="https://forum.monstermmorpg.com/images/smilies/huh.gif" alt="Huh" title="Huh" class="smilie smilie_17"/><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #00BFFF;" class="mycode_color">3º</span> </span><span style="font-style: italic;" class="mycode_i"><span style="color: #00BFFF;" class="mycode_color">A third Vote Reward</span></span></span><br />
<span style="font-size: medium;" class="mycode_size">My idea consists on a 'help' which make the monster you want inescapable. For example, if you vote and you choose Martigor, all the Martigors you find will be like Zeniths/Legendaries, etc. You couldn't run from them.<br />
This idea can be a bit useless, cause everybody votes to get 100% plus experience and gold, but if you know how to change your IP and you can vote again after you voted to get that boost, you could use this reward to find all Emissaries, etc you want.<br />
</span><br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #6B8E23;" class="mycode_color">4º </span></span><span style="font-style: italic;" class="mycode_i"><span style="color: #6B8E23;" class="mycode_color">Mirror Battles</span></span></span><br />
<span style="font-size: medium;" class="mycode_size">As you hear. If you make a build and you want to test it, you haven't to use an alternative account to transfer your monsters to that account and test them. You can make a Mirror Team in 'Set your Monster Team', and set the team you want to test. Then you can do the mirror battle, in Gamepage -&gt; Mirror Battle, under 'Daily Reward History', against CPU.</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #FF69B4;" class="mycode_color">5º</span></span> <span style="font-style: italic;" class="mycode_i"><span style="color: #FF69B4;" class="mycode_color">A new version of 'Expert Leader' ability</span></span></span><br />
<span style="font-size: medium;" class="mycode_size">'Gatherer'. This ability makes your monsters earn double TPs from wild/cpu battles. I don't know if should affect the entire team, or only to the monster which have the ability. Would be better if affects the entire team, right?</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #DAA520;" class="mycode_color">6º</span></span> <span style="font-style: italic;" class="mycode_i"><span style="color: #DAA520;" class="mycode_color">The Nets increases the chance to find Zenith, Legendary, and Ancient and it's encounters</span></span></span><br />
<span style="font-size: medium;" class="mycode_size">I thought in the idea of increase the chance to find monsters in Water, Cave and Cloud surfaces (Ancients= 0.01% to 0.02%, for example), but that would be an abuse as CeF said me, so i think that make Nets increases the encounters of Zeniths, Legendary and Ancients could be another idea, but I need to know what's your opinion first.</span><br />
<br />
<span style="font-size: large;" class="mycode_size">That's some of my latest ideas. What do you think guys? Tell your opinions (don't be so cruel with me xD) and if you want, feel free to support them <img src="https://forum.monstermmorpg.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1"/></span>]]></content:encoded>
		</item>
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			<title><![CDATA[PVP-ranking + Suggestion thread]]></title>
			<link>https://forum.monstermmorpg.com/Thread-PVP-ranking-Suggestion-thread</link>
			<pubDate>Thu, 30 Jun 2016 21:23:35 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=15341">Cpt. Obvious</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-PVP-ranking-Suggestion-thread</guid>
			<description><![CDATA[My fellow gamers,<br />
<br />
On pokemonpets forum a thread like this already exists and a little lower you can see the link.<br />
<br />
First of all please fill in the poll so we can show both polls towards CeF whether to separate the rankings (PVP and regular) or keep it together.<br />
<br />
<a href="https://forum.pokemonpets.com/Thread-A-few-Suggestions--7341" target="_blank" rel="noopener" class="mycode_url">Suggestion link on PP</a><br />
<br />
Please feel free to enter ideas/suggestions below to keep the game active and progressing!<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">This Topic has been brought to you by <span style="color: #ff3333;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">The Rekfast Club</span></span></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Click the Link below for our team page</span><br />
</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">---&gt; </span><a href="https://forum.monstermmorpg.com/Thread-THE-REKFAST-CLUB?pid=139754#pid139754" target="_blank" rel="noopener" class="mycode_url"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #0026ff;" class="mycode_color">LINK</span></span></a><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> &lt;---</span></div>]]></description>
			<content:encoded><![CDATA[My fellow gamers,<br />
<br />
On pokemonpets forum a thread like this already exists and a little lower you can see the link.<br />
<br />
First of all please fill in the poll so we can show both polls towards CeF whether to separate the rankings (PVP and regular) or keep it together.<br />
<br />
<a href="https://forum.pokemonpets.com/Thread-A-few-Suggestions--7341" target="_blank" rel="noopener" class="mycode_url">Suggestion link on PP</a><br />
<br />
Please feel free to enter ideas/suggestions below to keep the game active and progressing!<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">This Topic has been brought to you by <span style="color: #ff3333;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">The Rekfast Club</span></span></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Click the Link below for our team page</span><br />
</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">---&gt; </span><a href="https://forum.monstermmorpg.com/Thread-THE-REKFAST-CLUB?pid=139754#pid139754" target="_blank" rel="noopener" class="mycode_url"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #0026ff;" class="mycode_color">LINK</span></span></a><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> &lt;---</span></div>]]></content:encoded>
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		<item>
			<title><![CDATA[RANK REWARD SUGGESTION]]></title>
			<link>https://forum.monstermmorpg.com/Thread-RANK-REWARD-SUGGESTION</link>
			<pubDate>Sat, 07 Nov 2015 05:27:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=101362">tentwenty</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-RANK-REWARD-SUGGESTION</guid>
			<description><![CDATA[I know that alot of people don't respect the "rank" within the game mainly because that it gives nothing but a number next to your name and is easily obtained through beating the Gym Arenas.<br />
<br />
I have an idea that could give having a high ranking will be beneficial and that would be Monster Tickets and will explain how it will work below.<br />
<br />
Each Rank and group of rankings will give a reward.  The reward will be passed out 2 hours before reset giving players the ability to raise their rank without another player cutting them off etc. Reward will consist of Monster Tickets / Gold / x1 counter in Daily reward.<br />
<br />
Rank 1 : x2 Giga-Legend Monster Ticket, 1,000,000 GOLD, 1x Giga-Legend Daily Reward Counter.<br />
Rank 2 : x2 Giga-Zenith Monster Ticket, 750,000 GOLD, 1x Giga-Zenith Daily Reward Counter<br />
Rank 3 : x1 Giga-Zenith Monster Ticket , 500,000 GOLD, 1x Giga-Zenith Daily Reward Counter<br />
Rank 4-10 : x2 Ancient Monster Ticket, 250,00 GOLD, 1x Ancient Daily Reward Counter<br />
Rank 11-25 : x2 Ancient Monster Ticket, 250,000 GOLD, 1x Ancient Daily Reward Counter<br />
Rank 26-100 : x2 Legendary Monster Ticket, 100,000 GOLD, 1x Legendary Daily Reward Counter<br />
Rank 101-500 : x1 Legendary Monster Ticket, 75,000 GOLD, 1x Legendary Daily Reward Counter<br />
Rank 501-999 : x1 Zenith Monster Ticket , 50,000 GOLD, 1x Zenith Daily Reward Counter<br />
<br />
<br />
Monster Tickets can be basically tickets you collect and once you have a set amount, you can trade them in for the Monster that is available that day which gives a different monster every 8 hours.<br />
<br />
100 Tickets for Giga-L<br />
100 Tickets for Giga-Z<br />
80 Tickets for Ancients<br />
60 Tickets for Legendary<br />
30 Tickets for Zenith<br />
<br />
Even if you have 28 Giga Z tickets and 70 Anient tickets .. you can not claim anything unless you have the total of the matching Tickets.<br />
<br />
The Gold I can see being abused with alts but I am sure you can set this ranking reward to IP restrictions only like you do with Daily. <br />
<br />
<br />
Hope this idea helps in giving some thoughts of the possibilities you can do. Tickets can not be transfered! ... &lt; need to make sure this is implemented to stop cheating.]]></description>
			<content:encoded><![CDATA[I know that alot of people don't respect the "rank" within the game mainly because that it gives nothing but a number next to your name and is easily obtained through beating the Gym Arenas.<br />
<br />
I have an idea that could give having a high ranking will be beneficial and that would be Monster Tickets and will explain how it will work below.<br />
<br />
Each Rank and group of rankings will give a reward.  The reward will be passed out 2 hours before reset giving players the ability to raise their rank without another player cutting them off etc. Reward will consist of Monster Tickets / Gold / x1 counter in Daily reward.<br />
<br />
Rank 1 : x2 Giga-Legend Monster Ticket, 1,000,000 GOLD, 1x Giga-Legend Daily Reward Counter.<br />
Rank 2 : x2 Giga-Zenith Monster Ticket, 750,000 GOLD, 1x Giga-Zenith Daily Reward Counter<br />
Rank 3 : x1 Giga-Zenith Monster Ticket , 500,000 GOLD, 1x Giga-Zenith Daily Reward Counter<br />
Rank 4-10 : x2 Ancient Monster Ticket, 250,00 GOLD, 1x Ancient Daily Reward Counter<br />
Rank 11-25 : x2 Ancient Monster Ticket, 250,000 GOLD, 1x Ancient Daily Reward Counter<br />
Rank 26-100 : x2 Legendary Monster Ticket, 100,000 GOLD, 1x Legendary Daily Reward Counter<br />
Rank 101-500 : x1 Legendary Monster Ticket, 75,000 GOLD, 1x Legendary Daily Reward Counter<br />
Rank 501-999 : x1 Zenith Monster Ticket , 50,000 GOLD, 1x Zenith Daily Reward Counter<br />
<br />
<br />
Monster Tickets can be basically tickets you collect and once you have a set amount, you can trade them in for the Monster that is available that day which gives a different monster every 8 hours.<br />
<br />
100 Tickets for Giga-L<br />
100 Tickets for Giga-Z<br />
80 Tickets for Ancients<br />
60 Tickets for Legendary<br />
30 Tickets for Zenith<br />
<br />
Even if you have 28 Giga Z tickets and 70 Anient tickets .. you can not claim anything unless you have the total of the matching Tickets.<br />
<br />
The Gold I can see being abused with alts but I am sure you can set this ranking reward to IP restrictions only like you do with Daily. <br />
<br />
<br />
Hope this idea helps in giving some thoughts of the possibilities you can do. Tickets can not be transfered! ... &lt; need to make sure this is implemented to stop cheating.]]></content:encoded>
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			<title><![CDATA[PVP REPLAY and QUE]]></title>
			<link>https://forum.monstermmorpg.com/Thread-PVP-REPLAY-and-QUE</link>
			<pubDate>Sat, 24 Oct 2015 04:32:55 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=101362">tentwenty</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-PVP-REPLAY-and-QUE</guid>
			<description><![CDATA[Not sure if anyone has made this suggestion but here is something that could be a nice update for the PVP.<br />
<br />
PVP as I see it is based on player asking permissions to fight another player or a CPU of the players current team.  What the game could use is a PVP Que generator and PVP replay.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">PVP QUE GENERATOR</span></span><br />
<br />
I understand that the game would need quite a bit of players for this to work fully but what the game can do is make a section where you can wait in a lobby and the system will give you a random opponent who is also in the lobby. When you win or lose in this Lobby, they keep track in your profile record but it shouldn't effect the current rank. There can be a seperate rank all together.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">PVP REPLAY</span></span><br />
<br />
Basically where the PVP boards are there could be a button that will load the match of a game that happens since the game keeps track of the turns and the information that happens each time, you can view a fight that a player does with another player.  Player vs CPU shouldn't be recorded for obvious reasons of people just spamming that more to test their monsters.<br />
<br />
Hope this gives some ideas for the future <img src="https://forum.monstermmorpg.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4"/>]]></description>
			<content:encoded><![CDATA[Not sure if anyone has made this suggestion but here is something that could be a nice update for the PVP.<br />
<br />
PVP as I see it is based on player asking permissions to fight another player or a CPU of the players current team.  What the game could use is a PVP Que generator and PVP replay.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">PVP QUE GENERATOR</span></span><br />
<br />
I understand that the game would need quite a bit of players for this to work fully but what the game can do is make a section where you can wait in a lobby and the system will give you a random opponent who is also in the lobby. When you win or lose in this Lobby, they keep track in your profile record but it shouldn't effect the current rank. There can be a seperate rank all together.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">PVP REPLAY</span></span><br />
<br />
Basically where the PVP boards are there could be a button that will load the match of a game that happens since the game keeps track of the turns and the information that happens each time, you can view a fight that a player does with another player.  Player vs CPU shouldn't be recorded for obvious reasons of people just spamming that more to test their monsters.<br />
<br />
Hope this gives some ideas for the future <img src="https://forum.monstermmorpg.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4"/>]]></content:encoded>
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		<item>
			<title><![CDATA[Some Suggestions That Could Help]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Some-Suggestions-That-Could-Help</link>
			<pubDate>Wed, 14 Oct 2015 03:45:54 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=101362">tentwenty</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Some-Suggestions-That-Could-Help</guid>
			<description><![CDATA[1. Allowing players to build their Zenith / Legendary / Ancient counters through fishing or make a separate counter.  Otherwise this forces players to hunt in grass for a 1x counter in Ancients so they can fish and Find an Ancient in reasonable time.<br />
<br />
2. Creating a Stat Calculator on different skills for different stats? Like Allowing a player to go in, pick a Monster and a Move, choose their ATTACK or SpATTACK and calculate the damage vs another Monster with DEFENSE or SpDEFENSE. This would be awesome for people players to know what will be more effective vs other moods in different situations.<br />
<br />
3. Allowing players to trade directly to another Player instead of going through BAZAAR.<br />
<br />
4. Adding a friends list to the game, see whose online who we like talking to.<br />
<br />
5. Have a Built in Self Tutorial Guide inside the game for new players.  Like forcing them to use the Pokemon Center to heal up ... forcing them to catch a monster for the first time ...Forcing them against a Zenith at low levels which would kill them which could lead to forcing them to use the Center.  And forcing them to purchase a potion from the shop and last but not least poping an arrow in the direction of the Forum button if they are wanting to learn more information.]]></description>
			<content:encoded><![CDATA[1. Allowing players to build their Zenith / Legendary / Ancient counters through fishing or make a separate counter.  Otherwise this forces players to hunt in grass for a 1x counter in Ancients so they can fish and Find an Ancient in reasonable time.<br />
<br />
2. Creating a Stat Calculator on different skills for different stats? Like Allowing a player to go in, pick a Monster and a Move, choose their ATTACK or SpATTACK and calculate the damage vs another Monster with DEFENSE or SpDEFENSE. This would be awesome for people players to know what will be more effective vs other moods in different situations.<br />
<br />
3. Allowing players to trade directly to another Player instead of going through BAZAAR.<br />
<br />
4. Adding a friends list to the game, see whose online who we like talking to.<br />
<br />
5. Have a Built in Self Tutorial Guide inside the game for new players.  Like forcing them to use the Pokemon Center to heal up ... forcing them to catch a monster for the first time ...Forcing them against a Zenith at low levels which would kill them which could lead to forcing them to use the Center.  And forcing them to purchase a potion from the shop and last but not least poping an arrow in the direction of the Forum button if they are wanting to learn more information.]]></content:encoded>
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			<title><![CDATA[Can we add this Nature?]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Can-we-add-this-Nature</link>
			<pubDate>Fri, 15 May 2015 07:11:06 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=97331">Vector13</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Can-we-add-this-Nature</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #ff9999;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">WHELLO</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #cc99ff;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">CAN WE ADD SOME OF THIS</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #cc99ff;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">NATURES?</span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #cc3333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Outstanding- Hp -20%</span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #cc3333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">   Defense -20%     Attack 30%    SpAttack 40%.                             Speed 0%</span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #cc3333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">SpDefense 10%</span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #cc3333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Meanful- Hp 20%  Attack 30%  Defense -40%   Speed 10%</span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #cc3333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">SpAttack -20%  SpDefense 20%</span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #cc3333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Loving- Hp 40%   Attack-20%   Defense 30%  Speed 10%</span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #cc3333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">SpAttack 10%   SpDefefense-20%</span></span></span></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: #6666ff;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="text-decoration: line-through;" class="mycode_s">Thank you </span></span></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #6666ff;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><span style="text-decoration: line-through;" class="mycode_s">Cutty Flam And SKyRock for helping</span></span></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #6666ff;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><span style="text-decoration: line-through;" class="mycode_s">Me in this thread !</span></span></span></span></span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #ff9999;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">WHELLO</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #cc99ff;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">CAN WE ADD SOME OF THIS</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #cc99ff;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">NATURES?</span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #cc3333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Outstanding- Hp -20%</span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #cc3333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">   Defense -20%     Attack 30%    SpAttack 40%.                             Speed 0%</span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #cc3333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">SpDefense 10%</span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #cc3333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Meanful- Hp 20%  Attack 30%  Defense -40%   Speed 10%</span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #cc3333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">SpAttack -20%  SpDefense 20%</span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #cc3333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Loving- Hp 40%   Attack-20%   Defense 30%  Speed 10%</span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #cc3333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">SpAttack 10%   SpDefefense-20%</span></span></span></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: #6666ff;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="text-decoration: line-through;" class="mycode_s">Thank you </span></span></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #6666ff;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><span style="text-decoration: line-through;" class="mycode_s">Cutty Flam And SKyRock for helping</span></span></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #6666ff;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><span style="text-decoration: line-through;" class="mycode_s">Me in this thread !</span></span></span></span></span></span></div>]]></content:encoded>
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			<title><![CDATA[Can we add a space for Giga Emissary?]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Can-we-add-a-space-for-Giga-Emissary</link>
			<pubDate>Fri, 15 May 2015 07:01:24 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=97331">Vector13</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Can-we-add-a-space-for-Giga-Emissary</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #66ffff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">H</span></span><span style="color: #ffcc99;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">e</span></span><span style="color: #66cccc;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">l</span></span><span style="color: #996699;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">l</span></span><span style="color: #ff3333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">o</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #3366cc;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Can we add a space for Giga-Emissary</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #3366cc;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Between (Ancient and Giga-Zenith)</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #3366cc;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Like this:</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #3366cc;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Emissary  Regular</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #3366cc;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Superior  Zenith  Legendary</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #3366cc;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Ancient  Giga-Emissary</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #3366cc;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Giga Zenith    Giga Legendary</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: #cc3399;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Hope You Like my Suggestion please <span style="text-decoration: underline;" class="mycode_u"><span style="text-decoration: line-through;" class="mycode_s">Like and Reply</span></span></span></span></span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #66ffff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">H</span></span><span style="color: #ffcc99;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">e</span></span><span style="color: #66cccc;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">l</span></span><span style="color: #996699;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">l</span></span><span style="color: #ff3333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">o</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #3366cc;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Can we add a space for Giga-Emissary</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #3366cc;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Between (Ancient and Giga-Zenith)</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #3366cc;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Like this:</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #3366cc;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Emissary  Regular</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #3366cc;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Superior  Zenith  Legendary</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #3366cc;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Ancient  Giga-Emissary</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #3366cc;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Giga Zenith    Giga Legendary</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: #cc3399;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Hope You Like my Suggestion please <span style="text-decoration: underline;" class="mycode_u"><span style="text-decoration: line-through;" class="mycode_s">Like and Reply</span></span></span></span></span></span></div>]]></content:encoded>
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			<title><![CDATA[trading history]]></title>
			<link>https://forum.monstermmorpg.com/Thread-trading-history</link>
			<pubDate>Thu, 07 May 2015 15:11:21 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=97012">pratham</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-trading-history</guid>
			<description><![CDATA[<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"> </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">hey all,<br />
could we add a system named traded history in profile it should show the players trade history from past like 10 days ago what he traded with whom there should be a username that with whom he traded</span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"> </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">hey all,<br />
could we add a system named traded history in profile it should show the players trade history from past like 10 days ago what he traded with whom there should be a username that with whom he traded</span></span>]]></content:encoded>
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			<title><![CDATA[Sparring partner]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Sparring-partner</link>
			<pubDate>Sat, 11 Apr 2015 21:47:26 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=60701">tons_o_snot</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Sparring-partner</guid>
			<description><![CDATA[From time to time i see people asking other players to pvp them to check something on their own teams, so why not add some npc to spar with, that can be replayed as many times as needed and doesnt give any exp or money, you could use someone's team(let's say rank number 1 , or ask pvpers what they need as punching bags) and put them thorough maps that get wiped, so no new players bump into them<br />
<br />
i guess mp endurance tests are a no go with the "npc infinite mp" feature, but there would be no "my internet failed/computer crashed" excuse]]></description>
			<content:encoded><![CDATA[From time to time i see people asking other players to pvp them to check something on their own teams, so why not add some npc to spar with, that can be replayed as many times as needed and doesnt give any exp or money, you could use someone's team(let's say rank number 1 , or ask pvpers what they need as punching bags) and put them thorough maps that get wiped, so no new players bump into them<br />
<br />
i guess mp endurance tests are a no go with the "npc infinite mp" feature, but there would be no "my internet failed/computer crashed" excuse]]></content:encoded>
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			<title><![CDATA[Type Effectivness]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Type-Effectivness</link>
			<pubDate>Fri, 13 Mar 2015 04:26:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=91210">Galliant</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Type-Effectivness</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">I don't know if that was actually planned or not, or if it got to do with any kind of scripting, but currently the move type steel is weal to psychic.</span><br />
<span style="font-weight: bold;" class="mycode_b">in my opinion, steel should be resistant (0.5) to Psychic.</span><br />
<span style="font-weight: bold;" class="mycode_b">In the Pokemon games it's like that, and while every other typing effectivness / weakness makes sense, this doesnt.</span><br />
<span style="font-weight: bold;" class="mycode_b"><img src="https://i60.tinypic.com/316osgw.png" loading="lazy"  alt="[Image: 316osgw.png]" class="mycode_img" /><br />
</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">So i would suggest, to change the effectivness on the steel type.</span><br />
<span style="font-weight: bold;" class="mycode_b">Making Psychic 0.5 on Steel.</span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">P.s.: since i somewhat feel that it was planned like that, i didn't list it as an error.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">I don't know if that was actually planned or not, or if it got to do with any kind of scripting, but currently the move type steel is weal to psychic.</span><br />
<span style="font-weight: bold;" class="mycode_b">in my opinion, steel should be resistant (0.5) to Psychic.</span><br />
<span style="font-weight: bold;" class="mycode_b">In the Pokemon games it's like that, and while every other typing effectivness / weakness makes sense, this doesnt.</span><br />
<span style="font-weight: bold;" class="mycode_b"><img src="https://i60.tinypic.com/316osgw.png" loading="lazy"  alt="[Image: 316osgw.png]" class="mycode_img" /><br />
</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">So i would suggest, to change the effectivness on the steel type.</span><br />
<span style="font-weight: bold;" class="mycode_b">Making Psychic 0.5 on Steel.</span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">P.s.: since i somewhat feel that it was planned like that, i didn't list it as an error.</span>]]></content:encoded>
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			<title><![CDATA[The Omni Degrade]]></title>
			<link>https://forum.monstermmorpg.com/Thread-The-Omni-Degrade</link>
			<pubDate>Fri, 13 Mar 2015 03:17:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=91210">Galliant</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-The-Omni-Degrade</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">I have no clue if that was already suggested, if not</span><br />
<span style="font-weight: bold;" class="mycode_b">We need a degrade item to fully reset the TP of a single monster, if it was, i suggest it again to show that it's needed <img src="https://forum.monstermmorpg.com/images/smilies/tongue.gif" alt="Tongue" title="Tongue" class="smilie smilie_5"/></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">So Why ? </span>:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Pretty simple, today i had to redo 800TP Eight-hundred.</span><br />
<span style="font-weight: bold;" class="mycode_b">it's not about the money, it's about the comfort.</span><br />
<span style="font-weight: bold;" class="mycode_b">It's simply annoying having to use 80 Items and then on different stats, depending on the TP-ing</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">So What ? </span>:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">I want to have one item which completely degrades every single TP, a complete TP reset, so basically combining :</span><br />
<img src="https://static.monstermmorpg.com/images/items/attackdegrade.png" loading="lazy"  alt="[Image: attackdegrade.png]" class="mycode_img" /><img src="https://static.monstermmorpg.com/images/items/defensedegrade.png" loading="lazy"  alt="[Image: defensedegrade.png]" class="mycode_img" /><img src="https://static.monstermmorpg.com/images/items/hpdegrade.png" loading="lazy"  alt="[Image: hpdegrade.png]" class="mycode_img" /><img src="https://static.monstermmorpg.com/images/items/spattackdegrade.png" loading="lazy"  alt="[Image: spattackdegrade.png]" class="mycode_img" /><img src="https://static.monstermmorpg.com/images/items/spdefensedegrade.png" loading="lazy"  alt="[Image: spdefensedegrade.png]" class="mycode_img" /><img src="https://static.monstermmorpg.com/images/items/speeddegrade.png" loading="lazy"  alt="[Image: speeddegrade.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Into a single item.</span><br />
<span style="font-weight: bold;" class="mycode_b">But not like degrading 10 TP of every stat, simply degrading everything.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">How ? </span>:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">I think the scripting shouldn't be too hard for such an item.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">So let's do the math</span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #cc33ff;" class="mycode_color">1x 10tp degrading = 5.000gold</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #cc33ff;" class="mycode_color">80 x 10tp degrading = 400.000gold</span></span><br />
<span style="font-weight: bold;" class="mycode_b">So i would suggest to let the New item <span style="color: #cc33ff;" class="mycode_color">cost 350.000 gold</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Due to the reason that you don't specifically degrade.</span><br />
<span style="font-weight: bold;" class="mycode_b">Means the precise and exact tp'ing ultimately will still be more expensive in the context.</span><br />
<span style="font-weight: bold;" class="mycode_b">The item should be somewhat expensive though, cause laziness is always more expensive <img src="https://forum.monstermmorpg.com/images/smilies/tongue.gif" alt="Tongue" title="Tongue" class="smilie smilie_5"/></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">Advantages ?</span> :</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">it would make resetting TPs more comfortable for everyone, it would be an easy way to redo them after a Nature Change for example.</span><br />
<span style="font-weight: bold;" class="mycode_b">Both items would be used, since the new item would reset every last, while the single ones are still needed for small mistakes and Precise TP'ing.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">I have no clue if that was already suggested, if not</span><br />
<span style="font-weight: bold;" class="mycode_b">We need a degrade item to fully reset the TP of a single monster, if it was, i suggest it again to show that it's needed <img src="https://forum.monstermmorpg.com/images/smilies/tongue.gif" alt="Tongue" title="Tongue" class="smilie smilie_5"/></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">So Why ? </span>:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Pretty simple, today i had to redo 800TP Eight-hundred.</span><br />
<span style="font-weight: bold;" class="mycode_b">it's not about the money, it's about the comfort.</span><br />
<span style="font-weight: bold;" class="mycode_b">It's simply annoying having to use 80 Items and then on different stats, depending on the TP-ing</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">So What ? </span>:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">I want to have one item which completely degrades every single TP, a complete TP reset, so basically combining :</span><br />
<img src="https://static.monstermmorpg.com/images/items/attackdegrade.png" loading="lazy"  alt="[Image: attackdegrade.png]" class="mycode_img" /><img src="https://static.monstermmorpg.com/images/items/defensedegrade.png" loading="lazy"  alt="[Image: defensedegrade.png]" class="mycode_img" /><img src="https://static.monstermmorpg.com/images/items/hpdegrade.png" loading="lazy"  alt="[Image: hpdegrade.png]" class="mycode_img" /><img src="https://static.monstermmorpg.com/images/items/spattackdegrade.png" loading="lazy"  alt="[Image: spattackdegrade.png]" class="mycode_img" /><img src="https://static.monstermmorpg.com/images/items/spdefensedegrade.png" loading="lazy"  alt="[Image: spdefensedegrade.png]" class="mycode_img" /><img src="https://static.monstermmorpg.com/images/items/speeddegrade.png" loading="lazy"  alt="[Image: speeddegrade.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Into a single item.</span><br />
<span style="font-weight: bold;" class="mycode_b">But not like degrading 10 TP of every stat, simply degrading everything.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">How ? </span>:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">I think the scripting shouldn't be too hard for such an item.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">So let's do the math</span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #cc33ff;" class="mycode_color">1x 10tp degrading = 5.000gold</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #cc33ff;" class="mycode_color">80 x 10tp degrading = 400.000gold</span></span><br />
<span style="font-weight: bold;" class="mycode_b">So i would suggest to let the New item <span style="color: #cc33ff;" class="mycode_color">cost 350.000 gold</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Due to the reason that you don't specifically degrade.</span><br />
<span style="font-weight: bold;" class="mycode_b">Means the precise and exact tp'ing ultimately will still be more expensive in the context.</span><br />
<span style="font-weight: bold;" class="mycode_b">The item should be somewhat expensive though, cause laziness is always more expensive <img src="https://forum.monstermmorpg.com/images/smilies/tongue.gif" alt="Tongue" title="Tongue" class="smilie smilie_5"/></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">Advantages ?</span> :</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">it would make resetting TPs more comfortable for everyone, it would be an easy way to redo them after a Nature Change for example.</span><br />
<span style="font-weight: bold;" class="mycode_b">Both items would be used, since the new item would reset every last, while the single ones are still needed for small mistakes and Precise TP'ing.</span>]]></content:encoded>
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