i say if it was to have a key or whatever it should be lets say 25m for one so therefore almost no one will be able to get one therefore more of a challenge and people can sell them for tons of gold and once ancient is caught key cannot be used again
There is more than 1 ancient.
How about 1 key per ancient.
Also, a legendary drops the key with a 1/10,000 drop rate since ancients are to be 1/10,000
(2011-11-28, 11:05 PM)Pein Wrote: [ -> ]i say if it was to have a key or whatever it should be lets say 25m for one so therefore almost no one will be able to get one therefore more of a challenge and people can sell them for tons of gold and once ancient is caught key cannot be used again
no selling keys.you have to get them yourself>.>
hmm that may work and yea 1 key per ancient but i think it might be easier to get a drop item and furkan said that drop item isnt to important so if this is added before the price for a key should be 25m
i was talking about how rare a ancient would be so you could sell for tons of gold orb

he never said it was so important he said he would DEFINATELY add it
he said he would definitely add it but not a prior thing at the moment
true oh and yeah i will have a wall '-' heck about half my team will be nothing but walls.
im gonna make the ultimate wall team sp attack attack and mix attack teams ever
(2011-11-28, 10:30 PM)Deidara Wrote: [ -> ]I actually want at least 2 ancients for 1 region. The first region is quite congested, so to speak. Too many zeniths and legends 
i was bout to say are we gonna have all the ancients in one spot but never mind and we will need other monsters on this sland also so there will have to be a couple of monster with high catch rates so the ancients can have low catch rates
Hmmmm , How about Caves that is not on the maps? Such as you have to find the cave yourself it doesn't show on the games map just placed in the region and you have to find it yourself. I can think of more x-x , Just woke up so i amz a little sturdy with ideas atm.