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*** This is one of the very important update recently happened
*** For the Sunday, 300% very special bonus event started. Both Gold and EXP
*** Battle animation can be turned off/on from control panel. Now it is remembered
*** Now you can click your username at right top to go your control panel
*** First few maps now have arrow images embedded to show exits and entrance to the monster center, shop or caves
*** Pathfinding feature implemented to the game
---- Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph.
---- In our game pathfinding works as to show you shortest path to the exits. In short a path to the route changing locations.
---- Pathfinding normally very hardware power consuming stuff but we are doing preprocessing to make it lightning fast.
---- Preprocessing still continues so pathfinding is supported to maps between 1-220. But in couple of days hopefully it will be supported at all of the maps.
---- Pathfinding can be turned off/on from control panel
---- Here pathfinding image
![[Image: 9rhp.png]](https://img571.imageshack.us/img571/456/9rhp.png)
*** Players starting positions to the game at the first map greatly randomized. So they won't compose a crowd at the front of monster center
*** Individual donation page added to the game. In order to view that page you need to login and have more than 5 monsters total
*** 7 Monster images completely revamped. Henrie is back ^^ (If you are still seeing old images please hit F5 or refresh the page)
![[Image: 893-Spectrorb.png]](https://static.monstermmorpg.com/images/monsters-images-240-240/893-Spectrorb.png)
*** All monsters on maps re-assigned
*** All NPCs and their monsters re-assigned
*** For the Sunday, 300% very special bonus event started. Both Gold and EXP
*** Battle animation can be turned off/on from control panel. Now it is remembered
*** Now you can click your username at right top to go your control panel
*** First few maps now have arrow images embedded to show exits and entrance to the monster center, shop or caves
*** Pathfinding feature implemented to the game
---- Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph.
---- In our game pathfinding works as to show you shortest path to the exits. In short a path to the route changing locations.
---- Pathfinding normally very hardware power consuming stuff but we are doing preprocessing to make it lightning fast.
---- Preprocessing still continues so pathfinding is supported to maps between 1-220. But in couple of days hopefully it will be supported at all of the maps.
---- Pathfinding can be turned off/on from control panel
---- Here pathfinding image
![[Image: 9rhp.png]](https://img571.imageshack.us/img571/456/9rhp.png)
*** Players starting positions to the game at the first map greatly randomized. So they won't compose a crowd at the front of monster center
*** Individual donation page added to the game. In order to view that page you need to login and have more than 5 monsters total
*** 7 Monster images completely revamped. Henrie is back ^^ (If you are still seeing old images please hit F5 or refresh the page)
![[Image: 818-Plagubonic.png]](https://static.monstermmorpg.com/images/monsters-images-240-240/818-Plagubonic.png)
![[Image: 845-Televitate.png]](https://static.monstermmorpg.com/images/monsters-images-240-240/845-Televitate.png)
![[Image: 847-Ursaze.png]](https://static.monstermmorpg.com/images/monsters-images-240-240/847-Ursaze.png)
![[Image: 848-Buffampede.png]](https://static.monstermmorpg.com/images/monsters-images-240-240/848-Buffampede.png)
![[Image: 849-Warong.png]](https://static.monstermmorpg.com/images/monsters-images-240-240/849-Warong.png)
![[Image: 853-Drakell.png]](https://static.monstermmorpg.com/images/monsters-images-240-240/853-Drakell.png)
![[Image: 893-Spectrorb.png]](https://static.monstermmorpg.com/images/monsters-images-240-240/893-Spectrorb.png)
*** All monsters on maps re-assigned
*** All NPCs and their monsters re-assigned
Video: Idealism the philosophy of the matrix and the true nature of matter
Video: WHO IS GOD!
Skype username: MonsterMMORPG
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Video: WHO IS GOD!
Skype username: MonsterMMORPG
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Messages In This Thread
Version 2.2.3 Beta - by CeFurkan - 2013-11-10, 02:42 PM
RE: Version 2.2.3 Beta - by orboknown - 2013-11-10, 02:49 PM
RE: Version 2.2.3 Beta - by Char02 - 2013-11-10, 03:10 PM
RE: Version 2.2.3 Beta - by CeFurkan - 2013-11-10, 03:17 PM
RE: Version 2.2.3 Beta - by Char02 - 2013-11-10, 03:30 PM
RE: Version 2.2.3 Beta - by Dark.Zero - 2013-11-10, 04:03 PM
RE: Version 2.2.3 Beta - by CeFurkan - 2013-11-10, 04:09 PM
RE: Version 2.2.3 Beta - by Alex330 - 2013-11-10, 04:15 PM
RE: Version 2.2.3 Beta - by CeFurkan - 2013-11-10, 04:25 PM
RE: Version 2.2.3 Beta - by Alex330 - 2013-11-10, 05:43 PM
RE: Version 2.2.3 Beta - by ch17175 - 2013-11-10, 04:17 PM
RE: Version 2.2.3 Beta - by Qurac23 - 2013-11-10, 06:18 PM
RE: Version 2.2.3 Beta - by Viperianw - 2013-11-10, 06:20 PM
RE: Version 2.2.3 Beta - by Arlaxeon - 2013-11-10, 07:23 PM
RE: Version 2.2.3 Beta - by Xbox - 2013-11-10, 08:54 PM
RE: Version 2.2.3 Beta - by ch17175 - 2013-11-10, 09:59 PM
RE: Version 2.2.3 Beta - by CeFurkan - 2013-11-11, 10:53 PM
RE: Version 2.2.3 Beta - by Lolzinator - 2013-11-10, 10:49 PM
RE: Version 2.2.3 Beta - by Alduin - 2013-11-10, 11:45 PM
RE: Version 2.2.3 Beta - by staff vidyasagar - 2013-11-11, 04:40 PM
RE: Version 2.2.3 Beta - by AN1K1 - 2013-11-15, 09:17 AM
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