2013-02-26, 02:25 AM
Hello everyone, I've had quite a few ideas that I'd like to present to the community, so I will be dividing these into separate categories to keep the ideas on topic, and so certain ideas aren't lost somewhere in the thread 
The second category I will be discussing will be improving the current combat system in the game.
That being said, here are some modifications that I would recommend implementing...
1) Different Combat Modes (e.g., 2v2/predetermined lineups, etc...) - I have become a bit bored of the singular style of play in this game that has become, almost entirely, a simple system of 1v1 where the person with the better ability/nature monster will have a team of sweepers and walls, with no interaction between other monsters on their team until they get pulverized, and replaced by another sweeper/wall.
To spice up the combat a bit, I feel that there should be different styles of combat such as 2v2's, (between 2 players at first, maybe later including a 4 player match with 2 teams) fighting in a predetermined order of bringing out monsters to test players' ability to predict and transition from one monster to the next before knowing what's going to be against them. Obviously there's lots more styles that could be added, these are just a couple ideas that get my idea across.
2) More Uses of Weather Condition - Let's face it, weather is currently absolutely pointless in the combat system where an occasional class 2-3 move will deal double damage when weather is cloudy. Why then, does anyone care if you make the weather cloudless, or even if you use a move to make the weather cloudy when the weather-based move boosts are so under-powered?
I feel that either there should be more types of weathers/skills involving weather or the weather status should be removed altogether.
3) More Universal MT Moves - Back when I was an avid Pokemon player, one thing I loved to do was to test tons of the TM's on various pokemon to see if they could learn them. (in pokemon there were about 100 TM moves that I remember) Here, I will never, ever, ever do that. Why? Because there's something like 3000 different moves that are so repetitive and hard to sort through, that I would never waste my time doing that. (Yes, the monsterdex entry lists all learnable moves, and I love that fact, it should stay like that...)
The point I'm trying to make for this is that there should be more MT moves that can be applied to a larger number of monsters. In pokemon, every pokemon and its mother could learn moves like Protect and Double Team, and I loved being able to test how different monsters managed with the SAME movesets given their stat/ability differences. Currently in this game, the moves are so ridiculously similar (but not *exactly identical*) that there's 5 variations of pretty much every move in the game with a 5-10 power/accuracy difference.
Also, by limiting the number of similar moves in the game, the inventory you have would become far less-crowded and easier to sort through to find what you're looking for.
4) Increase Time In PVP to Switch Monsters When One Faints - Let's face it, 15 seconds to decide which monster to use, wait for page to load, then deciding what attack to use will normally take more than 15 seconds. Let's increase the time to 30+ seconds to make pvp more fair
---------------------------------------------------------------
Again, if anything needs more clarification, I'd be glad to expand on what has been posted.
Signed, your favorite bug,
-Beetall

The second category I will be discussing will be improving the current combat system in the game.
That being said, here are some modifications that I would recommend implementing...
1) Different Combat Modes (e.g., 2v2/predetermined lineups, etc...) - I have become a bit bored of the singular style of play in this game that has become, almost entirely, a simple system of 1v1 where the person with the better ability/nature monster will have a team of sweepers and walls, with no interaction between other monsters on their team until they get pulverized, and replaced by another sweeper/wall.

To spice up the combat a bit, I feel that there should be different styles of combat such as 2v2's, (between 2 players at first, maybe later including a 4 player match with 2 teams) fighting in a predetermined order of bringing out monsters to test players' ability to predict and transition from one monster to the next before knowing what's going to be against them. Obviously there's lots more styles that could be added, these are just a couple ideas that get my idea across.
2) More Uses of Weather Condition - Let's face it, weather is currently absolutely pointless in the combat system where an occasional class 2-3 move will deal double damage when weather is cloudy. Why then, does anyone care if you make the weather cloudless, or even if you use a move to make the weather cloudy when the weather-based move boosts are so under-powered?
I feel that either there should be more types of weathers/skills involving weather or the weather status should be removed altogether.
3) More Universal MT Moves - Back when I was an avid Pokemon player, one thing I loved to do was to test tons of the TM's on various pokemon to see if they could learn them. (in pokemon there were about 100 TM moves that I remember) Here, I will never, ever, ever do that. Why? Because there's something like 3000 different moves that are so repetitive and hard to sort through, that I would never waste my time doing that. (Yes, the monsterdex entry lists all learnable moves, and I love that fact, it should stay like that...)
The point I'm trying to make for this is that there should be more MT moves that can be applied to a larger number of monsters. In pokemon, every pokemon and its mother could learn moves like Protect and Double Team, and I loved being able to test how different monsters managed with the SAME movesets given their stat/ability differences. Currently in this game, the moves are so ridiculously similar (but not *exactly identical*) that there's 5 variations of pretty much every move in the game with a 5-10 power/accuracy difference.
Also, by limiting the number of similar moves in the game, the inventory you have would become far less-crowded and easier to sort through to find what you're looking for.
4) Increase Time In PVP to Switch Monsters When One Faints - Let's face it, 15 seconds to decide which monster to use, wait for page to load, then deciding what attack to use will normally take more than 15 seconds. Let's increase the time to 30+ seconds to make pvp more fair

---------------------------------------------------------------
Again, if anything needs more clarification, I'd be glad to expand on what has been posted.
Signed, your favorite bug,
-Beetall