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#1
Game Link > https://www.monstermmorpg.com
Game Register Link > https://www.monstermmorpg.com/Register

Previous version update logs > https://forum.monstermmorpg.com/Forum-Version-Records

This update will be a progressive update. So check this thread frequently. The version number will not change for a while

=== 28 August 2019 ===


1: For years waited Tournament system has arrived with full features. Please read more about the system at this official thread > https://forum.monstermmorpg.com/Thread-H...MORPG-Game


2: Your ongoing battle will get deleted only if you do not login the game over 24 hours


3: You were able to set Ability 1 and Ability 2 to same ability at the same time and this is fixed

3.1: No duplicate abilities is allowed


4: Calculate Monster stats page has been improved. Now when you open a user's Monster in stats calculator, you do not need to click to calculate stats button. It will be auto calculated


5: Chat message post cool-down for Level 30 and above accounts reduced to 2 seconds from 5 seconds

5.1: If your account level is below 2, chat message sending cool-down is 180 seconds

5.2: If your account level is equal to 2 and lower than 30, chat message sending cool-down is 5 seconds

5.3: If your account level is equal to or above 30, chat message sending cool-down is 2 seconds


6: Now when you use Repel item via shortcut in game page, it will use the best Repel you have in your bag

6.1: So the Repel item usage order will be as follows : Ultimate Repel > Super Repel > Repel


7: The Monster level of daily Boss battles increased to maximum Monster level allowed in the game (currently level 130)


8: Now you can see daily boss beating rewards in daily boss history

8.1: Previously you were only seeing how much you have earned total

8.2: Now it will be displayed as how much reward gold you have earned from inflicted damage and how much reward gold you have earned from defeating it (if you have defeated)


9: You can see the maximum allowed level anytime from checking any Monster level gain speed table in MonsterDex (currently level 130)


10: Normally, only Monsters that are not catchable in any of the maps were starting in monster events (you can see events from events chat panel)

10.1: However, we have changed that rule

10.2: Now with %5 chance Ancients and with 10% chance Legendaries will also get started as events even if they are catchable in maps


11: Now when you open make a trade offer page, your Monsters will be ordered by its Id, so there won't be random sorting each time when you change page or make an offer


12: When you offer your Monster for trading and your offer got cancelled, your offered Monster place was remaining as "offered" instead of returning to "storage". This bug fixed and all existing remained as "offered" Monsters returned to "storage"


14: When computer determining which move to use, it was using self damaging moves even if the move's executing Monster were going to faint due to recoil damage (currently none of our moves has this effect)

14.1: This behavior is fixed
14.1.1: For example lest say that the move does 50% self damage
14.1.2: So if the computer controlled Monster's HP is lower than 60% (self damage ratio +10), it will pick another move instead


17: Annoying menu buttons vibration glitch when navigating between pages in the main menu is fixed


18: There were a bug that prevented some items not to be searched in manage items page

18.1: It is fixed and now you can filter by all item names


19: Custom given pet names were not correctly displayed when selecting Monster to use items on them in manage items page. This is fixed


20: Now when a Tournament PvP, ELO PvP or Guild War PvP battle against you is started, if you are online and the battle has not ended yet, you will hear an alert sound and your page will be automatically navigated to do PvP battles page

20.1: On PvP battles page you will be able to take control of these PvP battles ongoing against you if you are not automatically entered those battles

20.2: Moreover, if you are not automatically entered ELO PvP, Guild War PvP or Tournament PvP, you will get a private message that notifies you about ongoing PvP battle


21: Automatically entering live PvP battles can be set on or off from control panel > https://www.monstermmorpg.com/Settings.aspx


22: Now when someone mentions you in the chat panel via using @username, you will hear an alert sound

22.1:  This alert can be set to on or off from control panel > https://www.monstermmorpg.com/Settings.aspx


23: Now the Monsters you have captured in wild Monster battles, obtained via EGG hatching or got from reward shop will have first owner registered as you.

23.1: The first recorded owner will never change later

23.2: You can see first owner of Monster any time by checking their details page

23.3: The Monsters you have obtained before Version 5.0.0 will not have first owner and they will display N/A (Not Available) as first owner


24: Number of custom quick setup teams in set your Monsters team page has been increased 28 from 18 > https://www.monstermmorpg.com/ManageMonstersStore.aspx

24.1: I plan to implement custom naming quick set teams


25: Now you can filter Monsters in MonsterDex by combination of multiple moves learning

25.1: Just separate the move names with ; (semicolon)

25.2: A semicolon should be automatically added to the end of the selected move when you select auto name suggestions which appear as you type letters


26: Some filterings in both market and set your Monsters team page were not persisting when you change pages. This bug fixed.

26.1: There can be still filterings which reset as you change pages. Please reply them to this thread


27: If you want to remove your custom given pet name, just type null or enter empty value


28: Allowed maximum number of Monsters you can have is increased to 10,000 from 6,000


29: Now daily boss battles will not be counted as NPC battle. Thus when you lose or win daily boss battle, your battle lose or win count will not change


30: Now computer will not choose self damage moves if that move is going to kill the move executing Monster

30.1: The move executing Monster must have extra at least 10% HP to choose self damaging move

30.2: For example if Monster has 55% HP and the move is doing 50% HP self damage, it will not be picked by the computer unless no other moves are available

30.3: However, if the move has 45% HP self damage, it can be chosen by the computer when the Monster has 55% HP left


31: Now in order to do an ELO match, you have to complete your awaiting revenge matches

31.1: You can either do revenge PvP matches or discard them

31.2: But if any revenge match is awaiting, you are not allowed anymore to do an ELO match

31.3: This new rule is added to prevent ELO revenge system abuse


32: Filter by letter in manage team page was not working correctly and it is fixed


33: Now on manage reward Monsters page, the current abilities of the Monsters will be displayed as well > https://www.monstermmorpg.com/ManageRewardMonsters.aspx

33.1: So it will be easier to change abilities for ability change unlocked Monsters


34: IP based country location system updated. If you see incorrect country on your profile please reply and let me know


35: An additional filter added to the MonsterDex Event page > https://www.monstermmorpg.com/MonsterDexEvent.aspx

35.1: Now you can display only collected or not collected yet Monsters


36: Weekly event process system improved

36.1: Now equal score obtained players will get sorted by their top trainers rank

36.2: The better top trainers rank (lower is better) having player will get better rank

36:3 So lets say Player 1 collected 10 weekly event score and his top trainers rank is 19, meanwhile the Player 2 has collected also 10 weekly event score but his top trainers rank is 17. So the Player 2 will have better weekly event rank than Player 1


37: New label added to the sell Monsters at bazaar page

37.1: Now you can see how many of that particular Monsters you are selling

37.2: Also now you can sort Monsters by name in buy and sell Monsters at bazaar pages


38: Now after doing a daily boss battle, you will be automatically redirected to daily boss page


39: Now you can de-transform to most basic form account bound Monsters too

39.1: However, you will not get transformation gem items back such as Ultimate Gem if you de-transform Giga Monster


40: New filtering added to the manage Monsters page

40.1: Now you can filter Monsters by either you are the first owner of the Monster or not


41: In Monster Events chat channel, now Ancient class Monster events have orange color, Starter and Legendary class Monster events have red color


42: Tool-tip (they appear when you move over them) explanation of chat channels improvement


43: Top menu's shortcut items are updated. Now you can easily access all of our social networks


44: All existing trade offers are reset. Please make trade offers again


45: PvP Battles Board is improved > https://www.monstermmorpg.com/PVPBoard.aspx

45.1: Now it will display each battle type as following

45.1.1: Guild War Battle
45.1.2: Winner ELO Score (ELO Battle)
45.1.3: Tournament Battle
45.1.4: Live PvP (Free Battle)
45.1.5: Computer Controlled (Free Battle)

45.2: If a PvP battle get deleted automatically by the system such as unfinished Tournament battles in the maximum allowed time, or when player is offline more than 24 hours, they will not be posted on the PvP battles board


46: There was a bug which was causing some guild member counts to be not exactly same as their total number of members. This bug is fixed

46.1: Moreover due to this bug, you were allowed to apply other guilds meanwhile you are already in a guild. Now you have to leave your existing guild to apply other guilds

46.2: All pending guild applications are deleted. You have to re-apply again if you want to


47: Now you can change sorting order of your members in your guild page. Default is List by Guild Quest Damage Amount

47.1: List by Guild War Participating Order
47.2: List by Guild Quest Damage Amount


48: Now the forum supports HTTPS as well

48.1: All links in the game that redirects to forum are upgraded to HTTPS links from HTTP links


49: New sort by ranking options added to the top trainers ranking page > https://www.monstermmorpg.com/TopTrainers.aspx

49.1: Sort players by

49.1.1: Official Tournaments Points
49.1.2: Official Tournament Win Count
49.1.3: Official Tournament Battle Count
49.1.4: Official Tournament Battle Win Count
49.1.5: Tournaments Coins Count


=== 30 August 2019 ===


50: Gameplay shortcuts are updated > https://forum.monstermmorpg.com/Thread-G...eys-HotKey


=== 4 September 2019 ===


51: Now you can sell more than 1 Monster to the NPC at once

51.1: In order to sell multiple Monsters at once, check the checkboxes on the right of the Monsters in Set Your Monster Team page > https://www.monstermmorpg.com/ManageMonstersStore.aspx

51.2: After checking the Monsters, click the multi sell button at the very bottom

51.3: Make sure that you have filtered and listed only Monsters you want to sell to the NPC

   


=== 8 October 2019 ===


52: There was a scoring error in Guild Wars

52.1: This error is fixed and scores re-calculated

52.2: Due to this fix, weekly scores of this week also got reset

52.3: If you still see any errors in Guild Wars scores please let me know

52.4: > https://www.monstermmorpg.com/GuildWars.aspx


53: The background code (how we store the data) of ELO score system also updated

53.1: You should not feel any difference. However, if you encounter any unexpected error please let me know


=== 5 November 2019 ===


54: Gold bonus reward (e.g. from account level, guild level, items, etc.) in Wild Monster and NPC battles were not correctly calculated

54.1: This issue fixed and you will get higher and correct bonus now


55: Now you can teach MT moves to Monsters that naturally learn those moves by leveling up

55.1: The MT will require the Monster to have the required level (the level Monster can learn that move) in order to be able to be taught

55.2: So lets say your Monster can learn Solar Eclipse move at Level 85. So if your Monster is Level 85 or above, you can teach that move via MT item.


56: Berserk and Cautious abilities were decreasing Accuracy stat by 25%

56.1: This is changed to 15%


57: Accuracy and Evasion values were not displayed in the Battle page correctly

57.1: This visual error is fixed


58: Displayed precision of stats increased in battle page

58.1: For example, now it will show Attack stat boost as 100.1% instead of 100%


59: Now all badges will be displayed in your profile page whether you have them or not. However, they will be grayed out if you do not have them currently

59.1: Some of the badge images updated and improved


60: The account Level current EXP, next Level remaining EXP, total EXP displayed on user profile page is improved

60.1: You can find account levels required exp at this page > https://www.monstermmorpg.com/AccountLevelExp.aspx

60.2: Account level EXP table is listed under Misc tab


61: Account bound permanent item system added to the game

61.1: More information about account bound items can be found at this thread > https://forum.monstermmorpg.com/Thread-A...ound-Items

61.2: Account bound items page is put under profile tab > https://www.monstermmorpg.com/AccountItems.aspx


=== November 11th 2019 ===
[Image: 49033776151_6c36d737f5_o.png]

62: Moved from .NET 4.7.2 framework to .NET 4.8.0 framework. This may bring small performance improvement.

63: All external critical stat bonuses (including from Monster abilities) will be added to the current critical bonus instead of multiplied to the current critical stat: Account level, Guild bonus and Account-bound item bonus. Therefore:
63.1: There was a glitch caused by the fact that all the previous specified bonuses were multiplying the current critical stat instead of adding the critical. That caused a heavy overflow when the player had +6 critical stat and too many bonuses at once, completely nullifying the critical stat. This doesn't happen anymore.
63.2: Fixed an overflow glitch with critical boost moves and holding critical boost items (like Critical Weapon). It was making, for example, Focus energy to grant +3 critical stages instead of 1, and Laser Focus +4 instead of +2. Now they give the correct amount of critical stages.

64: Now, all account-bound item bonuses will have their bonus doubled after level 70. That means you will get twice the bonus for each level after level 70.
64.1: This means all account-bound items will grant +15% bonus at level 100 instead of +12%, being +9% at level 70 (2% unlock bonus + 7% from levels) and +15% at level 100 (30 levels with double stat bonus).
64.2: Hybrid items will have the same bonus but divided by half. They will grant +7,5% at level 100 instead of +6%. +4,5% at level 70 (1% unlock bonus + 3,5% for 70 levels), and +7,5% at level 100 (3% for 30 levels).

65: Updated several wrong descriptions in the game: cloudless weather boosting "Light" moves, for example.

66: Detected and fixed a late-game glitch on the Endless Tower, making the challenge to abruptly end unexpectedly (it was happening around Floor 700 due to stat overflow).

67: Added the Ancient Amulet images to the Ancient Amulet account-bound item.


=== December 12th 2019 ===
[Image: 49033776151_6c36d737f5_o.png]

68: The Daily Activities and Prestige Levels system added to the game

68.1: You can read and learn all details about the new system from this thread > https://forum.monstermmorpg.com/Thread-Prestige-System

69: Now you can re-battle daily Boss even after you won the battle. However, if you re-battle, your win record will be deleted. Thus, you will need to defeat the boss again. However, your best damage will remain.

70: Some visual errors fixed

71: Few pages visual quality slightly improved

72: South Korea and North Korea flags were incorrect. Fixed. These 2 country names fixed

73: ELO score of all players got reset to 400

73.1: All existing ELO revenges removed

73.2: From now on, you will have maximum 48 hours to complete your ELO revenges

73.3: So no more stacking ELO revenges to accumulate lots of ELO scores in short time

73.4: Deeply sorry about resetting your hard earned ELO back to 400. But you can think this as ELO restart of a new season. This decision is made to make the game fair for everyone

74: Two new weekly events added to the game

74.1: Weekly best obtained daily boss battles damage

74.2: Weekly cumulatively dealt guild quest damage


Official Discord Channel (Definitely Join) > https://discord.gg/Z5An7VY
Official Facebook Page > https://www.facebook.com/MonsterMMORPG
Official Twitter Page > https://twitter.com/MonsterMMORPG
Official Instagram Page > https://www.instagram.com/monster_mmorpg/
Official Deviantart Page > https://www.deviantart.com/monstermmorpg
Official Reddit Page > https://www.reddit.com/r/MonsterMMORPG/
Official Pinterest Page > https://www.pinterest.com/MonsterMMORPG/
Official Youtube Page > https://www.youtube.com/MonsterMMORPG
#2
Hi;/
Did u dlt my msg or smtn?
Im sure I put a msg
Pkmn X and Y name:Zayden
If u need tips,just PM me on pokemon:
https://www.pokemonpets.com/SeeUserProfi...rId=526132
I'll have Wi-fi soon so here is my friend code:
2209 1370 2565
Mii name:Zayd Attack
Bye yall Shy
#3
=== 30 August 2019 ===


50.0: Gameplay shortcuts are updated > https://forum.monstermmorpg.com/Thread-G...eys-HotKey
#4
=== 4 September 2019 ===


51: Now you can sell more than 1 Monster to the NPC at once

51.1: In order to sell multiple Monsters at once, check the checkboxes on the right of the Monsters in Set Your Monster Team page > https://www.monstermmorpg.com/ManageMonstersStore.aspx

51.2: After checking the Monsters, click the multi sell button at the very bottom

51.3: Make sure that you have filtered and listed only Monsters you want to sell to the NPC
#5
=== 8 October 2019 ===


52: There was a scoring error in Guild Wars

52.1: This error is fixed and scores re-calculated

52.2: Due to this fix, weekly scores of this week also got reset

52.3: If you still see any errors in Guild Wars scores please let me know

52.4: > https://www.monstermmorpg.com/GuildWars.aspx


53: The background code (how we store the data) of ELO score system also updated

53.1: You should not feel any difference. However, if you encounter any unexpected error please let me know
#6
Thank you! :D
#7
=== 5 November 2019 ===


54: Gold bonus reward (e.g. from account level, guild level, items, etc.) in Wild Monster and NPC battles were not correctly calculated

54.1: This issue fixed and you will get higher and correct bonus now


55: Now you can teach MT moves to Monsters that naturally learn those moves by leveling up

55.1: The MT will require the Monster to have the required level (the level Monster can learn that move) in order to be able to be taught

55.2: So lets say your Monster can learn Solar Eclipse move at Level 85. So if your Monster is Level 85 or above, you can teach that move via MT item.


56: Berserk and Cautious abilities were decreasing Accuracy stat by 25%

56.1: This is changed to 15%


57: Accuracy and Evasion values were not displayed in the Battle page correctly

57.1: This visual error is fixed


58: Displayed precision of stats increased in battle page

58.1: For example, now it will show Attack stat boost as 100.1% instead of 100%


59: Now all badges will be displayed in your profile page whether you have them or not. However, they will be grayed out if you do not have them currently

59.1: Some of the badge images updated and improved


60: The account Level current EXP, next Level remaining EXP, total EXP displayed on user profile page is improved

60.1: You can find account levels required exp at this page > https://www.monstermmorpg.com/AccountLevelExp.aspx

60.2: Account level EXP table is listed under Misc tab


61: Account bound permanent item system added to the game

61.1: More information about account bound items can be found at this thread > https://forum.monstermmorpg.com/Thread-A...ound-Items

61.2: Account bound items page is put under profile tab > https://www.monstermmorpg.com/AccountItems.aspx
#8
=== November 11th 2019 ===
[Image: 49033776151_6c36d737f5_o.png]

62: Moved from .NET 4.7.2 framework to .NET 4.8.0 framework. This may bring small performance improvement.

63: All external critical stat bonuses (including from Monster abilities) will be added to the current critical bonus instead of multiplied to the current critical stat: Account level, Guild bonus and Account-bound item bonus. Therefore:
63.1: There was a glitch caused by the fact that all the previous specified bonuses were multiplying the current critical stat instead of adding the critical. That caused a heavy overflow when the player had +6 critical stat and too many bonuses at once, completely nullifying the critical stat. This doesn't happen anymore.
63.2: Fixed an overflow glitch with critical boost moves and holding critical boost items (like Critical Weapon). It was making, for example, Focus energy to grant +3 critical stages instead of 1, and Laser Focus +4 instead of +2. Now they give the correct amount of critical stages.

64: Now, all account-bound item bonuses will have their bonus doubled after level 70. That means you will get twice the bonus for each level after level 70.
64.1: This means all account-bound items will grant +15% bonus at level 100 instead of +12%, being +9% at level 70 (2% unlock bonus + 7% from levels) and +15% at level 100 (30 levels with double stat bonus).
64.2: Hybrid items will have the same bonus but divided by half. They will grant +7,5% at level 100 instead of +6%. +4,5% at level 70 (1% unlock bonus + 3,5% for 70 levels), and +7,5% at level 100 (3% for 30 levels).

65: Updated several wrong descriptions in the game: cloudless weather boosting "Light" moves, for example.

66: Detected and fixed a late-game glitch on the Endless Tower, making the challenge to abruptly end unexpectedly (it was happening around Floor 700 due to stat overflow).

67: Added the Ancient Amulet images to the Ancient Amulet account-bound item.


=== December 12th 2019 ===
[Image: 49033776151_6c36d737f5_o.png]

68: The Daily Activities and Prestige Levels system added to the game

68.1: You can read and learn all details about the new system from this thread > https://forum.monstermmorpg.com/Thread-Prestige-System

69: Now you can re-battle daily Boss even after you won the battle. However, if you re-battle, your win record will be deleted. Thus, you will need to defeat the boss again. However, your best damage will remain.

70: Some visual errors fixed

71: Few pages visual quality slightly improved

72: South Korea and North Korea flags were incorrect. Fixed. These 2 country names fixed
#9
Thx for stuff,everyting :D How ya been,CeF
Pkmn X and Y name:Zayden
If u need tips,just PM me on pokemon:
https://www.pokemonpets.com/SeeUserProfi...rId=526132
I'll have Wi-fi soon so here is my friend code:
2209 1370 2565
Mii name:Zayd Attack
Bye yall Shy
[-] The following 1 user Likes Monster King's post:
  • CeFurkan
#10
(2019-12-31, 08:04 PM)Monster King Wrote: Thx for stuff,everyting Big Grin How ya been,CeF

thanks i am fine

how are you doing?
#11
ELO score of all players got reset to 400. All existing ELO revenges removed. From now on, you will have maximum 48 hours to complete your ELO revenges. So no more stacking ELO revenges to accumulate lots of ELO scores in short time. Deeply sorry about resetting your hard earned ELO back to 400. But you can think this as ELO restart of a new season. This decision is made to make the game fair for everyone.
#12
73: ELO score of all players got reset to 400

73.1: All existing ELO revenges removed

73.2: From now on, you will have maximum 48 hours to complete your ELO revenges

73.3: So no more stacking ELO revenges to accumulate lots of ELO scores in short time

73.4: Deeply sorry about resetting your hard earned ELO back to 400. But you can think this as ELO restart of a new season. This decision is made to make the game fair for everyone

74: Two new weekly events added to the game

74.1: Weekly best obtained daily boss battles damage

74.2: Weekly cumulatively dealt guild quest damage
#13
The system regularly updates new versions mapquest directions and upgrades the game to help players have the best experience when playing the game.
#14
Look at the right
#15
I hope to see more great posts from you
#16
A highly anticipated Tournament system has geometry dash unblocked been introduced to the game, featuring a comprehensive set of features.

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