<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Monster MMORPG Game Official Forum - General Discussions]]></title>
		<link>https://forum.monstermmorpg.com/</link>
		<description><![CDATA[Monster MMORPG Game Official Forum - https://forum.monstermmorpg.com]]></description>
		<pubDate>Sun, 03 May 2026 01:56:06 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[returning from 2013/2014]]></title>
			<link>https://forum.monstermmorpg.com/Thread-returning-from-2013-2014</link>
			<pubDate>Sat, 08 Jul 2023 13:08:43 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=78984">shadowananime</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-returning-from-2013-2014</guid>
			<description><![CDATA[Hey everyone it has been ages since i have last been on here, but i wanted to make a theard to let people know im back. Ive been enjoying relearning this games after a while and seeing some quality of life changes. You will probably see me running around in game from time to time.<br />
<br />
Other than that i  do wonder if there other older players rejoining recently and if so hey. Other then that glad to see you all again.]]></description>
			<content:encoded><![CDATA[Hey everyone it has been ages since i have last been on here, but i wanted to make a theard to let people know im back. Ive been enjoying relearning this games after a while and seeing some quality of life changes. You will probably see me running around in game from time to time.<br />
<br />
Other than that i  do wonder if there other older players rejoining recently and if so hey. Other then that glad to see you all again.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[im new guys]]></title>
			<link>https://forum.monstermmorpg.com/Thread-im-new-guys</link>
			<pubDate>Tue, 16 Mar 2021 04:06:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=116991">m33t the murrays</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-im-new-guys</guid>
			<description><![CDATA[everyone say hi lol im new <img src="https://forum.monstermmorpg.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4"/>]]></description>
			<content:encoded><![CDATA[everyone say hi lol im new <img src="https://forum.monstermmorpg.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4"/>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Stuck on a map! Help!]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Stuck-on-a-map-Help</link>
			<pubDate>Fri, 01 May 2020 03:42:54 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=116894">mindlips</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Stuck-on-a-map-Help</guid>
			<description><![CDATA[So I am new to this game.. I just started today. I was happy to reach the Pelican Peninsula.. <br />
Apparently I need a monster who walks on water to go further (correct me if im wrong)<br />
That boat doesnt seem to move and theres no tickets to hop on it<br />
<br />
My question is where can you find a hyper surfing monster?  <img src="https://forum.monstermmorpg.com/images/smilies/huh.gif" alt="Huh" title="Huh" class="smilie smilie_17"/>]]></description>
			<content:encoded><![CDATA[So I am new to this game.. I just started today. I was happy to reach the Pelican Peninsula.. <br />
Apparently I need a monster who walks on water to go further (correct me if im wrong)<br />
That boat doesnt seem to move and theres no tickets to hop on it<br />
<br />
My question is where can you find a hyper surfing monster?  <img src="https://forum.monstermmorpg.com/images/smilies/huh.gif" alt="Huh" title="Huh" class="smilie smilie_17"/>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Zayden's Debate/Talk Channel(Now in launch!)]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Zayden-s-Debate-Talk-Channel-Now-in-launch</link>
			<pubDate>Tue, 10 Sep 2019 20:59:05 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=116775">Monster King</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Zayden-s-Debate-Talk-Channel-Now-in-launch</guid>
			<description><![CDATA[<span style="color: #ffffff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Z</span></span><span style="font-size: x-large;" class="mycode_size"><span style="color: #ffdbbb;" class="mycode_color">A</span><span style="color: #888888;" class="mycode_color">Y</span><span style="color: #e82a1f;" class="mycode_color">D</span><span style="color: #cf2be7;" class="mycode_color">E</span><span style="color: #008e02;" class="mycode_color">N </span><span style="color: #c3ffff;" class="mycode_color">I</span><span style="color: #005dc2;" class="mycode_color">N T</span><span style="color: #fffa1e;" class="mycode_color">H</span><span style="color: #ff851b;" class="mycode_color">E H</span><span style="color: #f012be;" class="mycode_color">O</span><span style="color: #000000;" class="mycode_color">U</span><span style="color: #9df9ff;" class="mycode_color">S</span><span style="color: #fff5b3;" class="mycode_color">E!<img src="https://forum.monstermmorpg.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4"/></span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #fff5b3;" class="mycode_color">                          </span><span style="color: #ffffff;" class="mycode_color">Welcome to my show!</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">Wanna debate?Ok!</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">Wanna talk abt smtng?Ok!</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">Wanna get some gifts for friends?Maybe</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">Debate Rules:</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">1-Keep it appropriate</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">2-HAVE FUN!<img src="https://forum.monstermmorpg.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4"/></span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">3-DANCE!Lol</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">Talk Rules:</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">1-Appropriatepls</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">2-HAVE FUN!<img src="https://forum.monstermmorpg.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4"/></span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">3-DANCE!XD</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">Now lets do this!</span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #ffffff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Z</span></span><span style="font-size: x-large;" class="mycode_size"><span style="color: #ffdbbb;" class="mycode_color">A</span><span style="color: #888888;" class="mycode_color">Y</span><span style="color: #e82a1f;" class="mycode_color">D</span><span style="color: #cf2be7;" class="mycode_color">E</span><span style="color: #008e02;" class="mycode_color">N </span><span style="color: #c3ffff;" class="mycode_color">I</span><span style="color: #005dc2;" class="mycode_color">N T</span><span style="color: #fffa1e;" class="mycode_color">H</span><span style="color: #ff851b;" class="mycode_color">E H</span><span style="color: #f012be;" class="mycode_color">O</span><span style="color: #000000;" class="mycode_color">U</span><span style="color: #9df9ff;" class="mycode_color">S</span><span style="color: #fff5b3;" class="mycode_color">E!<img src="https://forum.monstermmorpg.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4"/></span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #fff5b3;" class="mycode_color">                          </span><span style="color: #ffffff;" class="mycode_color">Welcome to my show!</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">Wanna debate?Ok!</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">Wanna talk abt smtng?Ok!</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">Wanna get some gifts for friends?Maybe</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">Debate Rules:</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">1-Keep it appropriate</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">2-HAVE FUN!<img src="https://forum.monstermmorpg.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4"/></span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">3-DANCE!Lol</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">Talk Rules:</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">1-Appropriatepls</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">2-HAVE FUN!<img src="https://forum.monstermmorpg.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4"/></span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">3-DANCE!XD</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">Now lets do this!</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Thread to read and reply.Artworks.]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Thread-to-read-and-reply-Artworks</link>
			<pubDate>Mon, 26 Aug 2019 23:06:36 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=116775">Monster King</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Thread-to-read-and-reply-Artworks</guid>
			<description><![CDATA[Edit:<br />
Im gonna use PSP(PaintShop Pro)but it will take another day at least to ship the disc:/<br />
Pls bear with me since I got it ordered yesterday]]></description>
			<content:encoded><![CDATA[Edit:<br />
Im gonna use PSP(PaintShop Pro)but it will take another day at least to ship the disc:/<br />
Pls bear with me since I got it ordered yesterday]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[CeF,I'll walk ya why Im nt gna be on Discord]]></title>
			<link>https://forum.monstermmorpg.com/Thread-CeF-I-ll-walk-ya-why-Im-nt-gna-be-on-Discord</link>
			<pubDate>Fri, 23 Aug 2019 22:39:11 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=116775">Monster King</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-CeF-I-ll-walk-ya-why-Im-nt-gna-be-on-Discord</guid>
			<description><![CDATA[Well,its rlly this(Check screenie 1)<br />
When I click on the Continue To Discord button,it takes me here(Check screenie 2)<br />
And I hav no idea how my account on Discord did wat I told u in PM,CeF.<br />
Only thing I want to do is go around with Shiny-Mega-Giratina and Shiny-Mega-Aegislash-Shield along with Shiny-Mega-Darkrai and a Shiny-Mega-Swampert better than my current one <img src="https://forum.monstermmorpg.com/images/smilies/shy.gif" alt="Shy" title="Shy" class="smilie smilie_7"/><br />
Point is,can u fix this?<br /><!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=621');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">Screenshot (37).png</strong>
<div style="font-size: 12px;font-weight: bold;">649 Downloads - FileSize: 330.56 KB</div></span></button>
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=622');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">Screenshot (38).png</strong>
<div style="font-size: 12px;font-weight: bold;">619 Downloads - FileSize: 109.5 KB</div></span></button>
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Well,its rlly this(Check screenie 1)<br />
When I click on the Continue To Discord button,it takes me here(Check screenie 2)<br />
And I hav no idea how my account on Discord did wat I told u in PM,CeF.<br />
Only thing I want to do is go around with Shiny-Mega-Giratina and Shiny-Mega-Aegislash-Shield along with Shiny-Mega-Darkrai and a Shiny-Mega-Swampert better than my current one <img src="https://forum.monstermmorpg.com/images/smilies/shy.gif" alt="Shy" title="Shy" class="smilie smilie_7"/><br />
Point is,can u fix this?<br /><!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=621');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">Screenshot (37).png</strong>
<div style="font-size: 12px;font-weight: bold;">649 Downloads - FileSize: 330.56 KB</div></span></button>
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=622');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">Screenshot (38).png</strong>
<div style="font-size: 12px;font-weight: bold;">619 Downloads - FileSize: 109.5 KB</div></span></button>
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hi!]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Hi</link>
			<pubDate>Wed, 17 Jul 2019 08:20:44 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=116810">Andre36</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Hi</guid>
			<description><![CDATA[<span style="color: #cccccc;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, sans-serif;" class="mycode_font">Hi,</span></span></span><br />
<span style="color: #cccccc;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, sans-serif;" class="mycode_font">I'm new to this forum. Can anybody tell something more about this game? Thanks</span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #cccccc;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, sans-serif;" class="mycode_font">Hi,</span></span></span><br />
<span style="color: #cccccc;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, sans-serif;" class="mycode_font">I'm new to this forum. Can anybody tell something more about this game? Thanks</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Incoming tournament system planning and brainstorm]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Incoming-tournament-system-planning-and-brainstorm</link>
			<pubDate>Mon, 06 May 2019 12:55:32 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=1">CeFurkan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Incoming-tournament-system-planning-and-brainstorm</guid>
			<description><![CDATA[this is written for PokemonPets but it will be same for MonsterMMORPG as well<br />
<br />
The layout of live tournaments - brainstorm<br />
<br />
Note: Normally at every game update time, all ongoing battles are removed. It will be made like this: only 24 hours passed since battle start date battles will get deleted. Thus, tournaments will not get affected <br />
<br />
Official live tournaments will be saturday and sunday<br />
<br />
There will be 4 tournaments based on different time zones<br />
<br />
a) USA time zone - 1 AM game time , 20 PM local time (Saturday 1 AM, Sunday 1 AM)<br />
b) Other time zone - 8 AM game time (Saturday 8 AM, Sunday 8 AM)<br />
c) India time zone - 15 PM game time , 20 PM local time (Saturday 15 PM, Sunday 15 PM)<br />
d) Germany time zone - 22 PM game time , 20 PM local time (Saturday 22 PM, Sunday 22 PM)<br />
<br />
A player will be able to enter every tournaments in a day<br />
<br />
A player can join with maximum 1 of his/her account. Using multi accounts are ban reason. Also from 1 IP only 1 account will be allowed to register tournament battles<br />
<br />
A Pokemon will be available to use only 1 tournament each day. So if you use your Pokemon then trade it, the other player will not able to use it in that day's Tournament<br />
<br />
Tournament registrations will start 1 hour before starting time and you will be able to register the tournament until 10 minute left<br />
<br />
Once the last 10 minutes left, you wont be able to change your team or remove your registrations<br />
<br />
When registering tournament, it will register your current bag team<br />
<br />
Once the tournament starts, you wont be able to change or modify your team<br />
<br />
After the tournament registration, if you change any of your registered Pokemon, it will be removed from your team<br />
<br />
For example evolving or de-evolving your Pokemon, trading your Pokemon, releasing it into the wilderness<br />
<br />
If no Pokemon lefts in your registered team due to above issues, you will be automatically counted as lost the battle<br />
<br />
Tournament flow will be like below<br />
<br />
Once the registrations end, every registered player will be randomly matched to someone else randomly<br />
<br />
For example lets say 7 players registered to the tournament as Player 1 to Player 7<br />
<br />
First round will be as below<br />
<br />
Player 1 vs Player 3 : Winner Player 3<br />
Player 2 vs Player 6 : Winner Player 2<br />
Player 5 vs Player 4 : Winner Player 5<br />
Player 7 - automatically counted as winner<br />
<br />
Second round<br />
<br />
Player 3 vs Player 5 : Winner Player 3<br />
Player 2 vs Player 7 : Winner Player 7<br />
<br />
Final round <br />
<br />
Player 3 vs Player 7 : Winner Player 3<br />
<br />
There will be also a match between Player 5 and Player 2 for to be ranked as 3<br />
<br />
Player 5 vs Player 2 : Winner Player 2<br />
<br />
Rank 1 : Player 3<br />
Rank 2 : Player 7<br />
Rank 3 : Player 2<br />
<br />
So it will be always 1 match : winner moves up and loser get eliminated<br />
<br />
For every match you win, you will get 1 tournament point (unless your enemy is automatically counted as a loser)<br />
<br />
Once the tournament ends, number 3 ranked player will get extra 3 points, number 2 ranked player will get 5 extra points and number 1 will get extra 10 tournament points<br />
<br />
Also every player will get money reward like this = 200,000 * Number of Collected Tournament points + 200,000 * (1.3 ^ Number of Collected Tournament points)<br />
<br />
Player 1 gets 0 gold<br />
Player 2 gets (1+3) * 200,000 + 1.3^4 * 200,000 = 800,000 + 2.85 * 200,000 = 800,000 + 570,000 = 1,370,000 gold<br />
Player 3 gets (3+10) * 200,000 + 1.3^13 * 200,000 = 2,600,000 + 30.28 * 200,000 = 2,600,000 + 6,056,000 = 8,656,000 gold<br />
Player 4 gets 0 gold<br />
Player 5 gets 1 * 200,000 + 1.3^1 * 200,000 = 460,000 gold<br />
Player 6 gets 0 gold<br />
Player 7 gets (1+5) * 200,000 + 1.3^6 * 200,000 = 1,200,000 + 4.82 * 200,000 = 1,200,000 + 964,000 = 2,164,000 gold<br />
<br />
Also the number 1 player will get 3 shiny eggs, number 2 player will get 3 legendary eggs, number 3 player will get 3 ultra rare eggs and the rest of the players will get 3 rare egg as rewards<br />
<br />
The match starting times will be like below<br />
<br />
Lets say tournamen starting date is 8 AM so the registrations will be closed at 7:50 AM<br />
<br />
At the 8 AM you will be automatically entered live PvP tournament match<br />
<br />
If you are in a NPC or wild Pokemon battle, those battles will be deleted and your live PvP match will start<br />
<br />
However, if you are in any other match such as live PvP or ELO league battle etc, your tournament match will still start but it will be computer controlled<br />
<br />
Even if your current match ends, you still won't be able to do live match. So make sure that you are not in any battle before the tournament matches starting time<br />
<br />
The tournament battles will be limited to 30 minutes<br />
<br />
If in 30 minutes the battle does not end, 1 of the player will be randomly chosen as a winner<br />
<br />
So at 8:30 AM, all matches will be ended and the next round versues will be decided<br />
<br />
There will be resting time between 8:30 AM and 8:40 AM<br />
<br />
At 8:40 AM, round 2 will start<br />
<br />
At 9:10 AM, the round 2 will be ended and at 9:20 AM, round 3 will start<br />
<br />
At 9:50 AM, the round 3 will be ended and at 10:00 AM, round 4 will start<br />
<br />
This will continue until the final round starts<br />
<br />
At the same time of final round, there will be also match between number loser of the 1 before round of final round players to determine number 3 player<br />
<br />
Restrictions<br />
<br />
At saturday official tournaments there will be no class restriction<br />
<br />
At sunday official tournaments, the allowed classes will be one of the below ones randomly chosen<br />
<br />
{Common}, {Uncommon}, {Rare}, {Ultra Rare}, {Starter | Legendary}<br />
{Shiny Common | Shiny Uncommon | Shiny Rare | Shiny Ultra Rare | Shiny Starter | Shiny Legendary}<br />
{Mega Common | Mega Uncommon | Mega Rare | Mega Ultra Rare | Mega Starter}<br />
{Mega Legendary}<br />
{Shiny Mega Common | Shiny Mega Uncommon | Shiny Mega Rare | Shiny Mega Ultra Rare | Shiny Mega Starter}<br />
{Shiny Mega Legendary}<br />
<br />
So total 10 different groups<br />
<br />
You will be able to use any of the allowed filter class Pokemon however only 1 Id of a Pokemon will be allowed<br />
<br />
So you won't be able to use same Pokemon Id twice in your Pokemon team<br />
<br />
<br />
<br />
Player composed tournaments<br />
<br />
Any player will be able to start their own tournament<br />
<br />
To compose your own tournament, you will be need to distribute at least 5 million gold reward yourself<br />
<br />
The amount of gold reward you have determined for the tournament will be immediately deducted from your account as soon as you compose the tournament<br />
<br />
Collecting gold from participating players are strictly against rules and will get you get banned. So you have to put your own gold yourself alone<br />
<br />
The player determined money will be distributed like below<br />
<br />
Number 1 player of the tournament gets 50%, number 2 gets 30% and number 3 gets 20% of the tournament reward gold<br />
<br />
The player will be able to select composition any filter class Pokemon as a filter<br />
<br />
For example players can make a tournament where only Common and Shiny Mega Rare class Pokemon allowed<br />
<br />
Players will be able to ban any player from joining that tournament. The ban will be only for that specific tournament<br />
<br />
Players will be able to set start date of the tournament (at least 1 hours later than the composition time and maximum 24 hours later than the composition time)<br />
<br />
Registrations to the tournament will start immediately until 10 minutes lef to the start date<br />
<br />
Players will be able to set maximum match duration time among 5, 10, 20, 30, 40, 50 and 60 minutes (30 minutes in official tournaments)<br />
<br />
Players will be able to set rest time between matches among 5, 10, 20, 30, 40, 50 and 60 minutes (10 minutes in official tournaments)<br />
<br />
Players will be able to set maximum tournament size among 8, 16, 32, 64, 128, 256, 512, 1024 and unlimited players (default unlimited in official tournaments)<br />
<br />
Players will be able to allow only account bound Pokemon to be used or not as an allowed team filter<br />
<br />
Players will be able to set minimum or maximum allowed Pokemon level as an allowed team filter<br />
<br />
If Pokemon Id or level (only if maximum level filter is applied) of registered Pokemon changes, those will be removed from your team like in official tournaments. If your team get 0 Pokemon, you will be automatically counted as defeated <br />
<br />
The rest of the user composed tournaments flow is same as official tournaments <br />
<br />
<br />
<br />
All tournament ranking results and gained rewards will be sent as a private message to the user<br />
<br />
All tournaments battle results and rankings history will be kept]]></description>
			<content:encoded><![CDATA[this is written for PokemonPets but it will be same for MonsterMMORPG as well<br />
<br />
The layout of live tournaments - brainstorm<br />
<br />
Note: Normally at every game update time, all ongoing battles are removed. It will be made like this: only 24 hours passed since battle start date battles will get deleted. Thus, tournaments will not get affected <br />
<br />
Official live tournaments will be saturday and sunday<br />
<br />
There will be 4 tournaments based on different time zones<br />
<br />
a) USA time zone - 1 AM game time , 20 PM local time (Saturday 1 AM, Sunday 1 AM)<br />
b) Other time zone - 8 AM game time (Saturday 8 AM, Sunday 8 AM)<br />
c) India time zone - 15 PM game time , 20 PM local time (Saturday 15 PM, Sunday 15 PM)<br />
d) Germany time zone - 22 PM game time , 20 PM local time (Saturday 22 PM, Sunday 22 PM)<br />
<br />
A player will be able to enter every tournaments in a day<br />
<br />
A player can join with maximum 1 of his/her account. Using multi accounts are ban reason. Also from 1 IP only 1 account will be allowed to register tournament battles<br />
<br />
A Pokemon will be available to use only 1 tournament each day. So if you use your Pokemon then trade it, the other player will not able to use it in that day's Tournament<br />
<br />
Tournament registrations will start 1 hour before starting time and you will be able to register the tournament until 10 minute left<br />
<br />
Once the last 10 minutes left, you wont be able to change your team or remove your registrations<br />
<br />
When registering tournament, it will register your current bag team<br />
<br />
Once the tournament starts, you wont be able to change or modify your team<br />
<br />
After the tournament registration, if you change any of your registered Pokemon, it will be removed from your team<br />
<br />
For example evolving or de-evolving your Pokemon, trading your Pokemon, releasing it into the wilderness<br />
<br />
If no Pokemon lefts in your registered team due to above issues, you will be automatically counted as lost the battle<br />
<br />
Tournament flow will be like below<br />
<br />
Once the registrations end, every registered player will be randomly matched to someone else randomly<br />
<br />
For example lets say 7 players registered to the tournament as Player 1 to Player 7<br />
<br />
First round will be as below<br />
<br />
Player 1 vs Player 3 : Winner Player 3<br />
Player 2 vs Player 6 : Winner Player 2<br />
Player 5 vs Player 4 : Winner Player 5<br />
Player 7 - automatically counted as winner<br />
<br />
Second round<br />
<br />
Player 3 vs Player 5 : Winner Player 3<br />
Player 2 vs Player 7 : Winner Player 7<br />
<br />
Final round <br />
<br />
Player 3 vs Player 7 : Winner Player 3<br />
<br />
There will be also a match between Player 5 and Player 2 for to be ranked as 3<br />
<br />
Player 5 vs Player 2 : Winner Player 2<br />
<br />
Rank 1 : Player 3<br />
Rank 2 : Player 7<br />
Rank 3 : Player 2<br />
<br />
So it will be always 1 match : winner moves up and loser get eliminated<br />
<br />
For every match you win, you will get 1 tournament point (unless your enemy is automatically counted as a loser)<br />
<br />
Once the tournament ends, number 3 ranked player will get extra 3 points, number 2 ranked player will get 5 extra points and number 1 will get extra 10 tournament points<br />
<br />
Also every player will get money reward like this = 200,000 * Number of Collected Tournament points + 200,000 * (1.3 ^ Number of Collected Tournament points)<br />
<br />
Player 1 gets 0 gold<br />
Player 2 gets (1+3) * 200,000 + 1.3^4 * 200,000 = 800,000 + 2.85 * 200,000 = 800,000 + 570,000 = 1,370,000 gold<br />
Player 3 gets (3+10) * 200,000 + 1.3^13 * 200,000 = 2,600,000 + 30.28 * 200,000 = 2,600,000 + 6,056,000 = 8,656,000 gold<br />
Player 4 gets 0 gold<br />
Player 5 gets 1 * 200,000 + 1.3^1 * 200,000 = 460,000 gold<br />
Player 6 gets 0 gold<br />
Player 7 gets (1+5) * 200,000 + 1.3^6 * 200,000 = 1,200,000 + 4.82 * 200,000 = 1,200,000 + 964,000 = 2,164,000 gold<br />
<br />
Also the number 1 player will get 3 shiny eggs, number 2 player will get 3 legendary eggs, number 3 player will get 3 ultra rare eggs and the rest of the players will get 3 rare egg as rewards<br />
<br />
The match starting times will be like below<br />
<br />
Lets say tournamen starting date is 8 AM so the registrations will be closed at 7:50 AM<br />
<br />
At the 8 AM you will be automatically entered live PvP tournament match<br />
<br />
If you are in a NPC or wild Pokemon battle, those battles will be deleted and your live PvP match will start<br />
<br />
However, if you are in any other match such as live PvP or ELO league battle etc, your tournament match will still start but it will be computer controlled<br />
<br />
Even if your current match ends, you still won't be able to do live match. So make sure that you are not in any battle before the tournament matches starting time<br />
<br />
The tournament battles will be limited to 30 minutes<br />
<br />
If in 30 minutes the battle does not end, 1 of the player will be randomly chosen as a winner<br />
<br />
So at 8:30 AM, all matches will be ended and the next round versues will be decided<br />
<br />
There will be resting time between 8:30 AM and 8:40 AM<br />
<br />
At 8:40 AM, round 2 will start<br />
<br />
At 9:10 AM, the round 2 will be ended and at 9:20 AM, round 3 will start<br />
<br />
At 9:50 AM, the round 3 will be ended and at 10:00 AM, round 4 will start<br />
<br />
This will continue until the final round starts<br />
<br />
At the same time of final round, there will be also match between number loser of the 1 before round of final round players to determine number 3 player<br />
<br />
Restrictions<br />
<br />
At saturday official tournaments there will be no class restriction<br />
<br />
At sunday official tournaments, the allowed classes will be one of the below ones randomly chosen<br />
<br />
{Common}, {Uncommon}, {Rare}, {Ultra Rare}, {Starter | Legendary}<br />
{Shiny Common | Shiny Uncommon | Shiny Rare | Shiny Ultra Rare | Shiny Starter | Shiny Legendary}<br />
{Mega Common | Mega Uncommon | Mega Rare | Mega Ultra Rare | Mega Starter}<br />
{Mega Legendary}<br />
{Shiny Mega Common | Shiny Mega Uncommon | Shiny Mega Rare | Shiny Mega Ultra Rare | Shiny Mega Starter}<br />
{Shiny Mega Legendary}<br />
<br />
So total 10 different groups<br />
<br />
You will be able to use any of the allowed filter class Pokemon however only 1 Id of a Pokemon will be allowed<br />
<br />
So you won't be able to use same Pokemon Id twice in your Pokemon team<br />
<br />
<br />
<br />
Player composed tournaments<br />
<br />
Any player will be able to start their own tournament<br />
<br />
To compose your own tournament, you will be need to distribute at least 5 million gold reward yourself<br />
<br />
The amount of gold reward you have determined for the tournament will be immediately deducted from your account as soon as you compose the tournament<br />
<br />
Collecting gold from participating players are strictly against rules and will get you get banned. So you have to put your own gold yourself alone<br />
<br />
The player determined money will be distributed like below<br />
<br />
Number 1 player of the tournament gets 50%, number 2 gets 30% and number 3 gets 20% of the tournament reward gold<br />
<br />
The player will be able to select composition any filter class Pokemon as a filter<br />
<br />
For example players can make a tournament where only Common and Shiny Mega Rare class Pokemon allowed<br />
<br />
Players will be able to ban any player from joining that tournament. The ban will be only for that specific tournament<br />
<br />
Players will be able to set start date of the tournament (at least 1 hours later than the composition time and maximum 24 hours later than the composition time)<br />
<br />
Registrations to the tournament will start immediately until 10 minutes lef to the start date<br />
<br />
Players will be able to set maximum match duration time among 5, 10, 20, 30, 40, 50 and 60 minutes (30 minutes in official tournaments)<br />
<br />
Players will be able to set rest time between matches among 5, 10, 20, 30, 40, 50 and 60 minutes (10 minutes in official tournaments)<br />
<br />
Players will be able to set maximum tournament size among 8, 16, 32, 64, 128, 256, 512, 1024 and unlimited players (default unlimited in official tournaments)<br />
<br />
Players will be able to allow only account bound Pokemon to be used or not as an allowed team filter<br />
<br />
Players will be able to set minimum or maximum allowed Pokemon level as an allowed team filter<br />
<br />
If Pokemon Id or level (only if maximum level filter is applied) of registered Pokemon changes, those will be removed from your team like in official tournaments. If your team get 0 Pokemon, you will be automatically counted as defeated <br />
<br />
The rest of the user composed tournaments flow is same as official tournaments <br />
<br />
<br />
<br />
All tournament ranking results and gained rewards will be sent as a private message to the user<br />
<br />
All tournaments battle results and rankings history will be kept]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Best Dracolor Build???]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Best-Dracolor-Build</link>
			<pubDate>Wed, 13 Mar 2019 07:23:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=55387">PupK9</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Best-Dracolor-Build</guid>
			<description><![CDATA[Trying to figure out what would be the best build for my Dracolor I just got from medal exchange. Looking for Nature, TP, and moveset if anyone's got any tips and suggestions.<br />
<br />
Been a while since I've played this game so I'm a little out of touch.<br />
<br />
Thanks in advance!]]></description>
			<content:encoded><![CDATA[Trying to figure out what would be the best build for my Dracolor I just got from medal exchange. Looking for Nature, TP, and moveset if anyone's got any tips and suggestions.<br />
<br />
Been a while since I've played this game so I'm a little out of touch.<br />
<br />
Thanks in advance!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lets plan account mountable items]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Lets-plan-account-mountable-items</link>
			<pubDate>Tue, 26 Feb 2019 12:26:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=1">CeFurkan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Lets-plan-account-mountable-items</guid>
			<description><![CDATA[Like in many other games<br />
<br />
These items will be level-up able<br />
<br />
We can make maximum item level 80<br />
<br />
So level 1-20 will get level 1 item's image, 20-30 get level 2 item's image, level  70-80 will get level 7's item image<br />
<br />
They will be displayed on your profile too<br />
<br />
Also if your upgrade fails, the level of item will de-level by 1<br />
<br />
I need your ideas<br />
<br />
Also we can make that you can mount 1 weapon, 1 pearl, 1 ring and 1 amulet at a time<br />
<br />
So 4 items<br />
<br />
<!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=613');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">account items.png</strong>
<div style="font-size: 12px;font-weight: bold;">701 Downloads - FileSize: 313.21 KB</div></span></button>
<!-- end: postbit_attachments_attachment --><br />
<br />
Items can be like this<br />
<br />
Level 1 Burning Blade : 0.1% SpAttack stat bonus<br />
Level 2 Burning Blade : 0.2% SpAttack stat bonus<br />
Level 80 Burning Blade : 8% SpAttack stat bonus<br />
<br />
Level 1 Confusion Hammer : 0.1% Attack stat bonus<br />
Level 2 Confusion Hammer : 0.2% Attack stat bonus<br />
Level 80 Confusion Hammer : 8% Attack stat bonus<br />
<br />
Level 1 Cringing Weapon : 0.05% Attack and 0.05% SpAttack stat bonus<br />
Level 2 Cringing Weapon : 0.1% Attack and 0.1% SpAttack stat bonus<br />
Level 80 Cringing Weapon : 4% Attack and 4% SpAttack stat bonus<br />
<br />
Iridescent Pearl : Defense 0.1% per level<br />
Quicksilver Amulet : Speed 0.1% per level<br />
Razor Ring : HP 0.1% per level<br />
Survival Armor : SpDefense 0.1% per level - we have only level 1 image<br />
<br />
The item names can be changed<br />
<br />
Waiting your ideas<br />
<br />
Also upgrade rates can be like<br />
<br />
Failure will be degrade item level by 1<br />
<br />
<br />
1-2 : 100% - 100000 gold - 0% failure<br />
2-3 : 98.75% - 200000 gold - 1.25% failure<br />
3-4 : 97.5% - 300000 gold - 2.5% failure<br />
4-5 : 96.25% - 400000 gold - 3.75% failure<br />
5-6 : 95% - 500000 gold - 5% failure<br />
6-7 : 93.75% - 600000 gold - 6.25% failure<br />
7-8 : 92.5% - 700000 gold - 7.5% failure<br />
8-9 : 91.25% - 800000 gold - 8.75% failure<br />
9-10 : 90% - 900000 gold - 10% failure<br />
10-11 : 88.75% - 1000000 gold - 11.25% failure<br />
11-12 : 87.5% - 1100000 gold - 12.5% failure<br />
12-13 : 86.25% - 1200000 gold - 13.75% failure<br />
13-14 : 85% - 1300000 gold - 15% failure<br />
14-15 : 83.75% - 1400000 gold - 16.25% failure<br />
15-16 : 82.5% - 1500000 gold - 17.5% failure<br />
16-17 : 81.25% - 1600000 gold - 18.75% failure<br />
17-18 : 80% - 1700000 gold - 20% failure<br />
18-19 : 78.75% - 1800000 gold - 21.25% failure<br />
19-20 : 77.5% - 1900000 gold - 22.5% failure<br />
20-21 : 76.25% - 2000000 gold - 23.75% failure<br />
21-22 : 75% - 2100000 gold - 25% failure<br />
22-23 : 73.75% - 2200000 gold - 26.25% failure<br />
23-24 : 72.5% - 2300000 gold - 27.5% failure<br />
24-25 : 71.25% - 2400000 gold - 28.75% failure<br />
25-26 : 70% - 2500000 gold - 30% failure<br />
26-27 : 68.75% - 2600000 gold - 31.25% failure<br />
27-28 : 67.5% - 2700000 gold - 32.5% failure<br />
28-29 : 66.25% - 2800000 gold - 33.75% failure<br />
29-30 : 65% - 2900000 gold - 35% failure<br />
30-31 : 63.75% - 3000000 gold - 36.25% failure<br />
31-32 : 62.5% - 3100000 gold - 37.5% failure<br />
32-33 : 61.25% - 3200000 gold - 38.75% failure<br />
33-34 : 60% - 3300000 gold - 40% failure<br />
34-35 : 58.75% - 3400000 gold - 41.25% failure<br />
35-36 : 57.5% - 3500000 gold - 42.5% failure<br />
36-37 : 56.25% - 3600000 gold - 43.75% failure<br />
37-38 : 55% - 3700000 gold - 45% failure<br />
38-39 : 53.75% - 3800000 gold - 46.25% failure<br />
39-40 : 52.5% - 3900000 gold - 47.5% failure<br />
40-41 : 51.25% - 4000000 gold - 48.75% failure<br />
41-42 : 50% - 4100000 gold - 50% failure<br />
42-43 : 48.75% - 4200000 gold - 51.25% failure<br />
43-44 : 47.5% - 4300000 gold - 52.5% failure<br />
44-45 : 46.25% - 4400000 gold - 53.75% failure<br />
45-46 : 45% - 4500000 gold - 55% failure<br />
46-47 : 43.75% - 4600000 gold - 56.25% failure<br />
47-48 : 42.5% - 4700000 gold - 57.5% failure<br />
48-49 : 41.25% - 4800000 gold - 58.75% failure<br />
49-50 : 40% - 4900000 gold - 60% failure<br />
50-51 : 38.75% - 5000000 gold - 61.25% failure<br />
51-52 : 37.5% - 5100000 gold - 62.5% failure<br />
52-53 : 36.25% - 5200000 gold - 63.75% failure<br />
53-54 : 35% - 5300000 gold - 65% failure<br />
54-55 : 33.75% - 5400000 gold - 66.25% failure<br />
55-56 : 32.5% - 5500000 gold - 67.5% failure<br />
56-57 : 31.25% - 5600000 gold - 68.75% failure<br />
57-58 : 30% - 5700000 gold - 70% failure<br />
58-59 : 28.75% - 5800000 gold - 71.25% failure<br />
59-60 : 27.5% - 5900000 gold - 72.5% failure<br />
60-61 : 26.25% - 6000000 gold - 73.75% failure<br />
61-62 : 25% - 6100000 gold - 75% failure<br />
62-63 : 23.75% - 6200000 gold - 76.25% failure<br />
63-64 : 22.5% - 6300000 gold - 77.5% failure<br />
64-65 : 21.25% - 6400000 gold - 78.75% failure<br />
65-66 : 20% - 6500000 gold - 80% failure<br />
66-67 : 18.75% - 6600000 gold - 81.25% failure<br />
67-68 : 17.5% - 6700000 gold - 82.5% failure<br />
68-69 : 16.25% - 6800000 gold - 83.75% failure<br />
69-70 : 15% - 6900000 gold - 85% failure<br />
70-71 : 13.75% - 7000000 gold - 86.25% failure<br />
71-72 : 12.5% - 7100000 gold - 87.5% failure<br />
72-73 : 11.25% - 7200000 gold - 88.75% failure<br />
73-74 : 10% - 7300000 gold - 90% failure<br />
74-75 : 8.75% - 7400000 gold - 91.25% failure<br />
75-76 : 7.5% - 7500000 gold - 92.5% failure<br />
76-77 : 6.25% - 7600000 gold - 93.75% failure<br />
77-78 : 5% - 7700000 gold - 95% failure<br />
78-79 : 3.75% - 7800000 gold - 96.25% failure<br />
79-80 : 2.5% - 7900000 gold - 97.5% failure]]></description>
			<content:encoded><![CDATA[Like in many other games<br />
<br />
These items will be level-up able<br />
<br />
We can make maximum item level 80<br />
<br />
So level 1-20 will get level 1 item's image, 20-30 get level 2 item's image, level  70-80 will get level 7's item image<br />
<br />
They will be displayed on your profile too<br />
<br />
Also if your upgrade fails, the level of item will de-level by 1<br />
<br />
I need your ideas<br />
<br />
Also we can make that you can mount 1 weapon, 1 pearl, 1 ring and 1 amulet at a time<br />
<br />
So 4 items<br />
<br />
<!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=613');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">account items.png</strong>
<div style="font-size: 12px;font-weight: bold;">701 Downloads - FileSize: 313.21 KB</div></span></button>
<!-- end: postbit_attachments_attachment --><br />
<br />
Items can be like this<br />
<br />
Level 1 Burning Blade : 0.1% SpAttack stat bonus<br />
Level 2 Burning Blade : 0.2% SpAttack stat bonus<br />
Level 80 Burning Blade : 8% SpAttack stat bonus<br />
<br />
Level 1 Confusion Hammer : 0.1% Attack stat bonus<br />
Level 2 Confusion Hammer : 0.2% Attack stat bonus<br />
Level 80 Confusion Hammer : 8% Attack stat bonus<br />
<br />
Level 1 Cringing Weapon : 0.05% Attack and 0.05% SpAttack stat bonus<br />
Level 2 Cringing Weapon : 0.1% Attack and 0.1% SpAttack stat bonus<br />
Level 80 Cringing Weapon : 4% Attack and 4% SpAttack stat bonus<br />
<br />
Iridescent Pearl : Defense 0.1% per level<br />
Quicksilver Amulet : Speed 0.1% per level<br />
Razor Ring : HP 0.1% per level<br />
Survival Armor : SpDefense 0.1% per level - we have only level 1 image<br />
<br />
The item names can be changed<br />
<br />
Waiting your ideas<br />
<br />
Also upgrade rates can be like<br />
<br />
Failure will be degrade item level by 1<br />
<br />
<br />
1-2 : 100% - 100000 gold - 0% failure<br />
2-3 : 98.75% - 200000 gold - 1.25% failure<br />
3-4 : 97.5% - 300000 gold - 2.5% failure<br />
4-5 : 96.25% - 400000 gold - 3.75% failure<br />
5-6 : 95% - 500000 gold - 5% failure<br />
6-7 : 93.75% - 600000 gold - 6.25% failure<br />
7-8 : 92.5% - 700000 gold - 7.5% failure<br />
8-9 : 91.25% - 800000 gold - 8.75% failure<br />
9-10 : 90% - 900000 gold - 10% failure<br />
10-11 : 88.75% - 1000000 gold - 11.25% failure<br />
11-12 : 87.5% - 1100000 gold - 12.5% failure<br />
12-13 : 86.25% - 1200000 gold - 13.75% failure<br />
13-14 : 85% - 1300000 gold - 15% failure<br />
14-15 : 83.75% - 1400000 gold - 16.25% failure<br />
15-16 : 82.5% - 1500000 gold - 17.5% failure<br />
16-17 : 81.25% - 1600000 gold - 18.75% failure<br />
17-18 : 80% - 1700000 gold - 20% failure<br />
18-19 : 78.75% - 1800000 gold - 21.25% failure<br />
19-20 : 77.5% - 1900000 gold - 22.5% failure<br />
20-21 : 76.25% - 2000000 gold - 23.75% failure<br />
21-22 : 75% - 2100000 gold - 25% failure<br />
22-23 : 73.75% - 2200000 gold - 26.25% failure<br />
23-24 : 72.5% - 2300000 gold - 27.5% failure<br />
24-25 : 71.25% - 2400000 gold - 28.75% failure<br />
25-26 : 70% - 2500000 gold - 30% failure<br />
26-27 : 68.75% - 2600000 gold - 31.25% failure<br />
27-28 : 67.5% - 2700000 gold - 32.5% failure<br />
28-29 : 66.25% - 2800000 gold - 33.75% failure<br />
29-30 : 65% - 2900000 gold - 35% failure<br />
30-31 : 63.75% - 3000000 gold - 36.25% failure<br />
31-32 : 62.5% - 3100000 gold - 37.5% failure<br />
32-33 : 61.25% - 3200000 gold - 38.75% failure<br />
33-34 : 60% - 3300000 gold - 40% failure<br />
34-35 : 58.75% - 3400000 gold - 41.25% failure<br />
35-36 : 57.5% - 3500000 gold - 42.5% failure<br />
36-37 : 56.25% - 3600000 gold - 43.75% failure<br />
37-38 : 55% - 3700000 gold - 45% failure<br />
38-39 : 53.75% - 3800000 gold - 46.25% failure<br />
39-40 : 52.5% - 3900000 gold - 47.5% failure<br />
40-41 : 51.25% - 4000000 gold - 48.75% failure<br />
41-42 : 50% - 4100000 gold - 50% failure<br />
42-43 : 48.75% - 4200000 gold - 51.25% failure<br />
43-44 : 47.5% - 4300000 gold - 52.5% failure<br />
44-45 : 46.25% - 4400000 gold - 53.75% failure<br />
45-46 : 45% - 4500000 gold - 55% failure<br />
46-47 : 43.75% - 4600000 gold - 56.25% failure<br />
47-48 : 42.5% - 4700000 gold - 57.5% failure<br />
48-49 : 41.25% - 4800000 gold - 58.75% failure<br />
49-50 : 40% - 4900000 gold - 60% failure<br />
50-51 : 38.75% - 5000000 gold - 61.25% failure<br />
51-52 : 37.5% - 5100000 gold - 62.5% failure<br />
52-53 : 36.25% - 5200000 gold - 63.75% failure<br />
53-54 : 35% - 5300000 gold - 65% failure<br />
54-55 : 33.75% - 5400000 gold - 66.25% failure<br />
55-56 : 32.5% - 5500000 gold - 67.5% failure<br />
56-57 : 31.25% - 5600000 gold - 68.75% failure<br />
57-58 : 30% - 5700000 gold - 70% failure<br />
58-59 : 28.75% - 5800000 gold - 71.25% failure<br />
59-60 : 27.5% - 5900000 gold - 72.5% failure<br />
60-61 : 26.25% - 6000000 gold - 73.75% failure<br />
61-62 : 25% - 6100000 gold - 75% failure<br />
62-63 : 23.75% - 6200000 gold - 76.25% failure<br />
63-64 : 22.5% - 6300000 gold - 77.5% failure<br />
64-65 : 21.25% - 6400000 gold - 78.75% failure<br />
65-66 : 20% - 6500000 gold - 80% failure<br />
66-67 : 18.75% - 6600000 gold - 81.25% failure<br />
67-68 : 17.5% - 6700000 gold - 82.5% failure<br />
68-69 : 16.25% - 6800000 gold - 83.75% failure<br />
69-70 : 15% - 6900000 gold - 85% failure<br />
70-71 : 13.75% - 7000000 gold - 86.25% failure<br />
71-72 : 12.5% - 7100000 gold - 87.5% failure<br />
72-73 : 11.25% - 7200000 gold - 88.75% failure<br />
73-74 : 10% - 7300000 gold - 90% failure<br />
74-75 : 8.75% - 7400000 gold - 91.25% failure<br />
75-76 : 7.5% - 7500000 gold - 92.5% failure<br />
76-77 : 6.25% - 7600000 gold - 93.75% failure<br />
77-78 : 5% - 7700000 gold - 95% failure<br />
78-79 : 3.75% - 7800000 gold - 96.25% failure<br />
79-80 : 2.5% - 7900000 gold - 97.5% failure]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Directions for Monster MMORPG]]></title>
			<link>https://forum.monstermmorpg.com/Thread-New-Directions-for-Monster-MMORPG</link>
			<pubDate>Thu, 17 Jan 2019 12:01:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=104104">whitehorn</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-New-Directions-for-Monster-MMORPG</guid>
			<description><![CDATA[Hello guys. I'm a newcomer to the game, and I have some ideas that might help it move along.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Subscription to Remove Ads:</span> I am attempting to do a redesign of the GUI for fun and removing the ads would be huge. Also, they're annoying. How about a subscription to remove them? If you like Monster MMORPG, you might consider supporting it with money. Doing so allows CeFurkan to develop more stuff for it. What would you pay as a subscription to remove ads for MMORPG as it is now? What if more stuff were added?<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Iron Man Mode</span>: This is an attempt to make the monsters we catch mean more. Iron Man Mode (IMM) is set up in seasons that last 1 year. The last month or two of the year is the tournament mode. In tournament mode, you register online to participate. Participants are then placed in a single-elimination bracket with other participants. The twist is that once your monster faints, the monster is removed from your team forever. They are replaced with an amount of gold (and perhaps other things) for their Trainers. Monsters who do not faint the entire season are recorded in a Hall of Fame for the season. At the end of the season, 10 of the monsters who fainted during the tournament will be awarded to Trainers who lost the tournament. The winner of the tournament keeps his existing monsters for next season and is awarded a certain amount of gold and other stuff. <br />
<br />
The cool thing about this is that it gives a new reason to go out and hunt/trade for monsters. As it stands now, it seems that there is no real value to monsters after capturing them. PVP with Trainers who keep playing with nearly unbeatable monsters will always choose those monsters. The chance to lose them ups the stakes a little more and evens the playing field out. Giving the monsters unique names sets up for a kind of gladitorial feel for things. Imagine "Orkster," the undefeated monster for 3 tournaments. Imagine the feeling of beating him on the fourth year.<br />
<br />
There's lots of stuff to be worked out for this, but what do you guys think?]]></description>
			<content:encoded><![CDATA[Hello guys. I'm a newcomer to the game, and I have some ideas that might help it move along.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Subscription to Remove Ads:</span> I am attempting to do a redesign of the GUI for fun and removing the ads would be huge. Also, they're annoying. How about a subscription to remove them? If you like Monster MMORPG, you might consider supporting it with money. Doing so allows CeFurkan to develop more stuff for it. What would you pay as a subscription to remove ads for MMORPG as it is now? What if more stuff were added?<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Iron Man Mode</span>: This is an attempt to make the monsters we catch mean more. Iron Man Mode (IMM) is set up in seasons that last 1 year. The last month or two of the year is the tournament mode. In tournament mode, you register online to participate. Participants are then placed in a single-elimination bracket with other participants. The twist is that once your monster faints, the monster is removed from your team forever. They are replaced with an amount of gold (and perhaps other things) for their Trainers. Monsters who do not faint the entire season are recorded in a Hall of Fame for the season. At the end of the season, 10 of the monsters who fainted during the tournament will be awarded to Trainers who lost the tournament. The winner of the tournament keeps his existing monsters for next season and is awarded a certain amount of gold and other stuff. <br />
<br />
The cool thing about this is that it gives a new reason to go out and hunt/trade for monsters. As it stands now, it seems that there is no real value to monsters after capturing them. PVP with Trainers who keep playing with nearly unbeatable monsters will always choose those monsters. The chance to lose them ups the stakes a little more and evens the playing field out. Giving the monsters unique names sets up for a kind of gladitorial feel for things. Imagine "Orkster," the undefeated monster for 3 tournaments. Imagine the feeling of beating him on the fourth year.<br />
<br />
There's lots of stuff to be worked out for this, but what do you guys think?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[If you a new member to the forum post 2 messages here to become a registered member]]></title>
			<link>https://forum.monstermmorpg.com/Thread-If-you-a-new-member-to-the-forum-post-2-messages-here-to-become-a-registered-member</link>
			<pubDate>Mon, 17 Dec 2018 08:31:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=1">CeFurkan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-If-you-a-new-member-to-the-forum-post-2-messages-here-to-become-a-registered-member</guid>
			<description><![CDATA[If you a new member to the forum post 2 messages here to become a registered member<br />
<br />
This is required in order to prevent spam and bot accounts.<br />
<br />
After 2 forum posts and few minutes you should become a registered member <br />
<br />
Welcome <img src="https://forum.monstermmorpg.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1"/><br />
<br />
You can make double post triple post as many as you want <img src="https://forum.monstermmorpg.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1"/>]]></description>
			<content:encoded><![CDATA[If you a new member to the forum post 2 messages here to become a registered member<br />
<br />
This is required in order to prevent spam and bot accounts.<br />
<br />
After 2 forum posts and few minutes you should become a registered member <br />
<br />
Welcome <img src="https://forum.monstermmorpg.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1"/><br />
<br />
You can make double post triple post as many as you want <img src="https://forum.monstermmorpg.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1"/>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Monster MMORPG Manual]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Monster-MMORPG-Manual</link>
			<pubDate>Wed, 09 Aug 2017 01:16:41 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=104104">whitehorn</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Monster-MMORPG-Manual</guid>
			<description><![CDATA[Hello all!<br />
<br />
The game is a bit complicated for new people, like myself, to get into. You may have seen my other post about redesigning the layout of the website. I was also thinking of making a Monster MMORPG Manual for newcomers. Not only would this help me to learn more about the game, but it can be offered as a PDF download to new players. <br />
<br />
There are already some tutorials out there and some videos (without any speaking), and those will be good reference for me. However, there are some parts of the game that are just glossed over. Perhaps a detailed manual could be helpful to get new players into the game. With the eventual goal of becoming a mobile game, it think it may be necessary to have a tutorial or demonstration to appeal to players. <br />
<br />
This is kind of a big task, and I will need help. Anyone think this is a good idea?]]></description>
			<content:encoded><![CDATA[Hello all!<br />
<br />
The game is a bit complicated for new people, like myself, to get into. You may have seen my other post about redesigning the layout of the website. I was also thinking of making a Monster MMORPG Manual for newcomers. Not only would this help me to learn more about the game, but it can be offered as a PDF download to new players. <br />
<br />
There are already some tutorials out there and some videos (without any speaking), and those will be good reference for me. However, there are some parts of the game that are just glossed over. Perhaps a detailed manual could be helpful to get new players into the game. With the eventual goal of becoming a mobile game, it think it may be necessary to have a tutorial or demonstration to appeal to players. <br />
<br />
This is kind of a big task, and I will need help. Anyone think this is a good idea?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Layout/UI Overhaul]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Layout-UI-Overhaul</link>
			<pubDate>Tue, 08 Aug 2017 03:47:43 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=104104">whitehorn</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Layout-UI-Overhaul</guid>
			<description><![CDATA[Hello, everyone, and thanks for clicking. I was a professional graphic designer some time ago, and I would really like to take a crack at helping with the layout of the website. I can see a few optimizations that could be made, and I want to proceed with designing a few mock up screens to help out. <br />
<br />
I am not sure who runs the sight, but I hope that if I do a good job, someone might notice. If any one has any suggestions on what should be done or considered, I wonder if it is OK to post those here.<br />
<br />
Thanks all, and I will get cracking!]]></description>
			<content:encoded><![CDATA[Hello, everyone, and thanks for clicking. I was a professional graphic designer some time ago, and I would really like to take a crack at helping with the layout of the website. I can see a few optimizations that could be made, and I want to proceed with designing a few mock up screens to help out. <br />
<br />
I am not sure who runs the sight, but I hope that if I do a good job, someone might notice. If any one has any suggestions on what should be done or considered, I wonder if it is OK to post those here.<br />
<br />
Thanks all, and I will get cracking!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Incoming guild levels discussion thread]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Incoming-guild-levels-discussion-thread</link>
			<pubDate>Sat, 03 Jun 2017 16:14:18 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=1">CeFurkan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Incoming-guild-levels-discussion-thread</guid>
			<description><![CDATA[Hello guys. I know it has been forever since the last update. Because i have been very busy with another project. I have decided to take a break and add few awesome new features for you to the game.<br />
<br />
First one is guild level system. How will it work<br />
<br />
1: All guilds will get a reset (guilds will remain but members will be kicked)<br />
<br />
2: Guilds will be limited to 20 players in the beginning<br />
<br />
3: Guild levels will give these below benefit<br />
3.1: +1 member limit once every 5 guild level<br />
3.2: 1% bonus EXP and Gold from all battles - stack-able, once every guild level. Will not multiply other bonuses. So lets say you have 100% bonus from other mechanics and level 50 guild, you will have 150% bonus.<br />
3.3: 0.1% bonus stats in all battles once every guild level. Lets say you have 100 level guild and your Pokemon's HP is 100, Attack is 200. Then you will get 0.1*100=10% bonus. Your HP will be 110 and Attack will be 220<br />
<br />
How will guilds get level up. This is the most crucial thing.<br />
<br />
Once in every 4 hours, you will be able to complete clan Quest. Each clan quest will be like this. You will need to inflict total X amount of damage to the random Pokemon teams in each battle. The enemy team will be always 100 level. Ok lets try to explain<br />
<br />
In guild system page, you will have a button to start the battle like daily boss battle. In this battle, your enemy team will be selected totally randomly. All other mechanics will be same as NPC battles. Then your damage will be cumulatively added as Guild quest damage. Once all clan reaches that particular guild's damage requirement, you will be have completed the guild quest and then 4 hours later, you will be able to move on next guild quest.<br />
<br />
The clan quest damages will be like this. I haven't decided on this yet exactly<br />
<br />
Levels  HP<br />
1 100000<br />
2 105000<br />
3 110250<br />
4 115763<br />
5 121551<br />
6 127628<br />
7 134010<br />
8 140710<br />
9 147746<br />
10 155133<br />
<br />
The first 1000 level guild stats can be seen in this sheet: <br />
<br />
<a href="https://docs.google.com/spreadsheets/d/1DD8RKPjjayFsqqUvqqdtOmLPTQGeXTdJ_dDJceRh-Vo/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://docs.google.com/spreadsheets/d/1...sp=sharing</a><br />
<br />
<br />
So at each clan level, the total damage requirement will increase 5% of previous level and the stat bonus of enemy Pokemon in battle will increase 5%. They will have 0 other bonuses than these like in NPC or Boss battles or wild Pokemon levels.<br />
<br />
Then i plan to improve guild pages where people will see other guilds, their level stats etc.<br />
<br />
Ask any questions you need<br />
<br />
1: All members inflicted damage will be reduced from clan quest damage requirement. So more active members &gt; faster guild quest finish &gt; faster level up = competition<br />
2: The last quest damage of members will be shown<br />
3: The guilds will get an avatar<br />
4: There will be guilds ranking page<br />
5: Guild listing, guild member list, guild level bonus etc pages will be added<br />
6: No time limit to complete quest. But if you complete in 24 hours and others complete in 1 minute, they will get 6 guild level in a day while you get 1 guild level <img src="https://forum.monstermmorpg.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1"/><br />
7: Each time a player battles for clan quest, the player's enemy team will be randomly picked and will be unique for that player only for that battle<br />
8: The HP of Pokemon after battle will continue, not get fully healed like boss battle so you will be need to heal after battle<br />
9: There is no battle limit of how many times you can participate each clan quest (CQ). So until the CQ ends, you can continue to fight with enemy teams and reduce CQ's damage requirement<br />
10: Clan Quest cooldown starts after you defeat the current one. Lets say you started level 10 quest at 13.00 game time. And you have defeated it in 1 hour. So next one can be started at 13+1+4 = 18.00 game time. There is no time limit for you to defeat current clan quest. So it can take even days or weeks etc]]></description>
			<content:encoded><![CDATA[Hello guys. I know it has been forever since the last update. Because i have been very busy with another project. I have decided to take a break and add few awesome new features for you to the game.<br />
<br />
First one is guild level system. How will it work<br />
<br />
1: All guilds will get a reset (guilds will remain but members will be kicked)<br />
<br />
2: Guilds will be limited to 20 players in the beginning<br />
<br />
3: Guild levels will give these below benefit<br />
3.1: +1 member limit once every 5 guild level<br />
3.2: 1% bonus EXP and Gold from all battles - stack-able, once every guild level. Will not multiply other bonuses. So lets say you have 100% bonus from other mechanics and level 50 guild, you will have 150% bonus.<br />
3.3: 0.1% bonus stats in all battles once every guild level. Lets say you have 100 level guild and your Pokemon's HP is 100, Attack is 200. Then you will get 0.1*100=10% bonus. Your HP will be 110 and Attack will be 220<br />
<br />
How will guilds get level up. This is the most crucial thing.<br />
<br />
Once in every 4 hours, you will be able to complete clan Quest. Each clan quest will be like this. You will need to inflict total X amount of damage to the random Pokemon teams in each battle. The enemy team will be always 100 level. Ok lets try to explain<br />
<br />
In guild system page, you will have a button to start the battle like daily boss battle. In this battle, your enemy team will be selected totally randomly. All other mechanics will be same as NPC battles. Then your damage will be cumulatively added as Guild quest damage. Once all clan reaches that particular guild's damage requirement, you will be have completed the guild quest and then 4 hours later, you will be able to move on next guild quest.<br />
<br />
The clan quest damages will be like this. I haven't decided on this yet exactly<br />
<br />
Levels  HP<br />
1 100000<br />
2 105000<br />
3 110250<br />
4 115763<br />
5 121551<br />
6 127628<br />
7 134010<br />
8 140710<br />
9 147746<br />
10 155133<br />
<br />
The first 1000 level guild stats can be seen in this sheet: <br />
<br />
<a href="https://docs.google.com/spreadsheets/d/1DD8RKPjjayFsqqUvqqdtOmLPTQGeXTdJ_dDJceRh-Vo/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://docs.google.com/spreadsheets/d/1...sp=sharing</a><br />
<br />
<br />
So at each clan level, the total damage requirement will increase 5% of previous level and the stat bonus of enemy Pokemon in battle will increase 5%. They will have 0 other bonuses than these like in NPC or Boss battles or wild Pokemon levels.<br />
<br />
Then i plan to improve guild pages where people will see other guilds, their level stats etc.<br />
<br />
Ask any questions you need<br />
<br />
1: All members inflicted damage will be reduced from clan quest damage requirement. So more active members &gt; faster guild quest finish &gt; faster level up = competition<br />
2: The last quest damage of members will be shown<br />
3: The guilds will get an avatar<br />
4: There will be guilds ranking page<br />
5: Guild listing, guild member list, guild level bonus etc pages will be added<br />
6: No time limit to complete quest. But if you complete in 24 hours and others complete in 1 minute, they will get 6 guild level in a day while you get 1 guild level <img src="https://forum.monstermmorpg.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1"/><br />
7: Each time a player battles for clan quest, the player's enemy team will be randomly picked and will be unique for that player only for that battle<br />
8: The HP of Pokemon after battle will continue, not get fully healed like boss battle so you will be need to heal after battle<br />
9: There is no battle limit of how many times you can participate each clan quest (CQ). So until the CQ ends, you can continue to fight with enemy teams and reduce CQ's damage requirement<br />
10: Clan Quest cooldown starts after you defeat the current one. Lets say you started level 10 quest at 13.00 game time. And you have defeated it in 1 hour. So next one can be started at 13+1+4 = 18.00 game time. There is no time limit for you to defeat current clan quest. So it can take even days or weeks etc]]></content:encoded>
		</item>
	</channel>
</rss>