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Battle AI of the computer
#4
(2016-05-19, 08:10 PM)minordaddy Wrote: The old system was better than this Cef, now walls don't heal, use status effects or cure status effects if they also have a damaging move.
The old system wasn't perfect but worked better than it is now.
I have a wall that was extremely hard to beat in cpu with the old system and now it doesn't heal or cure status effects just keeps using berserker over and over again which does nothing without the combined effects of it's moves. Even npc trainers are easier now because the ai rarely heals.
This new system basically only works for sweepers and completely ruins how other builds work in cpu.
I can try working on a better system for move selection but changing it back to the old system for now would be much best for now imo.

well then we have to improve healing too

here effects file check it and make a plan based on effects

then we can improve the system

https://www.pokemonpets.com/effects.xls
Messages In This Thread
Battle AI of the computer - by CeFurkan - 2016-05-18, 12:01 PM
RE: Battle AI of the computer - by CeFurkan - 2016-05-18, 09:11 PM
RE: Battle AI of the computer - by minordaddy - 2016-05-19, 08:10 PM
RE: Battle AI of the computer - by CeFurkan - 2016-05-19, 11:53 PM
RE: Battle AI of the computer - by minordaddy - 2016-05-20, 01:01 AM
RE: Battle AI of the computer - by CeFurkan - 2016-05-20, 12:19 PM
RE: Battle AI of the computer - by CeFurkan - 2016-06-10, 11:51 AM

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