2011-12-28, 11:12 AM
If ever we can have more, we should stock up on more Abilities like what we did in the moves (remember that thread?) and if possible some of them might get coded.
Marksman-This ability increases accuracy by 10%
Rock Solid-This ability makes The Monster immune to 1-hit KO moves.
Lone Wolf - When a monster is last in the party, Attack and Defence is increased by 15%
Kindled Spirit-When monster’s HP is below half all stats are increased by 20%
Brawler’s Spirit-Enemy is unable to switch Monster unless enemy’s Monster has fainted.
Bad Breath-All voice-related moves (Shriek, Horrifying Cry, etc.) has 15% chance of poisoning the target
Mystic Powers- Dark-type and Ghost-type moves will be 0x damage to Psychic-type
Fresh Blood - Monsters with this ability heal ¼ HP per turn while having Bleeding status
Joyful Spirit- This ability makes monsters gain 2x more happiness at level up
Reversed Throttle-This ability makes slow monsters move first
Golden Palm-Gained Gold at the end of each battle is multiplied by 50%
Genius-This ability makes the enemy monster’s accuracy 100% when confused
Second Wind- When the monster’s HP is below ¼ the Monster’s speed is multiplied 2x
Spiritual Healer- Healing and Draining moves heal monster’s HP 2x higher
Fist of Justice-Punching Moves are 1.5x stronger and accuracy is multiplied by 5%
Bloodthirsty- When enemy monster is under bleeding status, the Monster will heal 50 HP per turn