2013-06-04, 02:28 PM
I believe it is a well known issues that this game's economy is fairly broken. Gold is very abundant and easily obtained, but there are very few viable ways to spend gold.
I have seen suggestions of new held items, but, frankly, many people feel those previous suggestions are much too overpowered... and that they'll lead to a greater disparity between the top ranked (or richest players) and everyone else. I don't believe uber-expensive epic items are the way to go.
I would suggest that, instead, we should have items that are useful but only temporary in effect. Due to their temporary nature & usefulness players will need/want to purchase them over and over again.
Here are examples of items I envision as possibilities (please note these are simply concepts, and the mechanics would need to be perfected):
- An item that heals every member of your team 5HP per step for 1000 steps.
- An item that boosts the effectiveness of the capture boxes by a factor of 1 for an hour.
- An item that boosts EXP by 50% for your entire team for 1000 steps.
- An item that replenishes the MP of your teams moves 1 MP per 10 steps for 1000 steps.
Of course we already have potions and arcanums to replenish HP & MP, but these types of suggested items could be used to supplement those.
Thoughts?
EDIT:
Further item ideas:
-> An item to reverse the transformation of a monster 1 stage (would allow you to teach it moves from earlier transforms, but then you'd have to meet the requirements to transform it again)
(These next ones would have to be more expensive, perhaps 1 million each, and would have to be limited to a very low number of uses per monster.)
-> An item that randomly reassigns a nature to a monster
-> An item that randomly reassigns the UVs of a monster
-> An item that randomly reassigns the abilities of a monster
2nd EDIT:
(Note: these aren't 1 use only like the others, but are interesting suggestions none the less.)
-> A set of items that prevent 1 stat from being decreased. (For ex. Max Accuracy, Max Evasion, etc.)
-> Razor Claw counterpart for Sp.Att (This has probably been suggested before.)
I have seen suggestions of new held items, but, frankly, many people feel those previous suggestions are much too overpowered... and that they'll lead to a greater disparity between the top ranked (or richest players) and everyone else. I don't believe uber-expensive epic items are the way to go.
I would suggest that, instead, we should have items that are useful but only temporary in effect. Due to their temporary nature & usefulness players will need/want to purchase them over and over again.
Here are examples of items I envision as possibilities (please note these are simply concepts, and the mechanics would need to be perfected):
- An item that heals every member of your team 5HP per step for 1000 steps.
- An item that boosts the effectiveness of the capture boxes by a factor of 1 for an hour.
- An item that boosts EXP by 50% for your entire team for 1000 steps.
- An item that replenishes the MP of your teams moves 1 MP per 10 steps for 1000 steps.
Of course we already have potions and arcanums to replenish HP & MP, but these types of suggested items could be used to supplement those.
Thoughts?
EDIT:
Further item ideas:
-> An item to reverse the transformation of a monster 1 stage (would allow you to teach it moves from earlier transforms, but then you'd have to meet the requirements to transform it again)
(These next ones would have to be more expensive, perhaps 1 million each, and would have to be limited to a very low number of uses per monster.)
-> An item that randomly reassigns a nature to a monster
-> An item that randomly reassigns the UVs of a monster
-> An item that randomly reassigns the abilities of a monster
2nd EDIT:
(Note: these aren't 1 use only like the others, but are interesting suggestions none the less.)
-> A set of items that prevent 1 stat from being decreased. (For ex. Max Accuracy, Max Evasion, etc.)
-> Razor Claw counterpart for Sp.Att (This has probably been suggested before.)