Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Version 1.4.0 TEST - Real server accounts are restored
#31
Cef there is problem, when I get new move to learn and I don't want that move and click forget this move, it's not working, it's not letting me to forget it, after each battle it shows me same move to learn
[Image: 30.png] Captain of KARNAGE (PTD)
#32
(2012-12-25, 02:10 PM)honchkrow14 Wrote: Cef there is problem, when I get new move to learn and I don't want that move and click forget this move, it's not working, it's not letting me to forget it, after each battle it shows me same move to learn
it is working at me

what is your Monster unique id ? Identity id i mean
#33
abilities problem might be fixed but new monsters already caught still only have 1 ability

the monster i posted link of still got 1 ability and many ore monsters
#34
There are still some monsters which can't be found on maps, such as stormeleon and cielon.
Is this correct??
#35
(2012-12-25, 02:20 PM)kunwarkharbanda Wrote: abilities problem might be fixed but new monsters already caught still only have 1 ability

the monster i posted link of still got 1 ability and many ore monsters
yes it is fixed for new monsters

Quote:There are still some monsters which can't be found on maps, such as stormeleon and cielon.
Is this correct??
yes there will be always few monsters not catchable

this time list is :

10 Augurix Ancient flying water
19 Korrodo Ancient dragon poison
28 Erdegon Ancient dragon ground
35 Stromeleon Ancient dragon electric
36 Cielon Ancient dragon flying
782 Ionoule Ancient electric dragon
99 Accellent Emissary electric fire
104 Zulite Emissary rock null
176 Carilbi Emissary grass poison
282 Odani Emissary dragon light
336 Gibleet Emissary grass null
337 Monseep Emissary grass null
414 Brutone Emissary rock null
424 Willion Emissary grass water
449 Badgearth Emissary dark ground
644 Horspider Emissary grass null
680 Boarowisp Emissary fire steel
720 Phylecther Emissary ghost normal
735 Minine Emissary poison null
1136 Gonbraa Emissary dragon poison
154 Thunduppy Regular electric null
137 Chinchelta Superior electric null
323 Extreece Superior ice null
327 Womoss Superior grass null
478 Hermitadel Superior ground water
837 Generatic Superior electric null
845 Televitate Zenith psychic null
1065 Iitiyel Zenith psychic steel

but they will most likely become available at next random assignment
#36
1 ability thing still not fixed cefurkan

i just caught this https://test.monstermmorpg.com/SeeUserMo...?ID=623932
#37
Will this be the case with the actual server, or will we be able to catch all the monsters?
#38
(2012-12-25, 02:24 PM)kunwarkharbanda Wrote: 1 ability thing still not fixed cefurkan

i just caught this https://test.monstermmorpg.com/SeeUserMo...?ID=623932
you are right
going to check it again
#39
ok found the ability problem. fixed now Smile
#40
yes fixed now
#41
i just noticed something else major i forgot

i had to de-transform monsters which does not satisfy new transformation level Big Grin
#42
(2012-12-25, 02:18 PM)CeFurkan Wrote:
(2012-12-25, 02:10 PM)honchkrow14 Wrote: Cef there is problem, when I get new move to learn and I don't want that move and click forget this move, it's not working, it's not letting me to forget it, after each battle it shows me same move to learn
it is working at me

what is your Monster unique id ? Identity id i mean
here is he cef https://test.monstermmorpg.com/SeeUserMo...?ID=623929
[Image: 30.png] Captain of KARNAGE (PTD)
#43
what does that mean cefurkan ?
#44
it means since there are new ways of transforming levels, cefurkan has to go back and detransform the mons that dont fit the new ways.

example: https://test.monstermmorpg.com/SeeUserMo...?ID=342077

for this to stay a moniyon its defense would had to be greater then attack

and it is, but barely

if it wasnt it would be detransformed to a monjestor.
[Image: SamurottGSig.png]
Dont mess with the Samu or else you'll be left to rott in the Sanzu.
Credits go to SparrowHawk for the amazing sig.
#45
cefurkan,can you add a computer controllled pvp system? for ex. guider is offline,but i want to pvp the team he has up,could you make it where i can i press "battle player (computer controlled)" and be able to do stuff like test natures,strategies and such ?
[Image: 9s5dhk.jpg]
#46
Are we gonna keep old moves the same way they are?
such as Hidden punch with 1000 accuracy?
[Image: patrick_star_signature__by_astra_star-d393bi2.jpg]
#47
no danny
#48
Quote:cefurkan,can
you add a computer controllled pvp system? for ex. guider is
offline,but i want to pvp the team he has up,could you make it where i
can i press "battle player (computer controlled)" and be able to do
stuff like test natures,strategies and such ?
yes this could be added
(2012-12-25, 03:55 PM)Danny Wrote: Are we gonna keep old moves the same way they are?
such as Hidden punch with 1000 accuracy?
no the moves will be like on test server now
#49
Oh yea, I wanted to bring this suggestion up again.

Stay on battle result page when all monsters are learning a move. We have multiple monsters learning a move from participating in battle and we should be able to stay on the battle result page and sort it out.
#50
(2012-12-25, 04:55 PM)CeFurkan Wrote:
Quote:cefurkan,can
you add a computer controllled pvp system? for ex. guider is
offline,but i want to pvp the team he has up,could you make it where i
can i press "battle player (computer controlled)" and be able to do
stuff like test natures,strategies and such ?
yes this could be added
Alright,thank you,i believe this will relieve most of the pvp offers sent to people who do not want to pvp,for ex. if i left,i could leave a pvp team on my acc for someone to pvp me while i'm not online
[Image: 9s5dhk.jpg]
#51
for npc history, i think standard is spelled wrong...
#52
(2012-12-25, 05:12 PM)SparrowHawk Wrote: Oh yea, I wanted to bring this suggestion up again.

Stay on battle result page when all monsters are learning a move. We have multiple monsters learning a move from participating in battle and we should be able to stay on the battle result page and sort it out.
that is how it should be
but due to poor design right now you are not able to do that
#53
(2012-12-25, 02:49 PM)honchkrow14 Wrote:
(2012-12-25, 02:18 PM)CeFurkan Wrote:
(2012-12-25, 02:10 PM)honchkrow14 Wrote: Cef there is problem, when I get new move to learn and I don't want that move and click forget this move, it's not working, it's not letting me to forget it, after each battle it shows me same move to learn
it is working at me

what is your Monster unique id ? Identity id i mean
here is he cef https://test.monstermmorpg.com/SeeUserMo...?ID=623929
i just checked your account and it did not learn any move ? so it has forgotten the moves you say to forget
#54
Coding email verification system Big Grin

[Image: emailverification.png]
#55
(2012-12-26, 02:52 AM)CeFurkan Wrote: Coding email verification system Big Grin

[Image: emailverification.png]
this is after the registration page?
[Image: SamurottGSig.png]
Dont mess with the Samu or else you'll be left to rott in the Sanzu.
Credits go to SparrowHawk for the amazing sig.
#56
(2012-12-26, 03:09 AM)Guider456 Wrote:
(2012-12-26, 02:52 AM)CeFurkan Wrote: Coding email verification system Big Grin

[Image: emailverification.png]
this is after the registration page?
yes. everyone will be redirected here until verify email
#57
Will our Monsters keep their "real server" abilities or will they be changed to the new randomly assigned abilities?

Hopefully they will stay the same as a change could ruin some current mons that people paid real money for.
"If you don't like your destiny, don't accept it. Instead, have the courage to change it the way you want it to be"
#58
(2012-12-26, 05:29 AM)Knost Wrote: Will our Monsters keep their "real server" abilities or will they be changed to the new randomly assigned abilities?

Hopefully they will stay the same as a change could ruin some current mons that people paid real money for.
Cefurkan said they will be changed to the new default monster dex abilities, which are going to be randomized
#59
(2012-12-26, 05:33 AM)mike521 Wrote:
(2012-12-26, 05:29 AM)Knost Wrote: Will our Monsters keep their "real server" abilities or will they be changed to the new randomly assigned abilities?

Hopefully they will stay the same as a change could ruin some current mons that people paid real money for.
Cefurkan said they will be changed to the new default monster dex abilities, which are going to be randomized
Thats no good. Take Icebragled for example. In the real server it is Special attack based and in the test it is physical attack based.

Can I or someone go through and fix the monsters abilities to complement the monster?
"If you don't like your destiny, don't accept it. Instead, have the courage to change it the way you want it to be"
#60
I'd love to help work for manual ability assigning. It's better than getting our greatest PvP mons randomized @.@
Constantly dying yet never dead

Forum Jump:

Users browsing this thread: 1 Guest(s)

Users browsed this thread: