Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
What makes a good PvP monster?
I used a lot of links from the wiki throughout this guide so here is the Wiki link. My way of saying thank you.

I also want to thank everyone who has answered questions for me and bounced idea's back and forth to make this guide happen. Thank you everyone and I hope everyone enjoys. If you have any questions or suggestions, please post them below and I will try and update the guide to give even more information.

Question: What makes a good pvp monster?

Alright, all information here will not be correct. I catch and level a whole lot more than I PvP. That said there are things you need to understand.

Choosing your monster:

When choosing a monster for PvP there are a few things you may wish to look at. Some things will include move sets, type strengths and weaknesses and, abilities.

First thing is first, you should decide on class. Regular and Superior should be avoided leveling for PvP since their base stats are low. Emissary, Zenith and Legendary are commonly used in PvP. Emissary class monsters are easier to find and you can usually find quite a bit in a small window of time. They are usually used less than Zenith and Legendary. Zenith and Legendary can take quite awhile to find a good one to train for PvP and are the most common PvP monsters.

Monster Dex link:

Strengths and Weaknesses in PvP can change everything. If your monster has a lot of type weakness, it will be getting hurt more than another monster. Is this something you prepared for? If you have, you know what you are getting into. If you haven't you might get upset that your hard trained monster isn't performing very well.

Abilities can be a nice help to a monster. There are a lot of different ones out there from healing, defense, and attacking. These don't always factor into the build of a monster. Even so they are worth a mention, if you can take advantage of a monsters abilities, it adds to the overall product.

Abilities Link:

Monsters have two class of attacks. Physical and Special attack. You will want to decide what kind of attacker your monster will be. You will also want to look into what Status moves the monster may or may not have. It helps to figure these out before hand so you know how you are building your monster. Some moves can only be learned on first or second evolution of a three evolution monster. Once evolved, in some cases, you will no longer have access to those moves. Take time to plan, its worth it.

Moves Link:

Natures are basically positive and negitive attributes to your stats. After you found the monster you want, and you know how you will build it, you will want a nature that embraces these choices. There are 100 natures in the game. Some natures are really good, some are medicore and some to me personally are silly. Take your time and figure out what nature will best for you and your monster. It is also a good idea to figure out two or three that could possible work since you never know how long it will take to find the nature you want.

Some examples of popular natures.

Physical: Trembling, Verve, Mirage, Momentum
Special: Hallucination, Quantum, Mystic, Wail
Defensive: Blockhead, Deboniar, Discreet, Endurable, Wise
Mixed attackers: Concussion, Berserk, Potential

Natures link:

There are more that will work, just depends on what you are looking for.

Ok, next is when you find the nature you want and caught it, now what? You need to look at the UV's. UV's range is 0-50, zero bottom and 50 being max. One UV equals one stat in that stat. Example, 1 attack UV will add 1 to your attack stat so 50 attack UV would add 50 to you attack stat. Rule of thumb I use for myself, 25 is the middle so I like my uv's to be at least 25. Some natures you need to dial in more on a particular UV.

Sweet, we now have a monster that we will train. We are satisfied in our catch and we are investing time into training it. The last thing you will want to do is TP train your monster. You will want to enhance the positive attributes provided by your nature. Maximum amount of TP is 800. (there is a bug that maxes you at 798-799, don't worry its not a big deal.) You can have a maximum of 400 TP in one stat. Four TP equals one stat in that stat. Example 4 attack tp will add 1 to your attack stat, 400 attack tp will add 100 to attack stat.

TP and UV information link:


Move list:

What is a wall for?

Knost: To counter glass cannons, to infect a team with burn/poison/bleed and to stop a sweeper.
Guider: Point of a wall : to help save your butt in pvp lol and to stall your way to victory.

How do you choose a good wall?

As you are looking through the monster dex, you will notice a chart for sensitivity ratio. These numbers are telling you what will hurt it a lot and what it will resist some. An important factor to consider when trying to minimize the amount of damage you are taking.

You also want to take base stats into account. Hit points are very important to a wall since you are trying to survive as long as possible to wear your enemy down. You will also want to look at the base defense and special defense stats since these are what you are boosting through the nature.

After you find a monster with a good sensitivity ratio across the board, you should look more closely at its move sets. For a wall I am looking for a number of different things. I look for a healing move of some type, if its taking a while to kill me and I heal, it will frustrate my enemy. Do I have moves that can cause a bleed, burn, or poison effect to help deal damage? Do I have some kind of buff that will help boost my attack or special attack stages? If I can raise this value then I can kill my enemy more quickly.

Some example abilities that are helpful to a wall:

Critical Immunity
Natural Heal, Regenerator, Expert Regenerator
Shield abilities are also very good.
defensive can also add discreet
and also give natures for mix attackers
[Image: ZekromSig.png]

Credits to SparrowHawk
Was just more as an example for popular natures, not all of them.
still people would want to know mix attackers
[Image: ZekromSig.png]

Credits to SparrowHawk
any suggestions for mixed natures? I do not know them very well.
I never use mixed attackers except maybe on evasion monsters. In my opinion they are to vulnerable to beefed up single attackers. Maybe add an explanation of the 3 main strategies: hallucination/Trembling, evasion, and wall.
[Image: image]
Wow, this helped a lot Smile
snoozn go into more detail on how you should choose a good wall
[Image: ZekromSig.png]

Credits to SparrowHawk
thanks for the thread,, snoozn
Updated links and added more information.

Links updated to the Wiki List. I think the links in the Wiki are better than links we have previously used.

Added a couple lines to TP/UV's.
Added a paragraph on which Class to choose.

Still looking for suggestions on what to add next. Please feel free to post any idea's.

Planned updates.

Natues -
A better breakdown on natures.
A more in depth look at how to choose a nature.

We have information on Walls. Thinking about adding, What is a Sweeper? ( I will need help. )
Great stuff here Snoozn.

Thanks for the resource.
"If you don't like your destiny, don't accept it. Instead, have the courage to change it the way you want it to be"
add some useful status moves a good wall should have
also slow tough is a good ability for walls
[Image: ZekromSig.png]

Credits to SparrowHawk

Forum Jump:

Users browsing this thread: 1 Guest(s)

Users browsed this thread: