2012-07-28, 03:29 AM
The most asked question in game probably be, is this monster good?
I'd like to use my first thread sharing experience of which monsters, especially Emissary class ones are worthy of training.
why Emissay class? since every monster that is below Emissary class has too few stats to be powerful. The catching rate of Emissary monster is around 5%, easy to catch enough number and filter for the best ones. On the other hand, Zenith/Legendary mons usually require great patience and great luck to find one with both good nature and UVs. In short, a good Emissary with proper training and nice move set will be 100 times better than a random Zenith or Legends.
Ok, I will keep the format brief, writing a list starting with name, then my grading scale from 1-5, then ideal nature, finally the reason why its powerful and a few remarks.
Terrarth 4 tremb/verve/wall natures total stats 597, powerful moves, so it can be a decent atker, also, Tricky Fun, Dust Throw,Camouflage it can be a wall monster.
Colecoil 4.5 quantum good type, 595 total stats, Black Mist, Electricity Charge, Aqua Sonic
Dragur 4.5 tremb/mirage Drake Dance, good stats. Every monster with Drake Dance is powerful.
Dracloud 5 tremb/mirage Drake Dance, bonus damage, 108 speed, decent moves. A must own Emissary.
Dragrove 4 tremb/mirage Drake Dance, grass type moves(u will need a grass move in team), but too much weakness.
Corpoton 4.5 verve good type, Steel Slash, Metal Armor, Slow Tough/Physical Master
Horiver 5 hallu/wail best water type imo. SpAttack Master/Water Expert/Ice Expert, work out, Tsunami. U will find most used PvP mons r almost all with either water or ice weakness
Martiawl 4.5 many nature predict, and almost all the boost move(work out, muscle tense, knife dance, clear mind, relax mind) , so it can be very flexible
Emperno 4 tremb/hallu Radiation, work out, but too many weakness
Kingnite 4.5 tremb powerful move Fire Rain, Stat Master
Boarowisp 4.5 tremb/mirage Accelerator, Fire Rain, good type.
Rockoal 4 verve/ tremb Effect Expert/Shield Master, pwoerful moves
Faunature 4 tremb knife dance, great abilities: Evasion Expert/Shield Master/Natural Heal
Simoly 4.5 hallu/quantum strange dance, Aura Orb(most powerful 1000 accuracy move),Legendary Power, wide range of move choice
Halowing 4.5 many Psychic Master/Speed Gainer, lots of boost move
Vladepes 4 tremb/verve Attack Master/Attack Gainer, Knife Dance
Axotogol 5 discreet/debonair Expert Regenerator/ Attack Decreaser, strange dance, black mist, good type. Perfect wall monster.
Spirelic the only monster with Expert Leader and fly, must have one.
This can't be a complete list of good Emissary, and I would be more than happy to hear ur advice and suggestions
Share with us ur list of best, make this post more complete and correct.
Thanks MaliciousMaster for providing:
Hydevil 4.5 momentum/ verve/ trembling predict, rare type, great damage dealing moves(Clinch, Mega Gang ), Physical Expert
Thanks staff vidyasagar for providing:
Torchomp 4 hallu/wail black mist(tho not fit for hallu), scheme, good damage moves. I just find fire types r little too many, and this won't be my first choice, so I give it a 4.
Thanks Tayjo for providing:
Shacaria 4.5 discreet/debonair good type, Accuracy Decreaser/water Immunity, predict, Ghost Flare, prevent, toxic bite. A perfect wall mon. I will train one.
Thanks Quanto_Konami for submitting:
I'd like to use my first thread sharing experience of which monsters, especially Emissary class ones are worthy of training.
why Emissay class? since every monster that is below Emissary class has too few stats to be powerful. The catching rate of Emissary monster is around 5%, easy to catch enough number and filter for the best ones. On the other hand, Zenith/Legendary mons usually require great patience and great luck to find one with both good nature and UVs. In short, a good Emissary with proper training and nice move set will be 100 times better than a random Zenith or Legends.
Ok, I will keep the format brief, writing a list starting with name, then my grading scale from 1-5, then ideal nature, finally the reason why its powerful and a few remarks.
Terrarth 4 tremb/verve/wall natures total stats 597, powerful moves, so it can be a decent atker, also, Tricky Fun, Dust Throw,Camouflage it can be a wall monster.
Colecoil 4.5 quantum good type, 595 total stats, Black Mist, Electricity Charge, Aqua Sonic
Dragur 4.5 tremb/mirage Drake Dance, good stats. Every monster with Drake Dance is powerful.
Dracloud 5 tremb/mirage Drake Dance, bonus damage, 108 speed, decent moves. A must own Emissary.
Dragrove 4 tremb/mirage Drake Dance, grass type moves(u will need a grass move in team), but too much weakness.
Corpoton 4.5 verve good type, Steel Slash, Metal Armor, Slow Tough/Physical Master
Horiver 5 hallu/wail best water type imo. SpAttack Master/Water Expert/Ice Expert, work out, Tsunami. U will find most used PvP mons r almost all with either water or ice weakness
Martiawl 4.5 many nature predict, and almost all the boost move(work out, muscle tense, knife dance, clear mind, relax mind) , so it can be very flexible
Emperno 4 tremb/hallu Radiation, work out, but too many weakness
Kingnite 4.5 tremb powerful move Fire Rain, Stat Master
Boarowisp 4.5 tremb/mirage Accelerator, Fire Rain, good type.
Rockoal 4 verve/ tremb Effect Expert/Shield Master, pwoerful moves
Faunature 4 tremb knife dance, great abilities: Evasion Expert/Shield Master/Natural Heal
Simoly 4.5 hallu/quantum strange dance, Aura Orb(most powerful 1000 accuracy move),Legendary Power, wide range of move choice
Halowing 4.5 many Psychic Master/Speed Gainer, lots of boost move
Vladepes 4 tremb/verve Attack Master/Attack Gainer, Knife Dance
Axotogol 5 discreet/debonair Expert Regenerator/ Attack Decreaser, strange dance, black mist, good type. Perfect wall monster.
Spirelic the only monster with Expert Leader and fly, must have one.
This can't be a complete list of good Emissary, and I would be more than happy to hear ur advice and suggestions

Thanks MaliciousMaster for providing:
Hydevil 4.5 momentum/ verve/ trembling predict, rare type, great damage dealing moves(Clinch, Mega Gang ), Physical Expert
Thanks staff vidyasagar for providing:
Torchomp 4 hallu/wail black mist(tho not fit for hallu), scheme, good damage moves. I just find fire types r little too many, and this won't be my first choice, so I give it a 4.
Thanks Tayjo for providing:
Shacaria 4.5 discreet/debonair good type, Accuracy Decreaser/water Immunity, predict, Ghost Flare, prevent, toxic bite. A perfect wall mon. I will train one.
Titanine 4.5 verve/discreet/debonair consider it a small Futairik, just build like Futairik. Chomp is the only thing its better than Futairik. I don't think it can be a good wall, so verve, steel slash
Thanks Quanto_Konami for submitting:
Ahuizoth 4.5 quantum/wall Good type,Black mist,scheme,trick fun, Decent move pool, Accuracy master.
And As for the best nature,
If u only satisfy with middle level pvp, the guide works fine; but if u compete with best trainers, I think hallu/tremb only fit for monsters with 130+ speed. u might face 6 hallu legends, so your Emissary is very likely always attack second, no matter what nature u choose. In that sense, speed +6 or -6 make no difference, so verve/mirage/quantum might be the best nature for many monsters in my list.