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Version 1.3.1 TEST
CeFurkan Offline
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Post: #31
RE: Version 1.3.1 TEST
all items will be deleted and their money will be refunded don't worry Smile

and yes i will update npcs so won't block path ^^
(This post was last modified: 12-23-2012 02:55 AM by CeFurkan.)
12-23-2012 02:55 AM
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CeFurkan Offline
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Post: #32
RE: Version 1.3.1 TEST
(12-22-2012 08:38 PM)kunwarkharbanda Wrote:  nika already told by dei

1 more problem after so many refreshing i cant see image fighting badge while all others can be seen


another problem

guardian should be on last map of that zone but in zone 14 psychic guardian is on sakura city and there is 1 more route of psychic after that
blossom exit is included in fly zone
thats why
12-23-2012 02:59 AM
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Zerion Away
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Post: #33
RE: Version 1.3.1 TEST
Uh cefurk Graero is a grass fighting type but it has fire on it? I was just wondering if whoever set the type messed up
What if all the Ancient Greek Sculptures are actually Victims of Medusa 0_0
12-23-2012 03:09 AM
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SparrowHawk Offline
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Post: #34
RE: Version 1.3.1 TEST
(12-23-2012 03:09 AM)Zerion Wrote:  Uh cefurk Graero is a grass fighting type but it has fire on it? I was just wondering if whoever set the type messed up
Steal my question ;-;

http://test.monstermmorpg.com/Graero-Monster-Dex-1156
12-23-2012 03:20 AM
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Zerion Away
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Post: #35
RE: Version 1.3.1 TEST
why yes i did
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12-23-2012 03:23 AM
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Guider456 Away
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Post: #36
RE: Version 1.3.1 TEST
i just did a pvp battle

when my monster fainted it automatically switched me to the next monster in my team, it didnt let me choose a monster to switch in after my first one fainted
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12-23-2012 05:36 AM
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Henrie Offline
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Post: #37
RE: Version 1.3.1 TEST
(12-23-2012 03:20 AM)SparrowHawk Wrote:  
(12-23-2012 03:09 AM)Zerion Wrote:  Uh cefurk Graero is a grass fighting type but it has fire on it? I was just wondering if whoever set the type messed up
Steal my question ;-;

http://test.monstermmorpg.com/Graero-Monster-Dex-1156
Looks like an image switch,
http://test.monstermmorpg.com/Blazero-Monster-Dex-1157

Next monster was mistakenly a fire/fighting monster. Their images just need to be flipped.
12-23-2012 06:09 AM
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Zerion Away
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Post: #38
RE: Version 1.3.1 TEST
they sure do dont they
What if all the Ancient Greek Sculptures are actually Victims of Medusa 0_0
12-23-2012 06:22 AM
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SparrowHawk Offline
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Post: #39
RE: Version 1.3.1 TEST
(12-23-2012 06:09 AM)Henrie Wrote:  
(12-23-2012 03:20 AM)SparrowHawk Wrote:  
(12-23-2012 03:09 AM)Zerion Wrote:  Uh cefurk Graero is a grass fighting type but it has fire on it? I was just wondering if whoever set the type messed up
Steal my question ;-;



http://test.monstermmorpg.com/Graero-Monster-Dex-1156
Looks like an image switch,

http://test.monstermmorpg.com/Blazero-Monster-Dex-1157



Next monster was mistakenly a fire/fighting monster. Their images just need to be flipped.
That's kinda funny lmao XD

Graero : Blazero, I bet that you can't even last a minute in my shoes.
Blazero : Pffft, your shoes are for losers. If I was in your shoes, I would turn it into a winner.
Graero : Grr fine then! Do we have a deal?! You'll never survive in my shoes!!
Blazero : Whatever :3
(This post was last modified: 12-23-2012 06:29 AM by SparrowHawk.)
12-23-2012 06:27 AM
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CeFurkan Offline
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Post: #40
RE: Version 1.3.1 TEST
(12-23-2012 06:09 AM)Henrie Wrote:  
(12-23-2012 03:20 AM)SparrowHawk Wrote:  
(12-23-2012 03:09 AM)Zerion Wrote:  Uh cefurk Graero is a grass fighting type but it has fire on it? I was just wondering if whoever set the type messed up
Steal my question ;-;

http://test.monstermmorpg.com/Graero-Monster-Dex-1156
Looks like an image switch,
http://test.monstermmorpg.com/Blazero-Monster-Dex-1157

Next monster was mistakenly a fire/fighting monster. Their images just need to be flipped.
yes there is a image mixing Big Grin
12-23-2012 07:53 AM
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CeFurkan Offline
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Post: #41
RE: Version 1.3.1 TEST
(12-23-2012 12:32 AM)kunwarkharbanda Wrote:  maybe because there are so many npc trainers

and another question why flying arena got monsters to appear there
nice catch

flying arena should not have Big Grin
12-23-2012 07:55 AM
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SparrowHawk Offline
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Post: #42
RE: Version 1.3.1 TEST
When do the npcs reset, exactly?

The ones I already defeated yesterday have not reset today.
12-23-2012 11:30 AM
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Zerion Away
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Post: #43
RE: Version 1.3.1 TEST
they reset when the rankings reset
What if all the Ancient Greek Sculptures are actually Victims of Medusa 0_0
12-23-2012 11:33 AM
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SparrowHawk Offline
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Post: #44
RE: Version 1.3.1 TEST
(12-23-2012 11:33 AM)Zerion Wrote:  they reset when the rankings reset
Which means they should've reset when the top trainers reset but they didn't.
12-23-2012 11:40 AM
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Zerion Away
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Post: #45
RE: Version 1.3.1 TEST
that is true they didnt
What if all the Ancient Greek Sculptures are actually Victims of Medusa 0_0
12-23-2012 11:45 AM
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Lolzinator Offline
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Post: #46
RE: Version 1.3.1 TEST
does NPC's ever run out of MP? just wondering..
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(This post was last modified: 12-23-2012 01:06 PM by Lolzinator.)
12-23-2012 01:06 PM
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fjkulit Away
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Post: #47
RE: Version 1.3.1 TEST
^ no they don't. Just like wild monsters
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12-23-2012 01:21 PM
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kunwarkharbanda Offline
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Post: #48
RE: Version 1.3.1 TEST
error reported still not fixed

i still cant see 12th fighting badge

there is no image of fighting badge
12-23-2012 03:49 PM
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kunwarkharbanda Offline
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Post: #49
RE: Version 1.3.1 TEST
1 more problem

. there was space problem in game screen so only 7 gems can be seen

but in profile page now i got 18 badges and it went to 3rd row too and all other things of my profile got hidden
there is space problem there too or whatever

why is there a guardian in mixed zone before gym arena ? why guardian is even there ?
is that special case because thats the last gym
(This post was last modified: 12-23-2012 06:35 PM by kunwarkharbanda.)
12-23-2012 06:04 PM
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SparrowHawk Offline
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Post: #50
RE: Version 1.3.1 TEST
NPCs still haven't reset.

It's been 2 days so far with it.
12-24-2012 12:25 AM
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CeFurkan Offline
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Post: #51
RE: Version 1.3.1 TEST
(12-24-2012 12:25 AM)SparrowHawk Wrote:  NPCs still haven't reset.

It's been 2 days so far with it.
yes i just checked and you are right
there were an error

at todays update npcs should reset properly
12-24-2012 03:21 AM
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Subarashi Offline
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Post: #52
RE: Version 1.3.1 TEST
this guy really makes me mad... i cant get by him, i keep dying... is he supposed to be there?
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12-24-2012 04:16 AM
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SparrowHawk Offline
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Post: #53
RE: Version 1.3.1 TEST
Cope, I told you he was already reported :O

He's supposed to be moved later.
12-24-2012 04:17 AM
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CeFurkan Offline
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Post: #54
RE: Version 1.3.1 TEST
yes i am going to make some nice changes to npcs

first 2 zones npcs will have lower level zeniths legendaries and ancients

they won't block paths as much as possible

just let me do that now Big Grin
(This post was last modified: 12-24-2012 05:48 AM by CeFurkan.)
12-24-2012 05:47 AM
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Zerion Away
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Post: #55
RE: Version 1.3.1 TEST
        Found a bug Blobelisk doesnt have ground immunity and it kept saying it does look at attached file
What if all the Ancient Greek Sculptures are actually Victims of Medusa 0_0
(This post was last modified: 12-24-2012 09:16 AM by Zerion.)
12-24-2012 09:11 AM
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SparrowHawk Offline
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Post: #56
RE: Version 1.3.1 TEST
You need to post screenshot of its abilities from in-game.

Abilities are randomized for each monster.
12-24-2012 09:14 AM
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Zerion Away
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Post: #57
RE: Version 1.3.1 TEST
ok i will
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12-24-2012 09:15 AM
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SparrowHawk Offline
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Post: #58
RE: Version 1.3.1 TEST
I just wanted to bring up the fact that the arena leaders are basically mixed types.

They aren't secluded to their supposed type. Dual types are fine, like water/fighting, water/electric and stuff but stacking ancients on them to make them strong makes them a whole lot harder. The arena leaders are mixed types in battles.
(This post was last modified: 12-24-2012 11:36 AM by SparrowHawk.)
12-24-2012 11:27 AM
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Zerion Away
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Post: #59
RE: Version 1.3.1 TEST
        I was battleing the second sage and arborgon or watevers its name is regenerated health and doesnt have a regenorator ability
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12-24-2012 12:28 PM
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Henrie Offline
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Post: #60
RE: Version 1.3.1 TEST
(12-24-2012 12:28 PM)Zerion Wrote:  I was battleing the second sage and arborgon or watevers its name is regenerated health and doesnt have a regenorator ability
You need to click the "Show Detailed" button in the battle screen to see a monster's actual abilities. The ones in the 'pedia are 'default abilities' that are currently in use on the main server, but have no bearing on the abilities a monster will have in the test server. Each monster has random abilities chosen as it appears in battle on the test server (And on the main server once testing is done.)
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12-24-2012 01:23 PM
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