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2012-08-14, 12:20 PM
That's right. Let's try visualizing, shall we?
When you walk in to the grass, there are two possibilities:
- You encounter a monster
- You do not encounter any monster
Let's make use of a coin. If it is heads, you encounter a monster. If tails, you don't.
If you use a attractive player, it ALWAYS become heads. SO you ALWAYS encounter a monster.
Now, do you see how attractive player works? You may notice that only the monster's chance of encountering is altered, but not the appearance rate.
When you walk in to the grass, there are two possibilities:
- You encounter a monster
- You do not encounter any monster
Let's make use of a coin. If it is heads, you encounter a monster. If tails, you don't.
If you use a attractive player, it ALWAYS become heads. SO you ALWAYS encounter a monster.
Now, do you see how attractive player works? You may notice that only the monster's chance of encountering is altered, but not the appearance rate.
"A man who's lost his pride can never be free"
- Ramza Beoulve
- Ramza Beoulve
Messages In This Thread
attractive player and priority - by swjfire - 2012-08-14, 10:46 AM
RE: attractive player and priority - by Ramza_X - 2012-08-14, 11:00 AM
RE: attractive player and priority - by swjfire - 2012-08-14, 11:16 AM
RE: attractive player and priority - by zacherymatthews - 2012-08-14, 02:29 PM
RE: attractive player and priority - by Ramza_X - 2012-08-14, 11:22 AM
RE: attractive player and priority - by swjfire - 2012-08-14, 11:35 AM
RE: attractive player and priority - by Ramza_X - 2012-08-14, 12:20 PM
RE: attractive player and priority - by swjfire - 2012-08-14, 12:24 PM
RE: attractive player and priority - by Dynaris - 2012-08-14, 05:19 PM
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