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#1
This update is still in progress

Monster MMORPG Version 6.2.0

=== July 11th 2021 ===
[Image: 49033776151_6c36d737f5_o.png]


[Image: 49033776151_6c36d737f5_o.png]


1.0) Grand Tournaments will be listed at the tournaments page from now on

1.1) You can see the records of grand tournaments at the bottom of the tournaments page : https://www.monstermmorpg.com/Tournaments.aspx

1.2) Grand Tournaments will be sponsored by players and their specifics will be decided by the sponsor

1.3) You can also have your custom rewards and rules having Grand Tournament

1.4) To have a grand tournament please contact CeFurkan in the game or in the discord direct message (discord is better)


2.0) Now if your account level is equal or bigger than 50, you can use up to 5 uppercase letter in game chat


3.0) Now our game supports untradeable item

3.1) Our first untradeable item can be obtained in our first NPC event : https://forum.monstermmorpg.com/Thread-L...layer-Snor


4.0) Now you can be sponsor of custom events like below ones

4.1) https://forum.monstermmorpg.com/Thread-L...layer-Snor

4.2) https://forum.pokemonpets.com/Thread-Pok...nt-Details

4.3) The events details are determined by the sponsor

4.4) Please contact me in game or in discord for more information regarding becoming a custom event sponsor


5.0) From now on, even if your auto battle is enabled, if you encounter a wild Monsters from these classes, auto battle will be disabled until you manually enable again : Ancient, Starter or Legendary


6.0) There was a bug that caused you to battle against your own Monsters or some random Monster of your enemy (not in his Tournament or PvP team) when doing a live PvP battle, especially in Tournament battles

6.1) This bug is fixed and should not happen again starting from 10:36 AM UTC Time, 19 July 2021


7.0) A new shortcut added battle Monster page to turn of or turn on auto battle

7.1) 0: Enable / disable automatic battle : https://forum.monstermmorpg.com/Thread-G...eys-HotKey


8.0) Now you can filter Monsters at Bazaar page as : list Monsters that you own or you do not own


9.0) Now, if your Account Level is below 26, when you battle a Gym Leader in the first 10 zones, you will get 5x more Account EXP from battles


10.0) The number of custom quick teams count increased to 40 from 20 : https://www.monstermmorpg.com/ManageMonstersStore.aspx


11.0) UV change system of manage reward Monsters system improved : https://www.monstermmorpg.com/ManageRewardMonsters.aspx

11.1) Lets say you have a Monster which has Attack UV 49. Now you can keep it and change other UVs to 45

11.2) If you try to change Attack UV to 50 mistakenly, now it will be kept as 49

11.3) Remember, If you change Attack UV to 48 from 49, you cannot go back to 49


12.0) The descriptions of the following items improved to make them more explanative:

12.1) Educational Armor > If a Monster is holding an Educational Armor item in the party and this Monster has not fainted, the item works the following way: Half of the total gained exp is shared equally between all battle participants and not fainted Monster even if that Monster is holding an Educational Armor item. Then half of the total gained EXP is shared equally among all Monsters holding an Educational Armor item and not fainted even if that Monster has participated in the battle. A Monster can get EXP from both battle participation and holding Educational Armor item.

12.2) Party Educational Armor > If a Monster in the team has Party Educational Armor item and has not fainted in the battle, every Monster in the party is counted like holding an Educational Armor item.


13.0) Tournaments system improved and new features added : https://www.monstermmorpg.com/Tournaments.aspx

13.1) You can read full thread here : https://forum.monstermmorpg.com/Thread-H...MORPG-Game

13.2) There is an exception for this feature. If the player started Tournament have banned moves, your Tournament registered moves will be saved and even if you change your moves after registering the Tournament, your registered moves will be used when the Tournament starts

13.3) Now you can ban certain Monster from Tournaments. Just enter desired Monster numbers each one separated with a semicolon ;

13.4) Now you can ban certain Monster moves from Tournaments. Just enter desired move full names each one separated with a semicolon ;

13.5) Now you can give Patron Coins as rewards. The distribution works same as Gold reward.

13.6) Now you can limit Monster team size in Tournaments

13.7) Now you can ban Monster switching unless fainted in Tournaments

13.8) Now you can give custom gold rewards and Patron coin rewards to custom ranks. When giving out custom ranks, same score having players will be sorted by Tournament Points descending, then by Account EXP descending, then by ELO Score descending and then by ELO Win count descending

13.9) If no one comes as your designated rank, you will get full refund of extra custom gold or Patron coin reward you have set

13.10) Now you can give custom Monster rewards to custom ranks. When giving out custom ranks, same score having players will be sorted by Tournament Points descending, then by Account EXP descending, then by ELO Score descending and then by ELO Win count descending

13.11) If no one comes as your designated rank, you will get back your custom Monster reward


14.0) New overworld sprites that you can use added to the game : https://www.monstermmorpg.com/OverworldSpritePick.aspx


15.0) New PvP improvements

15.1) Now in all PvP battles, you can switch your Monster up to 100 times

15.2) Once you reach 100 times switching, then you will be only able to switch your Monster when it becomes fainted

15.3) After each switching of your Monster, your remaining switch count will be displayed in the battle logs panel

15.4) Now when doing a live PvP battle, if the enemy player misses to attack 5 times, the enemy player will become auto mode instead of losing battle

15.5) If player returns to the game, he/she can disable auto battle mode but whenever misses another attacking turn, will turn into auto mode immediately

15.6) Now, after you switch a Monster, you have to wait at least 1 turn before switching into another Monster. This rule will not apply if your Monster is fainted

15.7) When you enter a live PvP battle, there were a 90 seconds pre-battle waiting period. This is reduced to 30 seconds

15.8) All live PvP battles are now restricted to maximum 500 turns. After 500 turns, the battle will be ended as draw

15.9) Non-live PvP battles are now restricted to maximum 500 turns. After 500 turns, you will be counted as lost the battle

15.10) Remaining battles types are limited to 5,000 turns. After 5,000 turns, you will be counted as lost the battle except tower battles. Tower battles are limited to 32,000 turns.


16.0) Quickly do another Ranked ELO League Match added to the result screen of ELO battles


17.0) Computer battle AI will not use anymore status moves that resets all stat gains of the enemy unless the enemy has stat boost and if the move does not have any secondary feature. Example moves: Cleanse, Aero Strike, Calming Buzz


18.0) There was a rare bug that prevented you to get ELO protection when you were defender and lost the ELO battle. This bug is fixed


19.0) When you defeat player A, the player A gets ELO revenge battle right against you. When you are defeated by player B, you get 24 hours ELO protection. When player A make as a revenge battle to you and lose that battle, your existing ELO protection were ending. We have tracked this bug and fixed it.


20.0) More than 1 player were able to attack the same enemy player in guild wars

20.1) This was causing attack points to be wasted

20.2) Now in a particular guild war, if a particular player is battling as the defending side, you won't be able to start another battle against this player until his/her defending battle ends


21.0) When doing a PvP battle and your Monster got fainted, in rare cases the system was using the last registered move of the fainted Monster even after you switched into a new Monster. This bug is fixed now


22.0) When doing a live Guild War battle, the first screen waiting enemy player duration increased back to 90 seconds from 30 seconds


23.0) Two options in the control panel improved upon request : https://www.monstermmorpg.com/Settings.aspx

23.1) Accept Automatically ELO PvP Battles and Guild War Battles if not in any battle when another player battles against you? (if you are in a Guild Quest Battle you will still enter the Guild War Battle)

23.2) Accept Automatically ELO PvP Battles and Guild War Battles even if in Wild Monster or NPC battles? (if you are in a Guild Quest Battle you will still enter the Guild War Battle)


24.0) Historical maximum ever reached Endless Tower Level statistics added to the game

24.1) This record will never get erased with seasons, etc.

24.2) This statistics will be displayed at the user profile and Endless Tower Battles pages : https://www.monstermmorpg.com/profile.aspx & https://www.monstermmorpg.com/TowerBattles.aspx

24.3) This record starts as 0 from the day 2022.01.18
#2
5.0) From now on, even if your auto battle is enabled, if you encounter a wild Monsters from these classes, auto battle will be disabled until you manually enable again : Ancient, Starter or Legendary
#3
6.0) There was a bug that caused you to battle against your own Monsters or some random Monster of your enemy (not in his Tournament or PvP team) when doing a live PvP battle, especially in Tournament battles

6.1) This bug is fixed and should not happen again starting from 10:36 AM UTC Time, 19 July 2021


7.0) A new shortcut added battle Monster page to turn of or turn on auto battle

7.1) 0: Enable / disable automatic battle : https://forum.monstermmorpg.com/Thread-G...eys-HotKey
#4
8.0) Now you can filter Monsters at Bazaar page as : list Monsters that you own or you do not own
#5
11.0) UV change system of manage reward Monsters system improved : https://www.monstermmorpg.com/ManageRewardMonsters.aspx

11.1) Lets say you have a Monster which has Attack UV 49. Now you can keep it and change other UVs to 45

11.2) If you try to change Attack UV to 50 mistakenly, now it will be kept as 49

11.3) Remember, If you change Attack UV to 48 from 49, you cannot go back to 49
#6
12.0) The descriptions of the following items improved to make them more explanative:

12.1) Educational Armor > If a Monster is holding an Educational Armor item in the party and this Monster has not fainted, the item works the following way: Half of the total gained exp is shared equally between all battle participants and not fainted Monster even if that Monster is holding an Educational Armor item. Then half of the total gained EXP is shared equally among all Monsters holding an Educational Armor item and not fainted even if that Monster has participated in the battle. A Monster can get EXP from both battle participation and holding Educational Armor item.

12.2) Party Educational Armor > If a Monster in the team has Party Educational Armor item and has not fainted in the battle, every Monster in the party is counted like holding an Educational Armor item.
#7
14.0) New overworld sprites that you can use added to the game : https://www.monstermmorpg.com/OverworldSpritePick.aspx
#8
15.0) New PvP improvements

15.1) Now in all PvP battles, you can switch your Monster up to 100 times

15.2) Once you reach 100 times switching, then you will be only able to switch your Monster when it becomes fainted

15.3) After each switching of your Monster, your remaining switch count will be displayed in the battle logs panel

15.4) Now when doing a live PvP battle, if the enemy player misses to attack 5 times, the enemy player will become auto mode instead of losing battle

15.5) If player returns to the game, he/she can disable auto battle mode but whenever misses another attacking turn, will turn into auto mode immediately
#9
15.6) Now, after you switch a Monster, you have to wait at least 1 turn before switching into another Monster. This rule will not apply if your Monster is fainted
#10
15.7) When you enter a live PvP battle, there were a 90 seconds pre-battle waiting period. This is reduced to 30 seconds
#11
15.8) All live PvP battles are now restricted to maximum 500 turns. After 500 turns, the battle will be ended as draw

15.9) Non-live PvP battles are now restricted to maximum 500 turns. After 500 turns, you will be counted as lost the battle

15.10) Remaining battles types are limited to 5,000 turns. After 5,000 turns, you will be counted as lost the battle except tower battles. Tower battles are limited to 32,000 turns.


16.0) Quickly do another Ranked ELO League Match added to the result screen of ELO battles
#12
13.8) Now you can give custom gold rewards and Patron coin rewards to custom ranks. When giving out custom ranks, same score having players will be sorted by Tournament Points descending, then by Account EXP descending, then by ELO Score descending and then by ELO Win count descending

13.9) If no one comes as your designated rank, you will get full refund of extra custom gold or Patron coin reward you have set

13.10) Now you can give custom Monster rewards to custom ranks. When giving out custom ranks, same score having players will be sorted by Tournament Points descending, then by Account EXP descending, then by ELO Score descending and then by ELO Win count descending

13.11) If no one comes as your designated rank, you will get back your custom Monster reward
#13
17.0) Computer battle AI will not use anymore status moves that resets all stat gains of the enemy unless the enemy has stat boost and if the move does not have any secondary feature. Example moves: Cleanse, Aero Strike, Calming Buzz
#14
18.0) There was a rare bug that prevented you to get ELO protection when you were defender and lost the ELO battle. This bug is fixed
#15
19.0) When you defeat player A, the player A gets ELO revenge battle right against you. When you are defeated by player B, you get 24 hours ELO protection. When player A make as a revenge battle to you and lose that battle, your existing ELO protection were ending. We have tracked this bug and fixed it.
#16
20.0) More than 1 player were able to attack the same enemy player in guild wars

20.1) This was causing attack points to be wasted

20.2) Now in a particular guild war, if a particular player is battling as the defending side, you won't be able to start another battle against this player until his/her defending battle ends
#17
21.0) When doing a PvP battle and your Monster got fainted, in rare cases the system was using the last registered move of the fainted Monster even after you switched into a new Monster. This bug is fixed now
#18
22.0) When doing a live Guild War battle, the first screen waiting enemy player duration increased back to 90 seconds from 30 seconds


23.0) Two options in the control panel improved upon request : https://www.monstermmorpg.com/Settings.aspx

23.1) Accept Automatically ELO PvP Battles and Guild War Battles if not in any battle when another player battles against you? (if you are in a Guild Quest Battle you will still enter the Guild War Battle)

23.2) Accept Automatically ELO PvP Battles and Guild War Battles even if in Wild Monster or NPC battles? (if you are in a Guild Quest Battle you will still enter the Guild War Battle)
#19
24.0) Historical maximum ever reached Endless Tower Level statistics added to the game

24.1) This record will never get erased with seasons, etc.

24.2) This statistics will be displayed at the user profile and Endless Tower Battles pages : https://www.monstermmorpg.com/profile.aspx & https://www.monstermmorpg.com/TowerBattles.aspx

24.3) This record starts as 0 from the day 2022.01.18

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