2012-03-20, 10:37 AM
1) It may be nicer to check if you can move somewhere before doing the movement animation, rather than after. That way you don't walk through a wall, and get magically pulled back. Looks a little awkward.
2) Checking if you have Nets, Monster Player, etc, and not displaying them if you don't, I think, would be an improvement. This way there aren't buttons sitting there not doing anything.
Edit: Same thing with Fly/Ram/Stone Smash
3) Load the map to 9 squares larger than you can normally see, and move the map with your character before reloading the map. Of course, clip the map at the regular size, so it merely looks like the map is scrolling. With this, you won't have to see the map jump every time you move.
Of course, I haven't the foggiest idea what the code looks like, so I don't know if these things are even able to be implemented without a large rewrite, but I think these simple upgrades would do a lot to not deter people from playing, given the slightly clunky way that the movement is shown. *runonsentence*
2) Checking if you have Nets, Monster Player, etc, and not displaying them if you don't, I think, would be an improvement. This way there aren't buttons sitting there not doing anything.
Edit: Same thing with Fly/Ram/Stone Smash
3) Load the map to 9 squares larger than you can normally see, and move the map with your character before reloading the map. Of course, clip the map at the regular size, so it merely looks like the map is scrolling. With this, you won't have to see the map jump every time you move.
Of course, I haven't the foggiest idea what the code looks like, so I don't know if these things are even able to be implemented without a large rewrite, but I think these simple upgrades would do a lot to not deter people from playing, given the slightly clunky way that the movement is shown. *runonsentence*