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Here below the status effects
-> Bleeding decreases the affected Monster's HP by 15% of it's maximum HP every turn and reduces it's Defense and Special Defense by 15% while active.
-> Bleeding status problem lasts 5 turns.
-> Burning decreases the affected Monster's HP by 10% of it's maximum HP every turn and decreases its Attack and Special Attack by 25% while active.
-> Burning status problem lasts 5 turns.
-> Poisoning decreases the affected Monster's HP by 10% of it's maximum HP every turn and decreases its Attack, Special Attack, Defense, Special Defense and Speed stats by 10% while active.
-> Poisoning status problem lasts 5 turns.
-> Freezing prevents the affected Monster from attacking except curing all status effect - moves.
-> Freezing status problem lasts between 1 and 5 turns randomly.
-> Paralyzing prevents the affected Monster from attacking 30% of the time and also decreases its Speed stat by 30% while active.
-> Paralyzing status problem lasts between 1 and 5 turns randomly.
-> Sleep prevents the affected Monster from attacking except curing all status effect - moves.
-> Sleep status problem lasts between 1 and 5 turns randomly.
-> Cringe prevents the affected Monster from doing anything for this turn.
-> Cringe status problem lasts 1 turn.
-> Confusion causes the affected Monster to hurt itself with a 50 base power typeless attack 35% of the time.
-> Confusion status problem lasts between 1 and 5 turns randomly.
-> Trapped prevents the user to switch Monsters unless the current monster faints.
-> Trapped status problem depends on the attack executed.
Please ask any questions that you may have
We also open to new suggestions
-> Bleeding decreases the affected Monster's HP by 15% of it's maximum HP every turn and reduces it's Defense and Special Defense by 15% while active.
-> Bleeding status problem lasts 5 turns.
-> Burning decreases the affected Monster's HP by 10% of it's maximum HP every turn and decreases its Attack and Special Attack by 25% while active.
-> Burning status problem lasts 5 turns.
-> Poisoning decreases the affected Monster's HP by 10% of it's maximum HP every turn and decreases its Attack, Special Attack, Defense, Special Defense and Speed stats by 10% while active.
-> Poisoning status problem lasts 5 turns.
-> Freezing prevents the affected Monster from attacking except curing all status effect - moves.
-> Freezing status problem lasts between 1 and 5 turns randomly.
-> Paralyzing prevents the affected Monster from attacking 30% of the time and also decreases its Speed stat by 30% while active.
-> Paralyzing status problem lasts between 1 and 5 turns randomly.
-> Sleep prevents the affected Monster from attacking except curing all status effect - moves.
-> Sleep status problem lasts between 1 and 5 turns randomly.
-> Cringe prevents the affected Monster from doing anything for this turn.
-> Cringe status problem lasts 1 turn.
-> Confusion causes the affected Monster to hurt itself with a 50 base power typeless attack 35% of the time.
-> Confusion status problem lasts between 1 and 5 turns randomly.
-> Trapped prevents the user to switch Monsters unless the current monster faints.
-> Trapped status problem depends on the attack executed.
Please ask any questions that you may have
We also open to new suggestions
Video: Idealism the philosophy of the matrix and the true nature of matter
Video: WHO IS GOD!
Skype username: MonsterMMORPG
Thread-Forum-Ranks-FAQ
Video: WHO IS GOD!
Skype username: MonsterMMORPG
Thread-Forum-Ranks-FAQ
2021-09-08, 08:18 AM
thread updated and status problem durations added
Video: Idealism the philosophy of the matrix and the true nature of matter
Video: WHO IS GOD!
Skype username: MonsterMMORPG
Thread-Forum-Ranks-FAQ
Video: WHO IS GOD!
Skype username: MonsterMMORPG
Thread-Forum-Ranks-FAQ
2023-03-07, 03:39 AM
I saw the update, it's great