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MONSTER OF THE WEEK

What will this consist of? Well hopefully this will be a way to accumulate

strategies for monsters in the game to help you, the player, become a

better pvper. So post strategies you think the designated monster would

be good for.


Please include:

1) nature

2) TPs spread

3) item held

4) moveset

5) Description of strategy

Note: Please include everything, especially the strategy of the moveset

Presenting:
[Image: 658Alaclipse.png]

Alaclipse: Dark/Light
Alaclipse would be best as a physical wall monster, with drake dance and heal combined. Plus its only weakness if from fighting move.

Nature: Endurable

TP: 300 each on defense and spdefense and 199 on attack

Item Held: Evasion Armor or Light/Dark Orb

Moveset: 1. Heal 2. Drake Dance 3. Sky Slash (for accuracy) 4. Dragon Strike/Earth Shaker (would also consider double time for evasion)

Nature: Potential
TP's: 400 speed, 200 attack , 199 Sp Attack / 400 attack / 400 sp attack, 200 Speed, 199(on whatever attack wasn't 400)
Moveset: Drake Dance, Sky Slash, Relaxing Mind, Legendary Power
HeldItem: Razor Claw / Sp Attack Armor / Speed Armor

Strategy: Even with alaclipse being slower, doesn't mean he can't still be faster than other alaclipse's or other monsters, so why not cover all the bases? Sky Slash to deal with Sp Defence walls, Drake Dance to help Sky Slash's powe, relaxing mind to boost Sp Attack and finally Legendary Power for priority
Lolz..... i was thinking of something realy different :

Nature : hallucination
TP spread : 400 sp.atk. 399 speed
Held item : Sp.atk. Armor
Moveset : Total eclipse / Legendary power / double time / electrode spark

Strategy : because the alaclipse is hallu his speed and sp.atk. are realy high. This will mean that he shall hit first with realy great power almost every time.
''why i have choosed this moveset'' : total eclipse is a move with enormous power, and when an hallu alaclipse use this move than it is the strongest move in the game. so in short : very useful to take out walls with 1 move. Legendary power is useful when you want to be extremly sure that your alaclipse has the first attack, because legendary power is an 1 priority move. ( hallu has 6 points in speed but this move is always useful when you must defeat another hallu or trembling monster like hallu roivile ). Double time is always useful for raising your evaision. And than the last move : electrode spark, this move has 1000 acc so this move will never miss..... usefull when you must beat a kingnite with predict or a wall monster that has already used double time 3 times.
Nature : Wail / Mystic

TP's: 400 Sp Attack , 399 Defence (some possibly on health for wail)


Moveset: Relaxing Mind / Light Blast, Electrode Spark, Legendary Power, Total Eclipse

Held Item : Dark Orb / Light Orb / Defence Armor

Strategy: Defence !! Defence!! let alaclipse use his strong defence and live through most physical sweepers, use electrode spark for accuracy, legendary power for priority, Relaxing Mind to power up, Light Blast to mess with people's sp defence and make them easier to beat. Total Eclipse for those tougher monsters
i can post more then 1 strategy at once right?
Dat Sticky
yep, there is no limit on potential strategies.
Aye we need a new one of these pck whenever you get here.
yeah its quite long now without a monster for the week lol
Will this start happening again once the new monsters come out?
mayhaps.
The real-world examples used in this article add depth to the content, helping readers relate to the information and see its practical implications.
I appreciate how the author has presented complex information in a clear and accessible manner, making it easy for readers to grasp the key concepts.