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New monsters features page - still Work in progress
CeFurkan Offline
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Post: #1
Information New monsters features page - still Work in progress
Since moves were not done yet i decided to not wait and work Smile

Redesigning monsters features page

Still WIP

http://img547.imageshack.us/img547/3800/...tails1.png

[Image: further.png]
(This post was last modified: 01-17-2013 11:59 PM by CeFurkan.)
01-13-2013 02:04 PM
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Henrie Offline
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Post: #2
RE: New monsters features page - still Work in progress
We're adding a larger view option?  Oh my.  What is the size on that?
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01-13-2013 02:11 PM
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Knost Offline
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RE: New monsters features page - still Work in progress
Wow that's great. 

I'll try and have moves done soon. Henrietta has ground and poison which means only fire and ice are left.
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01-13-2013 02:13 PM
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Henrie Offline
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RE: New monsters features page - still Work in progress
Yeah, Poison's done.  Ground's on its way.

One more quick thing:  The 'damage sensitivities' seem a bit strange.  Dragon hits for 400%?  Gigalith is immune to Poison?   Are these thing counting in old abilities or something?  I'm mildly confused.  :O
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01-13-2013 02:16 PM
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Knost Offline
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RE: New monsters features page - still Work in progress
(01-13-2013 02:16 PM)Henrie Wrote:  Yeah, Poison's done.  Ground's on its way.

One more quick thing:  The 'damage sensitivities' seem a bit strange.  Dragon hits for 400%?  Gigalith is immune to Poison?   Are these thing counting in old abilities or something?  I'm mildly confused.  :O
Sorry to keep pulling you off topic, but I'm going to work on ice tonight and your almost done with ground, so you wanna split fire?
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01-13-2013 02:21 PM
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SparrowHawk Offline
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RE: New monsters features page - still Work in progress
CeFurkan.

These new redesigns are just absolutely fantastic. More organized, cleaner. I like it a lot.

It looks way better than before.
01-13-2013 02:23 PM
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CeFurkan Offline
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RE: New monsters features page - still Work in progress
(01-13-2013 02:16 PM)Henrie Wrote:  Yeah, Poison's done.  Ground's on its way.

One more quick thing:  The 'damage sensitivities' seem a bit strange.  Dragon hits for 400%?  Gigalith is immune to Poison?   Are these thing counting in old abilities or something?  I'm mildly confused.  :O

just random numbers Big Grin

i am planning to make available 800x800 pixel
what do you think ? is that good
01-13-2013 02:30 PM
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mike521 Offline
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RE: New monsters features page - still Work in progress
this is great, version 2 is nearly here Smile
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01-13-2013 02:38 PM
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Knost Offline
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RE: New monsters features page - still Work in progress
800x800 sounds great. Here's to more detailed art!
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01-13-2013 02:39 PM
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Henrie Offline
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RE: New monsters features page - still Work in progress
(01-13-2013 02:30 PM)CeFurkan Wrote:  
(01-13-2013 02:16 PM)Henrie Wrote:  Yeah, Poison's done.  Ground's on its way.

One more quick thing:  The 'damage sensitivities' seem a bit strange.  Dragon hits for 400%?  Gigalith is immune to Poison?   Are these thing counting in old abilities or something?  I'm mildly confused.  :O

just random numbers Big Grin

i am planning to make available 800x800 pixel
what do you think ? is that good
Ah, well that's good to know.  I'd be careful with the vulnerability numbers when they are being properly generated.  My concern is that the "Default Abilities" are going to create inaccurate information.  Perhaps we should just remove Default Abilities all together?

800x800 pixels sounds really good.  In the future, that'll give us the option to use 'resized images' in the game to good effect.  Gives a little extra detail for users with high-def monitors.


Suggestions for text edits:

Number of Gigoliath in the game:

Gigoliath in game:

AVG Level of Gigoliath in game:

AVG Level:

Gender Ratios
Gender Ratios:

Gigoliath Base Stats
Base Stats

Hp:
HP:

Total Stats:
Total:

The chart below shows the Gigoliath's damage taken sensitivity ratios against different attack types

Gigoliath's elemental sensitivity to attacks:
[Image: MightyenaSig.png]
(This post was last modified: 01-13-2013 02:45 PM by Henrie.)
01-13-2013 02:43 PM
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staff vidyasagar Offline
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Post: #11
RE: New monsters features page - still Work in progress
this is nice
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01-13-2013 03:38 PM
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heteriam Offline
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RE: New monsters features page - still Work in progress
awesome Big Grin
01-13-2013 05:05 PM
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Dandragoon Offline
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Post: #13
RE: New monsters features page - still Work in progress
looking good!

I suggest coloured backgrounds for damage sensitivity though for a quick optical overview, like the old green for 100%, red for 200/400% etc., it will make looking up resistances faster then reading through all the percentages.
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01-13-2013 09:42 PM
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Ruin Offline
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RE: New monsters features page - still Work in progress
i think it looks great Smile

but is it possipbe to make a 3d option of the monster in the dex? or would that be to hard?

cuz tjat would be awesome
01-13-2013 09:56 PM
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Henrie Offline
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RE: New monsters features page - still Work in progress
(01-13-2013 09:56 PM)Ruin Wrote:  i think it looks great Smile

but is it possipbe to make a 3d option of the monster in the dex? or would that be to hard?

cuz tjat would be awesome
That sort of thing is only possible if we had a 3-D model of every single monster.  Which we don't.  because this is a 2-D browser game.  XD
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01-13-2013 10:05 PM
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monster power Offline
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Post: #16
RE: New monsters features page - still Work in progress
this is fantastic 3 cheers for Ce furkan hip hip hurray hip hip hurray hip hip hurray!
01-14-2013 12:30 AM
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TexasToast Offline
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RE: New monsters features page - still Work in progress
Oh, wow. This is impressive. My favorite part of the redesign it the base stat totals. The color crystal things make it more appealing to look at. I really like the design overhaul in general. It makes it look more professional. Well done, CeF! Smile
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01-14-2013 02:37 AM
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ShockZekrom Offline
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Post: #18
RE: New monsters features page - still Work in progress
Hey, are you updating gender ratios? Such as making hugascule all male?
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01-14-2013 04:04 AM
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CeFurkan Offline
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RE: New monsters features page - still Work in progress
(01-14-2013 04:04 AM)ShockZekrom Wrote:  Hey, are you updating gender ratios? Such as making hugascule all male?

can you list the monsters that has to be fixed like this one ?
01-14-2013 04:17 PM
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mike521 Offline
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RE: New monsters features page - still Work in progress
Since the moves are finally done, what is left until the game can finally be updated to version 2?
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01-16-2013 02:01 PM
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CeFurkan Offline
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RE: New monsters features page - still Work in progress
(01-16-2013 02:01 PM)mike521 Wrote:  Since the moves are finally done, what is left until the game can finally be updated to version 2?

only this page and processing new move names left

i have to finish this page and then i will process new move names hopefully and we will do final test update

then ready to go unless some big errors Big Grin

also for last 2 days i was busy with my university (i am studying PHD)

and images update check these 2


http://img14.imageshack.us/img14/4434/mo...tails2.png

http://img547.imageshack.us/img547/3800/...tails1.png
01-17-2013 09:57 AM
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SparrowHawk Offline
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RE: New monsters features page - still Work in progress
http://img14.imageshack.us/img14/4434/mo...tails2.png

Looks good.

For the evolution, instead of "Odani can transform to which monsters"
I believe it would be better for it to say "Odani's Evolution Line

Because the one that is currently there states that Odani transforming into the other 3.
Even though we do have the information and knowledge of Odani being the last transformation.

:P
01-17-2013 10:13 AM
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mike521 Offline
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RE: New monsters features page - still Work in progress
That is nice, hopefully there won't be any serious error in the nest test server update.Smile   Also i agree with, SparrowHawk,  on rewording the transformation part.
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01-17-2013 10:55 AM
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Henrie Offline
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RE: New monsters features page - still Work in progress
I agree with Hawk.  c:  Though we might want to say "Odani's Transfomation Line", since monsters Transform instead of Evolving here.  Tongue


I also like the "You own x Monster" part.


On the fence about how spaced out Luxcatty's stat bars are.  Doesn't look... bad...?   Definitely looks better with monsters who have high totals.  But other than that, this is absolutely fantastic!

Can't wait for the moves to be processed and the final test made live.  c:



Still working on the attacks display, I take it?
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(This post was last modified: 01-17-2013 11:00 AM by Henrie.)
01-17-2013 10:58 AM
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RE: New monsters features page - still Work in progress
Cefurkan,
What's the reasoning behind the stat bars if you don't mind explaining?

It would make sense that it's based off of that particular stat over the entirety of the game, but it doesn't seem to work that way.
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(This post was last modified: 01-17-2013 11:20 AM by Knost.)
01-17-2013 11:19 AM
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CeFurkan Offline
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Post: #26
RE: New monsters features page - still Work in progress
(01-17-2013 11:19 AM)Knost Wrote:  Cefurkan,
What's the reasoning behind the stat bars if you don't mind explaining?

It would make sense that it's based off of that particular stat over the entirety of the game, but it doesn't seem to work that way.

it is working that way

each stat is portioned based on the maximum stat having monster

for example lets say a monster has 150 hp

and maximum hp is 225 among monsters

so this 150 hp gets = 150 / 225 * 10 = 6 stat bars

page design finished do you see anything missing ?

http://img545.imageshack.us/img545/3690/seeee.png
(This post was last modified: 01-17-2013 12:15 PM by CeFurkan.)
01-17-2013 12:15 PM
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Knost Offline
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RE: New monsters features page - still Work in progress
(01-17-2013 12:15 PM)CeFurkan Wrote:  it is working that way

each stat is portioned based on the maximum stat having monster

for example lets say a monster has 150 hp

and maximum hp is 225 among monsters

so this 150 hp gets = 150 / 225 * 10 = 6 stat bars

page design finished do you see anything missing ?

http://img545.imageshack.us/img545/3690/seeee.png
Ok. It just seems that on the picture in the original post the Total Stat bar is maxed out and the Monster only has 715 total stat points.
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01-17-2013 01:20 PM
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Henrie Offline
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Post: #28
RE: New monsters features page - still Work in progress
(01-17-2013 01:20 PM)Knost Wrote:  
(01-17-2013 12:15 PM)CeFurkan Wrote:  it is working that way

each stat is portioned based on the maximum stat having monster

for example lets say a monster has 150 hp

and maximum hp is 225 among monsters

so this 150 hp gets = 150 / 225 * 10 = 6 stat bars

page design finished do you see anything missing ?

http://img545.imageshack.us/img545/3690/seeee.png
Ok. It just seems that on the picture in the original post the Total Stat bar is maxed out and the Monster only has 715 total stat points.

If it's based on a percentage and there's a bajillion monsters...  lol

1,000 monsters, up to...  8 bars?  9 bars?   It means that the top 100-ish monsters get max stat bars.  Tongue
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01-17-2013 01:26 PM
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SkyRock Offline
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Post: #29
RE: New monsters features page - still Work in progress
(01-17-2013 10:13 AM)SparrowHawk Wrote:  http://img14.imageshack.us/img14/4434/mo...tails2.png

Looks good.

For the evolution, instead of "Odani can transform to which monsters"
I believe it would be better for it to say "Odani's Evolution Line

Because the one that is currently there states that Odani transforming into the other 3.
Even though we do have the information and knowledge of Odani being the last transformation.

Tongue

Why not "Odani's Transformation Chain"? 
After all, we aren't evolving, the button clearly says "Transform Monster"
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01-17-2013 01:30 PM
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CeFurkan Offline
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Post: #30
RE: New monsters features page - still Work in progress
(01-17-2013 01:26 PM)Henrie Wrote:  
(01-17-2013 01:20 PM)Knost Wrote:  
(01-17-2013 12:15 PM)CeFurkan Wrote:  it is working that way

each stat is portioned based on the maximum stat having monster

for example lets say a monster has 150 hp

and maximum hp is 225 among monsters

so this 150 hp gets = 150 / 225 * 10 = 6 stat bars

page design finished do you see anything missing ?

http://img545.imageshack.us/img545/3690/seeee.png
Ok. It just seems that on the picture in the original post the Total Stat bar is maxed out and the Monster only has 715 total stat points.

If it's based on a percentage and there's a bajillion monsters...  lol

1,000 monsters, up to...  8 bars?  9 bars?   It means that the top 100-ish monsters get max stat bars.  Tongue

it seems like max but max is 10 bars

it can be fixed if henrie draw also empty bar ^^ so i can always fill the gap with empty bars or put 1 row 10 empty bar so for comparison
01-17-2013 01:43 PM
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