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2025-03-17, 09:19 PM
I’m looking for some advice on how to best edit a 3D model and its topology to support rigging and skinning effectively. What are the key principles to keep in mind when adjusting polygon flow, edge loops, and geometry for smooth deformations? I’d love to hear tips and tricks from those with experience in creating optimized topology for animation. How do you balance detail and simplicity, especially in high-mobility areas? Any insights on how to approach this to ensure better rigging and skinning results would be really appreciated!
2025-03-17, 09:52 PM
When editing a model or topology to best support rigging and skinning, it’s important to focus on creating clean, efficient geometry. Start by ensuring that the polygon flow is consistent and follows the natural lines of the character's muscles and joints. This allows for smoother deformations during animation. Edge loops should be placed around areas that require flexibility, such as the shoulders, elbowess, and kne, to ensure realistic movement. In areas with less deformation, you can simplify the topology to optimize performance. Balancing the level of detail is key - adding more geometry where necessary, but avoiding excessive complexity that could cause issues during rigging and skinning. These steps will help create a model that deforms naturally and works seamlessly with the rigging and skinning processes. Also, don't forget to double check the topology when producing. I found these tips and tricks in this article on 3D character modeling, and I recommend you take a look. It also includes reference images for better understanding.
2025-03-18, 04:24 PM
Great question! When adjusting polygon flow and edge loops for rigging and skinning, it’s important to focus on maintaining clean and consistent topology. For high-mobility areas, like the shoulders or knees, you’ll want to make sure you have enough edge loops to allow for smooth deformations, while still avoiding unnecessary complexity that can slow down the rigging process. Keep the edge loops flowing in the natural direction of muscle movement, and try to balance detail with simplicity to avoid creating too many polygons where they aren't needed. One tool that might help you with visualizing and adjusting your models is Picsart MOD APK. While it’s typically used for photo editing, it’s great for experimenting with textures and color adjustments in your 3D renders. It’s a fantastic app for adding extra polish and refining your model’s details before moving onto rigging. You can download it from https://picsartweb.com/ for a smoother creative process!
2025-03-18, 08:17 PM
Those steps are really detail and easy to understand. This is really a challenging part for me since I'm not too professional in this field. I'd take a look at the article!
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