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Version 1.1.0 TEST
CeFurkan Offline
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Post: #1
Wink Version 1.1.0 TEST
Test server URL : http://test.monstermmorpg.com/
Test server FAQ : http://forum.monstermmorpg.com/Thread-Test-Server-FAQ

Alright people we have now quite few changes. Now we have 3000 moves installed to the database.

Here the move lists final version. We may re-roll stats or re-assign monster moves.

Excel 2003 : http://www.monstermmorpg.com/NewMoves.xls
HTML : http://www.monstermmorpg.com/NewMoves.htm
Text : http://www.monstermmorpg.com/NewMoves.txt

All of the previous test accounts are completely deleted. You need to register test server.

Ancient Monsters count added to the both Maps page and Route details page

Battle page and battle result page moves images changed.

New wild monster increased power displaying tool tips added

   

The system works as this way

HP increase by Classes

Boost_Regular = 50%
Boost_Superior = 75%
Boost_Emissary = 150%
Boost_Zenith = 250%
Boost_Legendary = 500%
Boost_Ancient = 1000%

Other stats (Attack, Defense, SpAttack, SpDefense, Speed) increase by classes

Regular = 25%
Superior = 50%
Emissary = 75%
Zenith = 100%
Legendary = 150%
Ancient = 250%

New monster box throw system. From now on you need to decrease enemy monsters before be able to throw monster boxes. The system works as enemy monster that moment HP / Maximum HP.

The minimum throw HP thresholds are

Regular = 95%
Superior = 85%
Emissary = 75%
Zenith = 50%
Legendary = 35%
Ancient = 25%


So if we give example lets say monster class is ancient and maximum hp is 1000. So you have to decrease its hp to at least 249 in order to throw a monster box.
If that monster was regular, the minimum required hp would be 949.


Now at the MonsterDex monster details page, you can see that monster learn-able moves tool-tips.

Moves features advanced descriptions written

   

All of the maps all of the monsters re-assigned randomly.

All of the monsters all of the moves re-assigned according to the our new automatic move assignment software.
(This post was last modified: 10-06-2012 09:37 AM by CeFurkan.)
10-06-2012 09:31 AM
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Char02 Offline
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Post: #2
RE: Version 1.1.0 TEST
So...are we commenting on the mis-matched names-to-moves? For example, I noticed that the move 'Kick' made the weather cloudy?? Kinda strange. Or are we just checking the functions of the new page and monster catching set-ups?
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10-06-2012 09:44 AM
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CeFurkan Offline
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Post: #3
RE: Version 1.1.0 TEST
(10-06-2012 09:44 AM)Char02 Wrote:  So...are we commenting on the mis-matched names-to-moves? For example, I noticed that the move 'Kick' made the weather cloudy?? Kinda strange. Or are we just checking the functions of the new page and monster catching set-ups?
if all moves features are well assigned, moves are well balancedly designed we can move that part. You should test out moves, features and see that system is well designed or not.
10-06-2012 09:47 AM
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zacherymatthews Away
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RE: Version 1.1.0 TEST
but moves are all mismatched lol
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10-06-2012 09:56 AM
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CeFurkan Offline
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Post: #5
RE: Version 1.1.0 TEST
(10-06-2012 09:56 AM)zacherymatthews Wrote:  but moves are all mismatched lol
don't care about move names right now
10-06-2012 10:03 AM
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zacherymatthews Away
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RE: Version 1.1.0 TEST
(10-06-2012 10:03 AM)CeFurkan Wrote:  
(10-06-2012 09:56 AM)zacherymatthews Wrote:  but moves are all mismatched lol
don't care about move names right now
so do not worry about move names,just about grammar/action that the move says compared to what it does ?
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10-06-2012 10:04 AM
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CeFurkan Offline
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RE: Version 1.1.0 TEST
(10-06-2012 10:04 AM)zacherymatthews Wrote:  
(10-06-2012 10:03 AM)CeFurkan Wrote:  
(10-06-2012 09:56 AM)zacherymatthews Wrote:  but moves are all mismatched lol
don't care about move names right now
so do not worry about move names,just about grammar/action that the move says compared to what it does ?
no no. focus on the system itself. does it work well.

i mean class assignment and move power or other things

for example if class 8 move stronger than class 10 move something is wrong there

or if moves are way too much overpowered etc


the important thing is, is that fun to play with this system
(This post was last modified: 10-06-2012 10:07 AM by CeFurkan.)
10-06-2012 10:06 AM
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mike521 Offline
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RE: Version 1.1.0 TEST
Nice job, Cefurkan i really like the thrown monster box system, this will make the game more challenging Smile

i am gonna go test these out on the test server
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10-06-2012 10:10 AM
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zacherymatthews Away
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RE: Version 1.1.0 TEST
(10-06-2012 10:06 AM)CeFurkan Wrote:  
(10-06-2012 10:04 AM)zacherymatthews Wrote:  
(10-06-2012 10:03 AM)CeFurkan Wrote:  
(10-06-2012 09:56 AM)zacherymatthews Wrote:  but moves are all mismatched lol
don't care about move names right now
so do not worry about move names,just about grammar/action that the move says compared to what it does ?
no no. focus on the system itself. does it work well.

i mean class assignment and move power or other things

for example if class 8 move stronger than class 10 move something is wrong there

or if moves are way too much overpowered etc


the important thing is, is that fun to play with this system
it's fun (: but it seems like the legendary monsters are to strong...level 5 spiralaxy 1 hit level 20 smosea
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10-06-2012 10:10 AM
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Quanto_Konami Offline
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Post: #10
RE: Version 1.1.0 TEST
it takes a turn just to tell you you can't use a box
my lv24 starter got 1 hitted by a lv3 futairik o.0
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(This post was last modified: 10-06-2012 10:29 AM by Quanto_Konami.)
10-06-2012 10:27 AM
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fjkulit Away
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Post: #11
RE: Version 1.1.0 TEST
Lol all accounts ar deleted @-@ im not a cm anymore lol!~~well, hopefully this update will make the test server shin agaigoodjob sir!~
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10-06-2012 10:29 AM
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Guider456 Away
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Post: #12
RE: Version 1.1.0 TEST
awesome! cant wait to reregister and test this out.
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10-06-2012 10:30 AM
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CeFurkan Offline
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RE: Version 1.1.0 TEST
(10-06-2012 10:27 AM)Quanto_Konami Wrote:  it takes a turn just to tell you you can't use a box
my lv24 starter got 1 hitted by a lv3 futairik o.0
not it is not taking turn

try again
10-06-2012 10:36 AM
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Pein Offline
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RE: Version 1.1.0 TEST
Game looks every well done now
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10-06-2012 10:39 AM
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fjkulit Away
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Post: #15
RE: Version 1.1.0 TEST
So, this is like making hard for us to find & catch them? Lol
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10-06-2012 10:41 AM
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Post: #16
RE: Version 1.1.0 TEST
it wont allow pyrain to learn hyper surf,even though in the monster dex it says it can
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10-06-2012 10:44 AM
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CeFurkan Offline
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Post: #17
RE: Version 1.1.0 TEST
(10-06-2012 10:44 AM)zacherymatthews Wrote:  it wont allow pyrain to learn hyper surf,even though in the monster dex it says it can
ok now this may be bug let me check
10-06-2012 10:45 AM
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RE: Version 1.1.0 TEST
(10-06-2012 10:45 AM)CeFurkan Wrote:  
(10-06-2012 10:44 AM)zacherymatthews Wrote:  it wont allow pyrain to learn hyper surf,even though in the monster dex it says it can
ok now this may be bug let me check
alright thank you^^
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10-06-2012 10:46 AM
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Post: #19
RE: Version 1.1.0 TEST
0-0
Lets put out the ultimate boxes!! Lol just kidding

What will happen:
Game will be in chaos
Many many more
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10-06-2012 10:57 AM
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Guider456 Away
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RE: Version 1.1.0 TEST
im actually having fun...been ages since i felt this kinda excitement

wish the power/accuracy wasnt so weird though :/
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10-06-2012 11:26 AM
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Post: #21
RE: Version 1.1.0 TEST
my pyrain still cant learn hyper surf,.....
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10-06-2012 11:30 AM
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mike521 Offline
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RE: Version 1.1.0 TEST
Everything seems to work fine, Cefurkan, i really like this new system, can't wait for version 2 Smile
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10-06-2012 11:34 AM
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Post: #23
RE: Version 1.1.0 TEST
This update seems pretty cool. Another step taken Smile

I'll look at the test server tomorrow after practice.
10-06-2012 11:39 AM
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CeFurkan Offline
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RE: Version 1.1.0 TEST
(10-06-2012 11:26 AM)Guider456 Wrote:  im actually having fun...been ages since i felt this kinda excitement

wish the power/accuracy wasnt so weird though :/
please share your ideas about power/accuracy Big Grin

share your ideas about system people. we will together balance things out ^^
10-06-2012 11:47 AM
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Post: #25
RE: Version 1.1.0 TEST
very nice
10-06-2012 01:30 PM
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Guider456 Away
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RE: Version 1.1.0 TEST
(10-06-2012 11:47 AM)CeFurkan Wrote:  
(10-06-2012 11:26 AM)Guider456 Wrote:  im actually having fun...been ages since i felt this kinda excitement



wish the power/accuracy wasnt so weird though :/

please share your ideas about power/accuracy Big Grin



share your ideas about system people. we will together balance things out ^^
i havent really gotten much looks at the moves in battle yet...but it seems at low levels low power-mid power moves seem strong than i thought they would be, also i think to balance things power and accuracy could be rounded to the nearest 5, like 73 could be rounded to 75.
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(This post was last modified: 10-06-2012 01:34 PM by Guider456.)
10-06-2012 01:34 PM
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Post: #27
RE: Version 1.1.0 TEST
I really like the new system for monster boxes. It was way too easy to just throw a box and be done with it. Although, i don't like how low Ancient is. I personally think 30% would be better. Just my opinion.
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10-06-2012 02:30 PM
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Post: #28
RE: Version 1.1.0 TEST
yay time to check things out
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10-06-2012 04:17 PM
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RE: Version 1.1.0 TEST
I am no gonna lie here though- I am SLIGHTLY concerned about the strength of Ancients in the wild. Oh man, a challenge it will be but even with lv.100's vs a lv.9 Ionule is... actually really tough. I'd be rather concerned for higher leveled ancients if it would even be possible to catch / beat them.
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10-06-2012 05:51 PM
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RE: Version 1.1.0 TEST
(10-06-2012 05:51 PM)garbagekeeper Wrote:  I am no gonna lie here though- I am SLIGHTLY concerned about the strength of Ancients in the wild. Oh man, a challenge it will be but even with lv.100's vs a lv.9 Ionule is... actually really tough. I'd be rather concerned for higher leveled ancients if it would even be possible to catch / beat them.
everything is possible and dont forget revives , type immunity and also status problems like sleeping and other gains
10-06-2012 07:16 PM
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