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i just wanted to ask you ppl can i be designer for this game i have some monster that i designed but they arent finished. 
my monster will be in my next thread so you will see them and i want you to say are they good or bad

my monster will be in my next thread so you will see them and i want you to say are they good or bad

trolololololololololololololol

2013-07-18, 01:32 PM
Depends, if cefurkan like the quality and stuff
2013-07-18, 01:47 PM
I also suggest you to post your devianart page (if you have it) and some artwork. Good luck!
2013-07-18, 02:27 PM
tnx i hope he does,yeah in next thread i will write everything there is to know
2013-07-18, 04:18 PM
well show us what you got :d
Video: Idealism the philosophy of the matrix and the true nature of matter
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Video: WHO IS GOD!
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2024-12-10, 03:58 PM
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2025-01-22, 02:55 AM
It's exciting to hear about your monster designs! I think incorporating them into a game like Bad Parenting could lead to some funny and unique interactions.
2025-01-22, 02:56 AM
It's great to hear you're interested in designing monsters for the Bad Parenting game!
2025-01-25, 12:40 PM
It's really great that you want to be a designer.
2025-04-15, 12:42 PM
yes, you can
I want to do the same thing and share my results with other, but i believe you can. I want to do the same thing and share my results with others, but I believe you can relate—with what I do, I'd like to use DoCast vs Replica to share my screen and showcase my work as a designer. As someone who's constantly refining visuals, testing layouts, or reviewing client feedback, screen sharing becomes essential. Whether I'm presenting a UI mockup or walking through a Figma file in real-time, I need a casting solution that’s smooth, lag-free, and easy to connect across devices. DoCast gives me flexibility with casting to Apple devices, especially for in-studio reviews or quick mirror sessions from my iPhone. On the other hand, Replica has its own strengths—mainly stability and compatibility when casting to Smart TVs or larger displays for client walkthroughs. I’m planning to test both tools in real-world use cases: exporting animations, walking through branding systems, and even streaming my prototyping process live. Then I’ll share the results, pros and cons, and maybe help others in the creative space choose the right tool for their workflow. If you’ve used either tool—or have a better solution for screen sharing design work—I’d love to hear about it. Let’s make the process smoother for all of us.
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