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Version 1.0.2 TEST
CeFurkan Offline
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Post: #1
Version 1.0.2 TEST
Battle result page is modified. This style will also come to real server once it is tested here and verified has no problems.

The test server other problems will be fixed at further versions. Please you keep posting errors.


[Image: attachment.php?aid=243]


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(This post was last modified: 08-15-2012 02:05 AM by CeFurkan.)
08-15-2012 02:04 AM
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zacherymatthews Away
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Post: #2
RE: Version 1.0.2 TEST
nice^^
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08-15-2012 02:05 AM
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orboknown Away
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Post: #3
RE: Version 1.0.2 TEST
Awesome.
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
08-15-2012 02:06 AM
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staff vidyasagar Offline
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RE: Version 1.0.2 TEST
epic i say lol
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08-15-2012 02:18 AM
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mipeto2010 Offline
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Post: #5
RE: Version 1.0.2 TEST
nice! Big Grin
08-15-2012 02:24 AM
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Zerion Away
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RE: Version 1.0.2 TEST
cool!
What if all the Ancient Greek Sculptures are actually Victims of Medusa 0_0
08-15-2012 02:25 AM
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orboknown Away
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RE: Version 1.0.2 TEST
Cefurkan, can we have the monsters abilities shown in a similar manner id they aren't there already?
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
08-15-2012 02:27 AM
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night phoenix Offline
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RE: Version 1.0.2 TEST
So much WIN!
08-15-2012 02:33 AM
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swjfire Offline
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Post: #9
RE: Version 1.0.2 TEST
was about to suggest about this.

that is just what i needed.

thank you for this ! Smile
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08-15-2012 02:41 AM
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Lolzinator Offline
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Post: #10
RE: Version 1.0.2 TEST
i thought something was wrong at first, so i runned along to the forum. and here i see this. Nice update, thanks Furkan Smile
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08-15-2012 04:24 AM
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Guider456 Away
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Post: #11
RE: Version 1.0.2 TEST
so cool!
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Dont mess with the Samu or else you'll be left to rott in the Sanzu.
Credits go to SparrowHawk for the amazing sig.
08-15-2012 04:50 AM
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PatrickStarr Offline
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Post: #12
RE: Version 1.0.2 TEST
Furkan, at the end of a battle the code for that thing goes into black and white words , is that normal?
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08-15-2012 04:59 AM
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CeFurkan Offline
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Post: #13
RE: Version 1.0.2 TEST
(08-15-2012 04:59 AM)Danny Wrote:  Furkan, at the end of a battle the code for that thing goes into black and white words , is that normal?
what do you mean ? can you post screenshot ?

if there is no problem i will apply this patch to real server
08-15-2012 07:39 AM
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PatrickStarr Offline
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Post: #14
RE: Version 1.0.2 TEST
Here is what i was talking about.


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08-15-2012 07:44 AM
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CeFurkan Offline
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Post: #15
RE: Version 1.0.2 TEST
(08-15-2012 07:44 AM)Danny Wrote:  Here is what i was talking about.
thanks problem fixed at both server
08-15-2012 08:05 AM
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staff vidyasagar Offline
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Post: #16
RE: Version 1.0.2 TEST
cant go through in orkin path


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08-15-2012 03:54 PM
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SkyRock Online
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Post: #17
RE: Version 1.0.2 TEST
Sky has a question, "Will NPC's be tested in the test server?"
- Saber Aces, Biohazard Chapter 7
08-15-2012 07:43 PM
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staff vidyasagar Offline
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Post: #18
RE: Version 1.0.2 TEST
was thinking that too rock lol
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08-15-2012 07:57 PM
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CeFurkan Offline
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Post: #19
RE: Version 1.0.2 TEST
(08-15-2012 07:43 PM)Rock127 Wrote:  Sky has a question, "Will NPC's be tested in the test server?"
yes

Quote:cant go through in orkin path

it is working as supposed to be. i mean those plants
08-16-2012 12:20 AM
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Ramza_X Offline
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RE: Version 1.0.2 TEST
(08-15-2012 07:43 PM)Rock127 Wrote:  Sky has a question, "Will NPC's be tested in the test server?"
(08-16-2012 07:32 PM)pankey0123 Wrote:  Sky has a question, "Will NPC's be tested in the test server?"
What the heck???

Btw, since this is a good idea, why not do this idea with abilities and natures?
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08-16-2012 08:22 PM
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SparrowHawk Offline
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Post: #21
RE: Version 1.0.2 TEST
*suggestion*

Umm.. if more than 1 monster in your team learns a move, we should be able to stay on that same page until all the moves have been dealt with.

Either replaced a new move, or forgotten. So, if we have like 4 monsters learning a move, we can go to each monster and say whether they learn a new move or it's forgotten before leaving the page.

.-.
08-20-2012 06:42 AM
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SkyRock Online
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Post: #22
RE: Version 1.0.2 TEST
(08-20-2012 06:42 AM)SparrowHawk Wrote:  *suggestion*

Umm.. if more than 1 monster in your team learns a move, we should be able to stay on that same page until all the moves have been dealt with.

Either replaced a new move, or forgotten. So, if we have like 4 monsters learning a move, we can go to each monster and say whether they learn a new move or it's forgotten before leaving the page.

.-.
BOOM! This.
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08-20-2012 01:52 PM
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CeFurkan Offline
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Post: #23
RE: Version 1.0.2 TEST
(08-20-2012 06:42 AM)SparrowHawk Wrote:  *suggestion*

Umm.. if more than 1 monster in your team learns a move, we should be able to stay on that same page until all the moves have been dealt with.

Either replaced a new move, or forgotten. So, if we have like 4 monsters learning a move, we can go to each monster and say whether they learn a new move or it's forgotten before leaving the page.

.-.
current system is not like this because of my coding knowladge when i first coded

but definitely should be like this and hopefully will be like this and even better Wink
08-21-2012 01:37 AM
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SkyRock Online
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Post: #24
RE: Version 1.0.2 TEST
Yay! Sometimes it's annoying when all six Monsters learn a move, but you can only manage one at a time :/
- Saber Aces, Biohazard Chapter 7
08-21-2012 01:48 AM
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staff vidyasagar Offline
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Post: #25
RE: Version 1.0.2 TEST
not a problem but why not update this it shows the same maps as in real game very difficult to look at
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(This post was last modified: 08-21-2012 02:19 AM by staff vidyasagar.)
08-21-2012 02:18 AM
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