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Version 1.5.1 TEST
CeFurkan Offline
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Post: #1
Information Version 1.5.1 TEST
When migrating real server monsters to the V2 - the monsters abilities are kept if they are able to learn them at V2

This was supposed to happen at V 1.5 but it did not happen since there were error. I found the error and hopefully it will be fixed at next update.

Also players mentioned here : http://forum.monstermmorpg.com/Thread-Ve...1-5-0-TEST

That the status curing moves should work even though if you are under of a status problem that prevents you to do any move.

Well they are right. So i fixed this. Now Cure All Status Problems moves should work all the time.

Please test this intensively. I hope i did not broke anything Smile
01-07-2013 04:04 AM
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Henrie Offline
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Post: #2
RE: Version 1.5.1 TEST
"Cure all" moves now function properly.  Tested under Sleep, Freeze, Burn, Bleed, Confuse, and Poison status.  They fail to cure the user if the attack misses, but I think that's appropriate.

Monsters haven't been re-ported have they?  Abilities are all the same.

Something I have noticed (While combing through my menagerie for something with a curing move) is that some of my monsters have duplicate abilities.  Need to add a redundancy check.
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01-07-2013 05:13 AM
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Knost Offline
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Post: #3
RE: Version 1.5.1 TEST
(01-07-2013 05:13 AM)Henrie Wrote:  "Cure all" moves now function properly.  Tested under Sleep, Freeze, Burn, Bleed, Confuse, and Poison status.  They fail to cure the user if the attack misses, but I think that's appropriate.

Monsters haven't been re-ported have they?  Abilities are all the same.

Something I have noticed (While combing through my menagerie for something with a curing move) is that some of my monsters have duplicate abilities.  Need to add a redundancy check.
Yeah, abilities still aren't moving over properly.
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01-07-2013 06:12 AM
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CeFurkan Offline
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Post: #4
RE: Version 1.5.1 TEST
(01-07-2013 05:13 AM)Henrie Wrote:  "Cure all" moves now function properly.  Tested under Sleep, Freeze, Burn, Bleed, Confuse, and Poison status.  They fail to cure the user if the attack misses, but I think that's appropriate.

Monsters haven't been re-ported have they?  Abilities are all the same.

Something I have noticed (While combing through my menagerie for something with a curing move) is that some of my monsters have duplicate abilities.  Need to add a redundancy check.


correct. i just found the problem Smile hopefully all ability thing will be fixed at next update

no duplicate and properly carried over
01-07-2013 06:34 AM
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Cpt. Obvious Offline
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RE: Version 1.5.1 TEST
is it normal that I can not log in with my Fleetwood Mac account?
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01-07-2013 07:39 AM
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Char02 Offline
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Post: #6
RE: Version 1.5.1 TEST
Hmmm....still seem to be having a problem with this move....my monster stayed confused even though the move was successful (and the other mon didn't re-confuse me).

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01-07-2013 09:57 AM
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TexasToast Offline
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Post: #7
RE: Version 1.5.1 TEST
(01-07-2013 09:57 AM)Char02 Wrote:  Hmmm....still seem to be having a problem with this move....my monster stayed confused even though the move was successful (and the other mon didn't re-confuse me).

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Nauseous Gas failed because your monster was confused. It says "successfully executed," but it also says that when the move fails due to confusion. Meaning, you weren't cured, Bavante just hurt itself in its confusion.
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01-07-2013 11:14 AM
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Char02 Offline
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RE: Version 1.5.1 TEST
But if the move was successful, and the move's sole purpose is to cure ALL status problems, and the attacking monster did not re-confuse me, then I should not have stayed confused.  I would understand it if the move failed, but it did not. If I had used a 'confusion pill', the confusion would have been cured...I was under the impression that the move was supposed to work the same way....

(I get what you are saying about confusion status....it will say that a move is successful, but since the monster is confused, it will deal damage to itself instead. However, in this instance, the move being successful means that the status problem should be cured. Seems like a bit of a paradox....'the monster is confused - the monster uses a move to cure confusion - the move is successful to cure the confusion - but the monster is confused, so the successful move leaves the monster confused - WHAT!?)
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(This post was last modified: 01-07-2013 05:48 PM by Char02.)
01-07-2013 04:16 PM
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Quanto_Konami Offline
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Post: #9
RE: Version 1.5.1 TEST
it's saying you managed to use the move...hence the succesfully executed, but since the monster was confused the move failed and only dealt three damage to you instead of it's regular effect
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01-07-2013 07:43 PM
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Char02 Offline
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Post: #10
RE: Version 1.5.1 TEST
I guess I'm just being stubborn about this, lol.  

To me, if the move worked, and the move is supposed to fix status problems, then the status problem should be fixed....

I don't see how it is any different than being frozen or paralyzed...if the move works, then those problems are resolved...
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01-07-2013 08:10 PM
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Char02 Offline
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Post: #11
RE: Version 1.5.1 TEST
Okay, here is another thing I've noticed (and this has happened multiple times during various battles)....

When the npc's previous monster fainted and was switched out with this one, I was all of a sudden marked as having a 'bleeding' status problem.  But nowhere in the battle description does it say that a monster hit me with a bleeding status move....

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01-08-2013 03:38 AM
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CeFurkan Offline
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Post: #12
RE: Version 1.5.1 TEST
Char02 both of the problems you mentioned should be fixed now


i did an update
01-09-2013 02:42 AM
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staff vidyasagar Offline
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Post: #13
RE: Version 1.5.1 TEST
wow lol char got some of alot of problems whereas i cant cross them lol
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01-09-2013 02:46 AM
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Char02 Offline
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Post: #14
RE: Version 1.5.1 TEST
Seems to be fine now...thx!
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01-09-2013 06:40 AM
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ShockZekrom Offline
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RE: Version 1.5.1 TEST
What about the double faint?
I don't have a screenshot, but this is how it went down-
Blazedillo vs. some ancient
I ko'd the ancient with meteor shower (no recoil) in 1 turn, but all of a sudden, blazedillo fainted.
It was as soon as the mpc sent out a new mon, no attacks. 
Blazedillo just- poof!
Fainted. Tongue
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01-09-2013 10:32 AM
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CeFurkan Offline
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Post: #16
RE: Version 1.5.1 TEST
(01-09-2013 10:32 AM)ShockZekrom Wrote:  What about the double faint?
I don't have a screenshot, but this is how it went down-
Blazedillo vs. some ancient
I ko'd the ancient with meteor shower (no recoil) in 1 turn, but all of a sudden, blazedillo fainted.
It was as soon as the mpc sent out a new mon, no attacks. 
Blazedillo just- poof!
Fainted. Tongue

well it was not displaying the message properly

it should now
01-09-2013 01:03 PM
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CeFurkan Offline
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Post: #17
RE: Version 1.5.1 TEST
also finally started to code new settings page

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01-09-2013 01:04 PM
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zacherymatthews Away
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RE: Version 1.5.1 TEST
Nice (: btw i meant to ask,when will rewards be given ? day of update,or like week or more later ?
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01-09-2013 01:10 PM
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CeFurkan Offline
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RE: Version 1.5.1 TEST
(01-09-2013 01:10 PM)zacherymatthews Wrote:  Nice (: btw i meant to ask,when will rewards be given ? day of update,or like week or more later ?

after update
probably after things got settled Smile
01-09-2013 01:17 PM
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zacherymatthews Away
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RE: Version 1.5.1 TEST
ok,i meant to ask way sooner,but forgot,been caught up in exams ;-; lmao,but thanks for the info,
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01-09-2013 01:28 PM
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Shadow11770 Offline
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Post: #21
RE: Version 1.5.1 TEST
what kind of rewards?
01-09-2013 01:40 PM
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CeFurkan Offline
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RE: Version 1.5.1 TEST
(01-09-2013 01:40 PM)Shadow11770 Wrote:  what kind of rewards?

the rewards for naming event

also i may give special rewards who reported bugs that i fixed Smile

and other things that helped for development of test server
01-09-2013 01:58 PM
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kunwarkharbanda Offline
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Post: #23
RE: Version 1.5.1 TEST
is there still npcs blocking paths at some place or no ?
01-09-2013 03:39 PM
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kunwarkharbanda Offline
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RE: Version 1.5.1 TEST
isn't the description wrong  ?
it should rather say " randomly decrease 3 of enemy stats by 2 stages "

rather then saying  "randomly decrease 2 of enemy stats by 2 stages  "and then again saying " randomly decrease 1 of enemy stats by 2 stage"

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01-09-2013 05:14 PM
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Char02 Offline
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Post: #25
RE: Version 1.5.1 TEST
The paths in Miner Town are still blocked by npc's....
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01-09-2013 06:54 PM
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kunwarkharbanda Offline
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RE: Version 1.5.1 TEST
there are more char thats why i was asking that they should block paths or not
01-09-2013 10:20 PM
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CeFurkan Offline
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Post: #27
RE: Version 1.5.1 TEST
(01-09-2013 03:39 PM)kunwarkharbanda Wrote:  is there still npcs blocking paths at some place or no ?

yes there could be where paths are too narrow
but it should be rare

also that above move description correct

because it is stack of multiple effects
01-09-2013 11:05 PM
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SkyRock Offline
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Post: #28
RE: Version 1.5.1 TEST
(01-09-2013 05:14 PM)kunwarkharbanda Wrote:  it should rather say " randomly decrease 3 of enemy stats by 2 stages "
Randomly Decreases 3 stats by 2 stages:
Code chooses 3 random (Attack, Speed, Evasion) and decreases them by two.

Randomly decreases 2 stats by 2 stages ; Randomly decreases 1 stat by 2 stages:
Code chooses two random (Sp. Attack and Defense), then chooses another (can be anything, so there's a possibility of -4 stages) stat to decrease.
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01-09-2013 11:38 PM
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Ramza_X Offline
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RE: Version 1.5.1 TEST
^ wait, so it can actually stack? Maybe it'll be better if it was specified in the description for clarity.
Other than this and other pervious comments, I don't see anymore errors... unless I explore even deeper.

I just figured out that it's my 600th post ;P
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(This post was last modified: 01-10-2013 12:02 AM by Ramza_X.)
01-09-2013 11:49 PM
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SkyRock Offline
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RE: Version 1.5.1 TEST
I dunno if it's my lag that enabled me to bypass the check, but I don't have 19 badges, nor am I a Super Donator, but I am rocking a Dark Arena Leader sprite XD
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Also, Zach an I've already figured this but, just forgot to tell ya (Or... did I PM you about this?)
frenchbreadrobot had a concept (Amphatree)
[Image: tree_of_life_by_irofakemon-d4qqa2z.png][Image: bounce_by_irofakemon-d4y4hwy.png]
He drew (Yes, FBR is a boy) multiple poses, all of which is the same Monster. All is Amphatree. In game, we have the monster below:
[Image: 1168-Amphatreetwo.png] Whose name in the Monsterpedia is Amphatreetwo (Amphatree2)

Basically what I'm trying to say is that the monster above ^ is supposed to be named Amphatree, removing the "two"

By the way, in the end, FBR chose neither of the above designs, for he chose: (Guy on Left)
[Image: start_by_irofakemon-d4swiej.png]
(Plus its name is Toadee, not Amphatree, anymore at least.)
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(This post was last modified: 01-10-2013 01:07 AM by SkyRock.)
01-10-2013 01:06 AM
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