Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
#1
Monster MMORPG Version 7.4.8

=== This update has been prepared between 23 October 2022  - 1 August 2026 ===

[Image: xdgad8ehPSQQGeIPVH2yb.png]


[Image: xdgad8ehPSQQGeIPVH2yb.png]

1.0) The behaviour of automatic battle enabling in Live PvP battles has been improved

1.1) If enemy player misses to execute a move in the given time period cumulatively total 5 times, the enemy player's automatic battling will be enabled

1.2) Once the automatic battling of the enemy player is enabled, you won't wait enemy any second and whenever you attack, the enemy player's attack will be executed by the computer

1.3) The enemy player can gain the battle control with turning off auto battling

1.4) However if the cumulatively missed attack count of the enemy player reaches 10, then the enemy player will not be able to turn off auto battling and your battle will continue smoothly

2.0) Losts of security improvements and fixes

3.0) Live PvP alert system improved especially sound playing - it should play sound in many more cases more accurately

4.0) Manage Monsters page — 9 new operations that work on many Monsters at once

4.1) Bulk Sell at the Bazaar — tick the Monsters you want to sell, type one price, and list them all with a single click. The usual 10% deposit is taken per Monster and refunded when the Monster sells or you cancel the sale.

4.2) Bulk Protection Lock — put the Protection Lock on every ticked Monster at once, so they cannot be sold, traded or transformed by accident.

4.3) Bulk Use Nutrition Items — pick a Nutrition or Degrade item, type how many to use, and apply it to every ticked Monster. The TP limits (400 per stat, 800 total) are still checked per Monster exactly as before.

4.4) Bulk Transform to Next Form — evolve every ticked Monster in one click, either by its normal level and condition requirements or by spending a Transformation Gem. Gems are only consumed when the transformation actually succeeds.

4.5) Bulk Convert Back to Basic Form — send every ticked Monster back to the first form of its chain. If a Gem was spent to reach the current form, that Gem is returned to your bag.

4.6) Bulk Teach MT Moves — choose an MT move and an attack slot, then teach it to every ticked Monster. Monsters that already know the move, or that cannot learn it, are skipped and no MT item is spent on them.

4.7) Bulk Set Abilities — choose 3 abilities and apply them to every ticked Monster that has an Ability Change purchased. Each Monster is checked against its own species ability list, so an ability a particular Monster cannot have is refused for that Monster only.

4.8) Bulk Activate Nature / Ability / UV Change — buy the change activation for every ticked Monster in one click. Gold is deducted per Monster.

4.9) Every bulk operation reports its result Monster by Monster. If one Monster is skipped or refused you can see exactly which one and why, and the rest of the batch still completes.

5.0) New filter on the Manage Monsters page — Filter by Learnable Moves

5.1) Type a move name (with autocomplete) to list only the Monsters whose species is able to learn that move. This is different from the existing "Filter by Known Moves", which only matches the 4 moves a Monster currently has equipped.

6.0) Bazaar improvements

6.1) New location filter when selling Monsters at the Bazaar. You can now narrow the list down to: In Team, At The Market, In Storage, On Trade, Offered, Endless Tower Team, Monsters you only have 1 of, Monsters you have more than 1 of, and Monsters you have more than 10 of.

6.2) The Protection Lock is now enforced when selling a single Monster at the Bazaar. Previously the lock was not checked on this page, so a Protection Locked Monster could still be put up for sale one at a time. Locked Monsters are now refused and no deposit is taken.

7.0) Tournaments — Maximum Allowed Prestige Level

7.1) When creating a Tournament you can now set a maximum allowed Prestige level, so you can host tournaments aimed at newer players.

7.2) The limit is shown on the Tournament listing only when it actually restricts something. Players above the limit are refused at registration with a message showing both the Tournament limit and their own Prestige level.

7.3) Leaving the field at 130 (the maximum Prestige level) means no restriction, and that is the default.

8.0) Fixes

8.1) Changing a Monster's abilities no longer shows a false success message. If the Ability Change activation had not been purchased for that Monster, the game used to print "Success" while leaving the abilities completely untouched. It now clearly tells you the activation was not purchased.

8.2) Nature, Ability and UV change prices are now calculated from the highest class your Monster can reach in its form chain, instead of the class it happens to be right now. Buying the change on an early form and then evolving into a higher class is no longer cheaper. Note that this makes these changes more expensive for Monsters that evolve into a higher class.

8.3) Gold is now deducted safely when buying change activations, so two requests sent at the same moment can no longer both pass the balance check and take your account below zero.

Forum Jump:

Users browsing this thread: CeFurkan, 3 Guest(s)

Users browsed this thread: CeFurkan