2011-12-31, 10:52 PM
I would like to propose the idea of Trainer Bonus Stats and Levels.....
How this would work is that when you first start the game and you choose your trainer, each trainer would have a particular stat bonus behind it. For example:
Trainer 1: Fire Bonus
Trainer 2: Water Bonus
Trainer 3: Electric Bonus
Trainer 4: Grass Bonus
Trainer 5: Gold Bonus
Trainer 6: Exp Bonus
Trainer 7: Exp/Gold Bonus
These bonuses would start out at very low base and increase as you level your trainer. For instance:
Trainer 1 Fire Bonus at Level 1: 0.1%
Trainer 1 Fire Bonus at Level 10: 1%
It would go up by .1% for every level, with at level 100 it would be a Fire Attack Bonus of 10%
Or
Trainer 5 Gold Bonus at Level 1: 1%
Trainer 5 Gold Bonus at level 10: 10%
It would go up by 1% for every level, with at level 100 it would be a Gold Bonus of 100%
The Trainer 7 Gold/Exp Bonus would start out at .5% for each, and end up at level 100 being 50% for each.
The trainer levels would be much more difficult than monster levels, let's say at minimum 20x more difficult than an ancient.
So let's go ahead and assume the Ancients will be a Very Slow level speed at 9.7m exp, it would take you a whopping 194m exp to get you trainer to level 100. At least.
How this would work is that when you first start the game and you choose your trainer, each trainer would have a particular stat bonus behind it. For example:
Trainer 1: Fire Bonus
Trainer 2: Water Bonus
Trainer 3: Electric Bonus
Trainer 4: Grass Bonus
Trainer 5: Gold Bonus
Trainer 6: Exp Bonus
Trainer 7: Exp/Gold Bonus
These bonuses would start out at very low base and increase as you level your trainer. For instance:
Trainer 1 Fire Bonus at Level 1: 0.1%
Trainer 1 Fire Bonus at Level 10: 1%
It would go up by .1% for every level, with at level 100 it would be a Fire Attack Bonus of 10%
Or
Trainer 5 Gold Bonus at Level 1: 1%
Trainer 5 Gold Bonus at level 10: 10%
It would go up by 1% for every level, with at level 100 it would be a Gold Bonus of 100%
The Trainer 7 Gold/Exp Bonus would start out at .5% for each, and end up at level 100 being 50% for each.
The trainer levels would be much more difficult than monster levels, let's say at minimum 20x more difficult than an ancient.
So let's go ahead and assume the Ancients will be a Very Slow level speed at 9.7m exp, it would take you a whopping 194m exp to get you trainer to level 100. At least.