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Our version of a shiny?
Ghost Offline
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Post: #1
Our version of a shiny?
Pokemon has a really low chance for a pokemon with a different colour; what if MonsterMMORPG had the same thing BUT its for nature.
The nature would be +10 on all stats and be called Special. Lol idk.
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(This post was last modified: 08-04-2012 10:02 AM by Ghost.)
08-04-2012 09:57 AM
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nickketchum Offline
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Post: #2
RE: Our version of a shiny?
id love to have a shiny
08-04-2012 10:07 AM
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Ghost Offline
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RE: Our version of a shiny?
*facepalm*
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08-04-2012 10:10 AM
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heatshot Offline
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Post: #4
RE: Our version of a shiny?
Now , you know , we are working others Smile New maps and after moves,npc's etc.

But I would love to have a shiny , If CeFurkan does shiny monsters Smile
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08-04-2012 10:10 AM
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Mournival Offline
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RE: Our version of a shiny?
(08-04-2012 09:57 AM)Ghost Wrote:  Pokemon has a really low chance for a pokemon with a different colour; what if MonsterMMORPG had the same thing BUT its for nature.
The nature would be +10 on all stats and be called Special. Lol idk.
You really think a monster with every stat doubled is a good idea, even at a tiny chance? maybe. MAYBE, if it was a 1/15000 chance or something and you couldn't donate for it.
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08-04-2012 10:36 AM
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SparrowHawk Offline
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Post: #6
RE: Our version of a shiny?
CeFurkan said no shiny monsters..
08-04-2012 10:38 AM
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Ghost Offline
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Post: #7
RE: Our version of a shiny?
Yeshhh~ And it can be part of events too, making the chances finding a Special nature double.
@ Dei i never said i wanted shinies in the game, lol. Just the nature.
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(This post was last modified: 08-04-2012 10:39 AM by Ghost.)
08-04-2012 10:38 AM
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Lolzinator Offline
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Post: #8
RE: Our version of a shiny?
(08-04-2012 10:07 AM)nickketchum Wrote:  id love to have a shiny
i have to say the same as Ghost..


*Facepalm (goes for Kami too) Tongue
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08-04-2012 10:50 AM
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zacherymatthews Away
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Post: #9
RE: Our version of a shiny?
beep :3
http://forum.monstermmorpg.com/Thread-recoloring-3 <--- i have some versions of wat th shinies could look like(0.0000000001% of shinies being added)
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08-04-2012 02:14 PM
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torito747 Offline
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Post: #10
RE: Our version of a shiny?
(08-04-2012 10:50 AM)Lolzinator Wrote:  
(08-04-2012 10:07 AM)nickketchum Wrote:  id love to have a shiny
i have to say the same as Ghost..


*Facepalm (goes for Kami too) Tongue
whats wrong with what he said?
I'm not saying I am SuperMan.
Im saying no one has ever seen me and Super Man in the same room at the same time.
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08-04-2012 02:20 PM
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staff vidyasagar Offline
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Post: #11
RE: Our version of a shiny?
shiny is awesome but we have natures too lol
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08-04-2012 03:37 PM
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garbagekeeper Offline
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Post: #12
RE: Our version of a shiny?
One of the reasons we don't have shinies is because animatics never made shiny versions of her monster, I offered to make shiny versions but cef wanted a photoshop script to do it.... So.... /personally would have loved shiny mons)
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08-05-2012 12:44 AM
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zacherymatthews Away
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Post: #13
RE: Our version of a shiny?
couldnt you,hernie :3,or some1 else make shinies ?
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08-05-2012 12:54 AM
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Lolzinator Offline
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Post: #14
RE: Our version of a shiny?
Furkan has already cleared shinies out, there will never be shinies in this game, regardless of what the artists make.... Right?
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08-05-2012 01:06 AM
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Henrie Offline
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Post: #15
RE: Our version of a shiny?
*coughs and sets this thread back on its rails* Since this has nothing to do with the colors of the monsters, I totally support this. Tongue Having a tiny chance that a monster gets a stat buff would be pretty cool! Even if it occurred in 1/50 monsters, you'd still need to catch a few to get the -right- nature. Neat idea.
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08-05-2012 01:23 AM
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SkyRock Offline
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Post: #16
RE: Our version of a shiny?
(08-04-2012 09:57 AM)Ghost Wrote:  Pokemon has a really low chance for a pokemon with a different colour; what if MonsterMMORPG had the same thing BUT its for nature.
The nature would be +10 on all stats and be called Special. Lol idk.
I underlined that BUT right there.

Alright clearing things out guys. Ghost didn't say shines as in = colorful thingy with higher hp ad stuff like in Pokémon. As Henrie already stated, it's only affecting stats. As in, a 1/1000 chance on fining a monster that is let's say, as an example, "Shiny" nature and has +6 on all or something like that.
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08-05-2012 01:27 AM
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zacherymatthews Away
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Post: #17
RE: Our version of a shiny?
i support shiny nature, and th nature should be 1/100 monsters and 1/500 monster for good uvs
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08-05-2012 01:30 AM
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SkyRock Offline
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Post: #18
RE: Our version of a shiny?
1/100 too big. 1/500 better and 1/1000 for UV's. Then "Shiny" nature is unrewardable. Only via catching methods. If so, I support Big Grin
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08-05-2012 01:32 AM
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orboknown Away
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Post: #19
RE: Our version of a shiny?
you're all illiterate except rock and henrie and Mournival

Nice idea ghost
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08-05-2012 02:01 AM
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Ramza_X Offline
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RE: Our version of a shiny?
(08-05-2012 01:27 AM)Rock127 Wrote:  
(08-04-2012 09:57 AM)Ghost Wrote:  Pokemon has a really low chance for a pokemon with a different colour; what if MonsterMMORPG had the same thing BUT its for nature.
The nature would be +10 on all stats and be called Special. Lol idk.
I underlined that BUT right there.

Alright clearing things out guys. Ghost didn't say shines as in = colorful thingy with higher hp ad stuff like in Pokémon. As Henrie already stated, it's only affecting stats. As in, a 1/1000 chance on fining a monster that is let's say, as an example, "Shiny" nature and has +6 on all or something like that.
Isn't that when all stats are added or subtracted, it becomes +/-0, no more, no less?

But with that aside, i support Big Grin
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(This post was last modified: 08-05-2012 02:06 AM by Ramza_X.)
08-05-2012 02:05 AM
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orboknown Away
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Post: #21
RE: Our version of a shiny?
shinies are meant to be slightly broken.
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
08-05-2012 02:08 AM
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swjfire Offline
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Post: #22
RE: Our version of a shiny?
the rates mentioned sounds fair, +1 to that.
(08-05-2012 01:32 AM)Rock127 Wrote:  1/100 too big. 1/500 better and 1/1000 for UV's. Then "Shiny" nature is unrewardable. Only via catching methods. If so, I support Big Grin
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08-05-2012 02:10 AM
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Guider456 Away
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Post: #23
RE: Our version of a shiny?
it should rarer to find one then an ancient, would make it seem fair, no?
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08-05-2012 02:22 AM
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Ghost Offline
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Post: #24
RE: Our version of a shiny?
0.0001? lol
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08-05-2012 02:24 AM
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orboknown Away
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Post: #25
RE: Our version of a shiny?
1/1000000
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
08-05-2012 02:28 AM
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torito747 Offline
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RE: Our version of a shiny?
(08-05-2012 02:22 AM)Guider456 Wrote:  it should rarer to find one then an ancient, would make it seem fair, no?
Mmmm....I think that We should take a decimal percentage (like .1%) and multiply it by the monsters chance of appearing. For example, if a monster has a 10% chance of appearing, it's shiny would have a 1% chance of appearing. That way we can take into account how rare a monster already is.

But I support this idea.

Of course, the decimal percentage could always change to something even lower like .01 or .001
I'm not saying I am SuperMan.
Im saying no one has ever seen me and Super Man in the same room at the same time.
JUST SAYIN

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(This post was last modified: 08-05-2012 02:54 AM by torito747.)
08-05-2012 02:49 AM
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Ghost Offline
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Post: #27
RE: Our version of a shiny?
1% chance? For a pro nature? Too easy, No me gusta.
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08-05-2012 03:42 AM
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torito747 Offline
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Post: #28
RE: Our version of a shiny?
=_= dude. we could change it to something lower. like .01 or .001. .1 was just to be used as an example.
I'm not saying I am SuperMan.
Im saying no one has ever seen me and Super Man in the same room at the same time.
JUST SAYIN

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08-05-2012 03:51 AM
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Anduril Offline
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Post: #29
RE: Our version of a shiny?
Aren't there already stat variances when it comes to different monsters of the same species (I know this doesn't have to do with appearance)
08-07-2012 07:49 PM
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Ramza_X Offline
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RE: Our version of a shiny?
(08-07-2012 07:49 PM)Anduril Wrote:  Aren't there already stat variances when it comes to different monsters of the same species (I know this doesn't have to do with appearance)
Stat variance...? Well, for starters, every monster has its own base stats. Their actual stat are filtered by their nature. Example, if Hallu, +60% to HP, Sp. Atk, and Speed, but -60% to Attack, Defense, and Sp. Defense. If Steadfast, nothing is altered. But if you add all the percentage, it becomes 0 (Example, Hallu, 60%+60%+60%-60%-60%-60%=0)

Now, as for this shiny monsters... "shiny" here is used as a nature, making it way stronger, because if you add all the percentage, it will be higher than 0.
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08-07-2012 08:17 PM
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