Thread Rating:
Sounds a lot like Moniyon's idea, but it is different. It's an item that, when held, prevents the holding monster from acquiring Training Point's. It would make training that much easier without having to worry about maxing out TP's first, or purchasing all of those degrades after. Thanks in advance for the feedback!
Edit: Thanks for saying what I meant to say Lolz! "...this is an item that makes it so that you don't get ANY tp after wild monster battles"
Supported:
1. Lolzinator
2. Tayjo
3. Snorlax47
4. Kamidara
Not Supported:
fjkulit
Edit: Thanks for saying what I meant to say Lolz! "...this is an item that makes it so that you don't get ANY tp after wild monster battles"
Supported:
1. Lolzinator
2. Tayjo
3. Snorlax47
4. Kamidara
Not Supported:
fjkulit
2012-07-23, 02:59 AM
(This post was last modified: 2012-07-23, 03:00 AM by Lolzinator.)
I support this idea, mostly because i train, then TP, and when i train, my monsters gain TP on the wrong places..
Kami: what he means is that this is an item that makes it so that you don't get ANY tp after wild monster battles
Kami: what he means is that this is an item that makes it so that you don't get ANY tp after wild monster battles
The Vikings Will Rampage.
2012-07-23, 10:05 AM
I don't support...
Since when you hold this item, how can your monster hold the experience armor?!
Since when you hold this item, how can your monster hold the experience armor?!
Monster MMORPG's first Kpop fan!
Back after more than 12 months of vacation.
2012-07-25, 12:28 AM
i have an item suggestion also, there should be a attractive usable item that stacks with attractive player, you know opposite of the repel item
Users browsing this thread: 1 Guest(s)
Users browsed this thread: