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Here below the status effects
-> Bleeding decreases the affected monster's HP by 15% of it's maximum HP every turn and reduces it's Defense and Special Defense by 15% while active.
-> Burning decreases the affected monster's HP by 10% of it's maximum HP every turn and decreases its Attack and Special Attack by 25% while active.
-> Poisoning decreases the affected monster's HP by 10% of it's maximum HP every turn and decreases its Attack, Special Attack, Defense, Special Defense and Speed stats by 10% while active.
-> Freezing prevents the affected monster from attacking except curing all status effect - moves.
-> Paralyzing prevents the affected monster from attacking 30% of the time and also decreases its Speed stat by 30% while active.
-> Sleep prevents the affected monster from attacking except curing all status effect - moves.
-> Cringe prevents the affected monster from doing anything for this turn.
-> Confusion causes the affected monster to hurt itself with a 50 base power typeless attack 35% of the time.
-> Trapped prevents the user to switch monsters unless the current monster faints.
Please ask any questions that you may have
We also open to new suggestions
-> Bleeding decreases the affected monster's HP by 15% of it's maximum HP every turn and reduces it's Defense and Special Defense by 15% while active.
-> Burning decreases the affected monster's HP by 10% of it's maximum HP every turn and decreases its Attack and Special Attack by 25% while active.
-> Poisoning decreases the affected monster's HP by 10% of it's maximum HP every turn and decreases its Attack, Special Attack, Defense, Special Defense and Speed stats by 10% while active.
-> Freezing prevents the affected monster from attacking except curing all status effect - moves.
-> Paralyzing prevents the affected monster from attacking 30% of the time and also decreases its Speed stat by 30% while active.
-> Sleep prevents the affected monster from attacking except curing all status effect - moves.
-> Cringe prevents the affected monster from doing anything for this turn.
-> Confusion causes the affected monster to hurt itself with a 50 base power typeless attack 35% of the time.
-> Trapped prevents the user to switch monsters unless the current monster faints.
Please ask any questions that you may have
We also open to new suggestions
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