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Version 1.2.0 TEST
#1
Information 
Notice : This thread is being updated right now. Check frequently....

https://test.monstermmorpg.com/

Updates

1) All previous accounts are deleted. You have to re-register

2) EXP & Money bonus decreased to 500% for better testing

3) Random ability - Each monster you catch will get a random ability from the ability pool. Starters will always get the abilities that is on the MonsterDex page. Those are default abilities.
---- You can see the ability pool of monsters from here
----- Ability Pool Excel 2003: https://www.monstermmorpg.com/Ability_Pools.xls
----- Ability Pool HTML : https://www.monstermmorpg.com/Ability_Pools.htm

4) 394 New monsters. Total 1057 Monsters

5) Paginated MonsterDex. Lighter load. When you filter you will still see pagination numbers. It is visual bug that i could not fix yet.
---- https://test.monstermmorpg.com/MonsterDex

6) Automatic monster assignment on the maps. Now a map can get multiple zeniths, or legendaries. Though always total zeniths appear ratio will be 0.32 while legendaries will be 0.08. Each map can get maximum 2 legendaries & 4 zeniths. So if get 4 zenith ratio will be 0.08 for each zenith. Also each map gets 20 monsters, caves 20 monsters, surf 10 monsters and rods gets 5 monsters right now. We can change numbers later.

7) Since monsters are randomly assigned on the maps with a lot of pre-defined rules, each time there will be few number of monsters that won't appear at any map. But each time we add new monsters, all monsters on the maps will be re-assigned. So these un-available monsters will most probably become available at next update. For example right now there are 18 missing monsters out of 1057 (expect starters).

8) Now you can see enemy monster's details at the battle page by clicking Show Detailed button. It will show you pretty much everything.

9) Various systematic changes which may cause some problems. So please report any problem you encounter.

10) Redesigned transformation chain screen with descriptions such as : https://img4.imageshack.us/img4/7788/transformchain.png

11) All moves features are re-assigned. You can see new updated lists below
---- Excel 2003 : https://www.monstermmorpg.com/Attacks_New.xls
---- HTML : https://www.monstermmorpg.com/Attacks_New.htm

12) Now each transformation monster has a minimum level. So on the maps you won't be able to catch these monsters if appear level is below their transformation level. This means no transformed monsters in first maps.
.
.


What changes are left for real update
** See all monsters of a user page will be like redesigned - similar to MonsterDex
** Maps page will be redesigned and separated to the zones
** NPC trainers
** Email verification system
#2
I am making random noises out of excitement.. Dude, this is so awesome. So many monsters.. omg *_*

It's awesome yet disappointing that we can check for wild monster abilities!!
#3
Ohh dear. It seems you got some artwork from someone who stole one of my designs <:T And a few evolutions of Pokemon again
[Image: GolurkSig.png] Sig by SparrowHawk. Go check his sigs out.
#4
GK, they suck compared to you anyway!!!! YOU RULE!!!!

<3
#5
(2012-11-30, 12:21 AM)garbagekeeper Wrote: Ohh dear. It seems you got some artwork from someone who stole one of my designs <:T And a few evolutions of Pokemon again
wow i really did not know that. we can talk on skype Smile And yes yours are really better ^^
#6
Oooh, so much stuff to check. Alright, right out of the box, first thing I see is that a good number of the monsters have a species of "null" as well as their height/weight. Also, when a monster faints, there's a giant black block under their picture in the 'choose monster to battle' screen. Intentional?

[Image: 68682049.jpg]
[Image: MightyenaSig.png]
#7
(2012-11-30, 12:35 AM)Henrie Wrote: Oooh, so much stuff to check. Alright, right out of the box, first thing I see is that a good number of the monsters have a species of "null" as well as their height/weight. Also, when a monster faints, there's a giant black block under their picture in the 'choose monster to battle' screen. Intentional?

[Image: 68682049.jpg]
yes those values are null right now

good catch. i will fix that fainted error Smile
#8
YYay new monsters
[Image: 34fxtdy.jpg]
#9
lol awesome!!!
Monster MMORPG's first Kpop fan!
Back after more than 12 months of vacation. 
[Image: 2vkc4nq.gif]
#10
i wish i could be a cm for test server......dreams dont always come true though Smile
[Image: 34fxtdy.jpg]
#11
Snorlax with the things you do... pfft
#12
https://test.monstermmorpg.com/Jawguile-...r-Dex-1010
*sigh* We just got through Futairik... now... another?
Constantly dying yet never dead
#13
(2012-11-30, 12:59 AM)Rock127 Wrote: https://test.monstermmorpg.com/Jawguile-...r-Dex-1010
*sigh* We just got through Futairik... now... another?
they look different. no problem i see Cool
#14
No, but it's Mawile all over again...
[Image: 1010-Jawguile.png] (Monster) [Image: 303.png](Pokemon)
Constantly dying yet never dead
#15
YAY!!!!! i'm sooo on this now!!

i cant wait to try the newest test server Smile

#EXCITED
  [Image: Untitled-1_zps54942308.png]
#16
(2012-11-30, 01:00 AM)CeFurkan Wrote:
(2012-11-30, 12:59 AM)Rock127 Wrote: https://test.monstermmorpg.com/Jawguile-...r-Dex-1010
*sigh* We just got through Futairik... now... another?
they look different. no problem i see Cool
it's like futairik..
Monster MMORPG's first Kpop fan!
Back after more than 12 months of vacation. 
[Image: 2vkc4nq.gif]
#17
(2012-11-30, 12:35 AM)Henrie Wrote: Oooh, so much stuff to check. Alright, right out of the box, first thing I see is that a good number of the monsters have a species of "null" as well as their height/weight. Also, when a monster faints, there's a giant black block under their picture in the 'choose monster to battle' screen. Intentional?

[Image: 68682049.jpg]
this problem should be fixed now
#18
(2012-11-30, 01:01 AM)Rock127 Wrote: No, but it's Mawile all over again...
[Image: 1010-Jawguile.png] (Monster) [Image: 303.png](Pokemon)
yep but they look different so should not be any legal problem
#19
Anyways, will all of these new Monsters be redrawn too?
Constantly dying yet never dead
#20
Pokemon never evolved Mawile. Fans thought about evolving it and so they did, pokemon was only an inspiration. They can't put claims on what people think about and since Monster MMORPG claimed it from the person that thought it first, it is no problem.
#21
Sir, will grammatical errors be entertained?
Monster MMORPG's first Kpop fan!
Back after more than 12 months of vacation. 
[Image: 2vkc4nq.gif]
#22
(2012-11-30, 01:08 AM)fjkulit Wrote: Sir, will grammatical errors be entertained?
grammer errors will be fixed for sure. you can open a new thread
#23
i would like to be CM too but i'm not gonna ask for it
Smile even though i'm online for 14 hours a day XD
  [Image: Untitled-1_zps54942308.png]
#24
XD i wanna be cm in test server..

ERROR: WHEN BATTLING AGAINST WILD MONSTERS, AND YOU CLICK CHANGE MONSTER, IT JUST REFRESHES.
Monster MMORPG's first Kpop fan!
Back after more than 12 months of vacation. 
[Image: 2vkc4nq.gif]
#25
test server not found....
[Image: 9s5dhk.jpg]
#26
Did test server crash? :o
[Image: patrick_star_signature__by_astra_star-d393bi2.jpg]
#27
*was battling a zenith/legend as well* i found Roserpent lol
#28
ok did a small maintenance. there were a logic error which made monsters available to catch below their transformation level
so all monsters on maps got reset Big Grin
#29
this error made me die 5 times Sad
ERROR: WHEN BATTLING AGAINST WILD MONSTERS, AND YOU CLICK CHANGE MONSTER, IT JUST REFRESHES.
Monster MMORPG's first Kpop fan!
Back after more than 12 months of vacation. 
[Image: 2vkc4nq.gif]
#30
(2012-11-30, 01:17 AM)fjkulit Wrote: this error made me die 5 times Sad
ERROR: WHEN BATTLING AGAINST WILD MONSTERS, AND YOU CLICK CHANGE MONSTER, IT JUST REFRESHES.

should not happen again i did maintenance

if happens do not log out let me check it
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