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Struggle!
TheGreatGonsalez Offline
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Post: #1
Struggle!
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In this battle my Albinus got trapped (means you can't switch out) and it ran out of MP... This is a good reason for putting something like struggle into the game, like it was on craft! Because the only thing i can do now is surrender and end the battle...
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07-29-2013 10:09 PM
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Lolzinator Offline
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Post: #2
RE: Struggle!
My albinus <3

+1 Support, something like struggle would be awesome, atleast on NPC's where you can't use items...
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07-29-2013 10:21 PM
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iRemember Offline
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Post: #3
RE: Struggle!
I like it the way it is right now, it's a form of tactic
07-29-2013 10:23 PM
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TheGreatGonsalez Offline
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Post: #4
RE: Struggle!
(07-29-2013 10:23 PM)iRemember Wrote:  I like it the way it is right now, it's a form of tactic

But it would really suck if this happened to somebody in a pvp match... it's a instant loss!
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07-29-2013 10:27 PM
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freak500 Offline
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Post: #5
RE: Struggle!
Jup.. Its not really a tactic.. I don't like it to.. I hope cef can make not a move but when the mp is running out the player can switchWink Or the monster with no mp is fainted.. A button for a attack isn't a good idea, you end both without a mp and that its a draw.. But you can let the monster fainted so you can choose another monWink
07-29-2013 10:35 PM
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iRemember Offline
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Post: #6
RE: Struggle!
I'd support letting only the monster with no mp and trapped faint
07-29-2013 10:37 PM
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Knost Offline
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Post: #7
RE: Struggle!
I think it should stay how it is.
"If you don't like your destiny, don't accept it. Instead, have the courage to change it the way you want it to be"
07-29-2013 10:43 PM
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TheGreatGonsalez Offline
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Post: #8
RE: Struggle!
(07-29-2013 10:35 PM)freak500 Wrote:  Jup.. Its not really a tactic.. I don't like it to.. I hope cef can make not a move but when the mp is running out the player can switchWink Or the monster with no mp is fainted.. A button for a attack isn't a good idea, you end both without a mp and that its a draw.. But you can let the monster fainted so you can choose another monWink

Yeah... it would be a good idea in trainer battles and pvp but when you fight wild monsters you can use items to get your MP back
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07-29-2013 10:47 PM
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Arlaxeon Offline
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Post: #9
RE: Struggle!
How about:

We remove the ''blocked'' status effect ? xD
07-29-2013 10:50 PM
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Knost Offline
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Post: #10
RE: Struggle!
(07-29-2013 10:47 PM)TheGreatGonsalez Wrote:  
(07-29-2013 10:35 PM)freak500 Wrote:  Jup.. Its not really a tactic.. I don't like it to.. I hope cef can make not a move but when the mp is running out the player can switchWink Or the monster with no mp is fainted.. A button for a attack isn't a good idea, you end both without a mp and that its a draw.. But you can let the monster fainted so you can choose another monWink

Yeah... it would be a good idea in trainer battles and pvp but when you fight wild monsters you can use items to get your MP back

It would be a terrible idea for pvp battles. Some matches already take way too long.
"If you don't like your destiny, don't accept it. Instead, have the courage to change it the way you want it to be"
07-29-2013 10:51 PM
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iRemember Offline
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Post: #11
RE: Struggle!
(07-29-2013 10:51 PM)Knost Wrote:  
(07-29-2013 10:47 PM)TheGreatGonsalez Wrote:  
(07-29-2013 10:35 PM)freak500 Wrote:  Jup.. Its not really a tactic.. I don't like it to.. I hope cef can make not a move but when the mp is running out the player can switchWink Or the monster with no mp is fainted.. A button for a attack isn't a good idea, you end both without a mp and that its a draw.. But you can let the monster fainted so you can choose another monWink

Yeah... it would be a good idea in trainer battles and pvp but when you fight wild monsters you can use items to get your MP back

It would be a terrible idea for pvp battles. Some matches already take way too long.

What King Knost said
07-29-2013 11:00 PM
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TheGreatGonsalez Offline
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Post: #12
RE: Struggle!
(07-29-2013 10:51 PM)Knost Wrote:  
(07-29-2013 10:47 PM)TheGreatGonsalez Wrote:  
(07-29-2013 10:35 PM)freak500 Wrote:  Jup.. Its not really a tactic.. I don't like it to.. I hope cef can make not a move but when the mp is running out the player can switchWink Or the monster with no mp is fainted.. A button for a attack isn't a good idea, you end both without a mp and that its a draw.. But you can let the monster fainted so you can choose another monWink

Yeah... it would be a good idea in trainer battles and pvp but when you fight wild monsters you can use items to get your MP back

It would be a terrible idea for pvp battles. Some matches already take way too long.

I think it would be a good idea if the monster with no MP would just faint... either that or a struggle move should be added Wink
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07-29-2013 11:00 PM
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Lolzinator Offline
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Post: #13
RE: Struggle!
(07-29-2013 11:00 PM)TheGreatGonsalez Wrote:  
(07-29-2013 10:51 PM)Knost Wrote:  
(07-29-2013 10:47 PM)TheGreatGonsalez Wrote:  
(07-29-2013 10:35 PM)freak500 Wrote:  Jup.. Its not really a tactic.. I don't like it to.. I hope cef can make not a move but when the mp is running out the player can switchWink Or the monster with no mp is fainted.. A button for a attack isn't a good idea, you end both without a mp and that its a draw.. But you can let the monster fainted so you can choose another monWink

Yeah... it would be a good idea in trainer battles and pvp but when you fight wild monsters you can use items to get your MP back

It would be a terrible idea for pvp battles. Some matches already take way too long.

I think it would be a good idea if the monster with no MP would just faint... either that or a struggle move should be added Wink

I agree with this man ^
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07-29-2013 11:06 PM
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Knost Offline
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Post: #14
RE: Struggle!
(07-29-2013 10:50 PM)Arlaxeon Wrote:  How about:

We remove the ''blocked'' status effect ? xD

No I like this Status effect. if your opponent likes to switch this can turn the game in your favor.
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07-29-2013 11:09 PM
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freak500 Offline
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Post: #15
RE: Struggle!
(07-29-2013 11:06 PM)Lolzinator Wrote:  
(07-29-2013 11:00 PM)TheGreatGonsalez Wrote:  
(07-29-2013 10:51 PM)Knost Wrote:  
(07-29-2013 10:47 PM)TheGreatGonsalez Wrote:  
(07-29-2013 10:35 PM)freak500 Wrote:  Jup.. Its not really a tactic.. I don't like it to.. I hope cef can make not a move but when the mp is running out the player can switchWink Or the monster with no mp is fainted.. A button for a attack isn't a good idea, you end both without a mp and that its a draw.. But you can let the monster fainted so you can choose another monWink

Yeah... it would be a good idea in trainer battles and pvp but when you fight wild monsters you can use items to get your MP back

It would be a terrible idea for pvp battles. Some matches already take way too long.

I think it would be a good idea if the monster with no MP would just faint... either that or a struggle move should be added Wink

I agree with this man ^

Its also not really understanding when you have 3 or 4 monsters left that you not can battle anymore.. Yeah he is trapped, but when a trapped monster have no attack anymore, it is dead also.. So you have to change a monster.. I think that de meaning of a trap attack is that you not let switch the monster in pvp because you can kill that monster..

(07-29-2013 11:09 PM)Knost Wrote:  
(07-29-2013 10:50 PM)Arlaxeon Wrote:  How about:

We remove the ''blocked'' status effect ? xD

No I like this Status effect. if your opponent likes to switch this can turn the game in your favor.

Yes but now a monster have no mps and have 4 monsters left.. I don't see why you can't change then.. Ofcourse you have to use it when you not want that the opponent switch.. But when a monster not have any moves left, i think a monster is goneWink
(This post was last modified: 07-29-2013 11:12 PM by freak500.)
07-29-2013 11:10 PM
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staff vidyasagar Offline
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Post: #16
RE: Struggle!
no monster with mp is better if it just faints instead of surrendering and losing everything
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07-29-2013 11:13 PM
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freak500 Offline
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Post: #17
RE: Struggle!
Yup staffSmile
07-29-2013 11:15 PM
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Knost Offline
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Post: #18
RE: Struggle!
If that is the issue then yes. I don't want a struggle feature, but I agree that when a monster runs out of mp it should faint.

Good suggestion whoever said it.
"If you don't like your destiny, don't accept it. Instead, have the courage to change it the way you want it to be"
07-29-2013 11:18 PM
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freak500 Offline
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Post: #19
RE: Struggle!
:$ hahaSmile
07-29-2013 11:21 PM
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Zerion Away
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Post: #20
RE: Struggle!
support
What if all the Ancient Greek Sculptures are actually Victims of Medusa 0_0
07-30-2013 12:13 AM
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Cabintom Offline
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Post: #21
RE: Struggle!
What exactly did "struggle" do?
07-30-2013 12:48 AM
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Lolzinator Offline
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Post: #22
RE: Struggle!
(07-30-2013 12:48 AM)Cabintom Wrote:  What exactly did "struggle" do?

Struggle is some sort of last resort move when you run out of mp, but it has a recoil, you take damage as well... so unless you are really close to winning struggle could kill you as well.. Struggle only works when you dont have any mp on any move Smile
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07-30-2013 12:52 AM
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iRemember Offline
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Post: #23
RE: Struggle!
Struggle would take too long, I support the idea of only the trapped monster with no mp fainting
07-30-2013 01:20 AM
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Post: #24
RE: Struggle!
what freak said
07-30-2013 01:29 AM
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Post: #25
RE: Struggle!
Ouch man Tongue
07-30-2013 01:55 AM
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Knost Offline
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Post: #26
RE: Struggle!
(07-30-2013 01:20 AM)iRemember Wrote:  Struggle would take too long, I support the idea of only the trapped monster with no mp fainting

Agreed.
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07-30-2013 02:04 AM
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Post: #27
RE: Struggle!
(07-30-2013 02:04 AM)Knost Wrote:  
(07-30-2013 01:20 AM)iRemember Wrote:  Struggle would take too long, I support the idea of only the trapped monster with no mp fainting

Agreed.

totally
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07-30-2013 02:21 AM
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Post: #28
RE: Struggle!
This has
 happened to me 8 times now, yes, I do count, and i totally agree that it SUUUCKS!
I'm baaaaaaaack
07-30-2013 02:36 AM
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Post: #29
RE: Struggle!
Fun tactic, i like that, never though of it
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07-30-2013 03:08 AM
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Cabintom Offline
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Post: #30
RE: Struggle!
Would devoting a whole move slot to a move that's only useful if you run out of MP really be good strategy? Sounds like a waste to me.
07-30-2013 09:11 PM
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