2013-11-09, 06:42 PM
I'm just gonna make this into my ideas thread, since i have so many
1.I've been realizing that there were times when i'd finish battling, go to the monster center, and not know if my monsters were healed unless I went into battle. I would suggest there being a health bar and an mp bar added to the monster team page, so that people don't end up repeatedly healing their monsters.
2.I like the fact that you can rebattle the gym trainers, but wouldn't it also be helpful to be able to rebattle the leaders too?
3.After You beat the 19 gyms, could there be like another region or something and each region holds half of the 1800 mons with another 19 gyms on the other side? Or maybe even more Regions With one key ancient at the end that you can only find in that region?
4.Instead Of having the starters have steadfast as their nature, why not have their nature matching to their stats or let the player shoose the nature of their starter?
5.To improve ur growth rate, why not have a rival or two that you fight after every gym battle with a little dialect to motivate you to fight more gyms?
6.If you run into a monster while you're in battle, why not have a run option in battle too?
7.Why not add a new class of mons that you can only get through meeting certain requirements? We could call them ethereals
8.We should add daily events which would have like one event daily for each day of the week like catching x mon with x or higher uvs, a tourney(fixed or untouched) or beating x trainer on x map x amount of times
9.We could implement minigames in the caves around the game that could consist of mining for special items that you maybe couldn't buy otherwise.
1.I've been realizing that there were times when i'd finish battling, go to the monster center, and not know if my monsters were healed unless I went into battle. I would suggest there being a health bar and an mp bar added to the monster team page, so that people don't end up repeatedly healing their monsters.
2.I like the fact that you can rebattle the gym trainers, but wouldn't it also be helpful to be able to rebattle the leaders too?
3.After You beat the 19 gyms, could there be like another region or something and each region holds half of the 1800 mons with another 19 gyms on the other side? Or maybe even more Regions With one key ancient at the end that you can only find in that region?
4.Instead Of having the starters have steadfast as their nature, why not have their nature matching to their stats or let the player shoose the nature of their starter?
5.To improve ur growth rate, why not have a rival or two that you fight after every gym battle with a little dialect to motivate you to fight more gyms?
6.If you run into a monster while you're in battle, why not have a run option in battle too?
7.Why not add a new class of mons that you can only get through meeting certain requirements? We could call them ethereals
8.We should add daily events which would have like one event daily for each day of the week like catching x mon with x or higher uvs, a tourney(fixed or untouched) or beating x trainer on x map x amount of times
9.We could implement minigames in the caves around the game that could consist of mining for special items that you maybe couldn't buy otherwise.