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Full Version: The running probability of Monsters is now 93,33%
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We continue to take anti cheating measures.

From now on the chance of running away from wild monsters is not 100% anymore if you have higher speed. It is now 93,33% (14/15).

This applies zeniths, legendaries and ancients too. So they are not anymore 100% runable which is benefit Cool

update :
This rule applies only maps which contains a zenith or legendary or ancient monster
this is great for the Legendary hunting, thanks Big Grin
So,
My Monster Speed: 9001
Wild Monster Speed: 1

I will still have a 6.67% chance of failing to run?
Sounds good actually lol
(2012-08-06, 11:28 AM)Rock127 Wrote: [ -> ]So,
My Monster Speed: 9001
Wild Monster Speed: 1

I will still have a 6.67% chance of failing to run?
Sounds good actually lol
correct Smile it is totally random. 1/15 chance to fail
Wait, what if the wild monster's base speed is higher than yours? Is it still 100% or 93.33%?
it will work like before i guess, just that now theres the additional 1/15 chance to fail if originally u can run away 100%
if my monster have lower speed than the zenith, legend, and ancient.
how much its probability to running away?
(2012-08-06, 11:39 AM)RandyTenderan Wrote: [ -> ]if my monster have lower speed than the zenith, legend, and ancient.
how much its probability to running away?
This.
(2012-08-06, 11:33 AM)Rock127 Wrote: [ -> ]Wait, what if the wild monster's base speed is higher than yours? Is it still 100% or 93.33%?
And this.
(2012-08-06, 11:39 AM)RandyTenderan Wrote: [ -> ]if my monster have lower speed than the zenith, legend, and ancient.
how much its probability to running away?
93.33

because zeniths, legendaries and ancients are 100% to escape. actually they were 100% now 5.7 chance to fail so 93.33 chance to escape
So... no matter what the speed, the escape rate is always 93.33?
(2012-08-06, 11:58 AM)Ramza_X Wrote: [ -> ]So... no matter what the speed, the escape rate is always 93.33?
Yes , I think that's it
(2012-08-06, 11:58 AM)Ramza_X Wrote: [ -> ]So... no matter what the speed, the escape rate is always 93.33?
yes
I dont know if I'm a fan of this.. Sigh, its how the game should be played so its good it
changed. But it doesnt mean i have to like it.
update :
This rule applies only maps which contains a zenith or legendary or ancient monster
Oh...explains why....
"Okee doke, thanks for letting me know"
CeFurkan, I'm TP training in Bamboo Coast, but the 93.33% escape is still happening here, and this map has no zenith, legendary, ancient..
nice job cefurkan Smile
thanks cefurkan
(2012-08-06, 01:28 PM)juytr Wrote: [ -> ]CeFurkan, I'm TP training in Bamboo Coast, but the 93.33% escape is still happening here, and this map has no zenith, legendary, ancient..
i just did double check and re update

if still happens then your monsters speed must be not enough
this is gonna make tp training harder...
(2012-08-06, 02:28 PM)zacherymatthews Wrote: [ -> ]this is gonna make tp training harder...
in new system it wont be a problem since there will be so many maps and monsters :d
:p guess your right^^ *can't wait for new maps and monsters**gonna catch me a jaghoul :3*
lol goodjob cef, sometimes this can come in handy
Entering useless battles and such Sad
It'll help give legends and zeniths some value again. When you can't just -run- until you find what you want. I like it. I mean, I loathe it as a collector who abuses the run button, but it'll help the game. x'D
lol :p,it henrie redraws it,its worth it^^
hehe like the idea anyway lol
Wait, how is it a cheat? You said there's a 100% chance of running away from legends/zeniths/ancients? How will it be a cheat, for there is no more chance of failing to escape?
(2012-08-07, 11:53 AM)Rock127 Wrote: [ -> ]Wait, how is it a cheat? You said there's a 100% chance of running away from legends/zeniths/ancients? How will it be a cheat, for there is no more chance of failing to escape?
what you are saying is non related. i mean in terms of cheating Smile i can not explain details but now it is almost impossible to cheat at our game.
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