Hello all,
this is very important to me :
Why do the Weapons like Sleep or Burning Weapon are only directed to Physical Moves ?
I think this sucks , i made a Thread about my Item Ideas too :
https://forum.monstermmorpg.com/Thread-Some-Item-Ideas
Check it out please !
I think it would be better if there would be an Opposite for the Razor Claw which highers the Special Moves +30 % and lowers the Physical Moves by -2ß %.
I dont like how it is at the moment.
Please CeFurkan , change the weapons or make Weapons for Special Moves.
Unsure as to what you mean. Why would it be special and not physical? most weapons in the traditional sense physically hit the other person.
Yeah but i hate it like it is now. It would be silly to equip a Weapon on a Spatker. And Physical Mons are kinda better cause they all got much more Item options. Thats what i hate at the moment.
So what th real problem is is we need more sp att boosting items not necessarily more "weapons"
Yeah. Or we just change the Weapons like Burning , Sleeping Weapons etc. to both physical and special Moves.
And we invent a Claw that highers 30 % Special moves power and lowers 20 % physical moves power.
Why those percentages in particular?
No, why would the new item need to make those percentages? Why is that the optimal percentage alteration for stats?
I agree this idea
We should make items for spattack monsters

Thank you HeaT ! And Orbo , because we have opposite items of that for physical moves , but not for special moves.
My item would fix this problem...but apparently it's overpowered -_-
You're right! Items like
Sleep or
Burning Weapon are limited to physical moves, which can be restrictive. A more balanced system could include items that boost
special moves while lowering physical ones, similar to your suggestion.
In a
home shooting simulator, this could be like a
"Scope Enhancer" that improves precision shots (special moves) but weakens basic firepower (physical moves). This would add strategic depth and variety, just like in your idea for the game.
What do you think about this approach?
Common non-gun weapons: bat, machete, knife, axe, crowbar, hammer, and shovel—great for silent or close combat.