Poll: Do You Like New Animation
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New feature: Battle Animation
CeFurkan Offline
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Post: #31
RE: New feature: Battle Animation
(08-20-2013 08:44 PM)Legolas Wrote:  The animation from my point of view shows a physical attack.

My suggestions: 

1: Maybe an animation for special attack could be like a fireball for fire attacks, a water shot for water, a lightning for electric and so on. 

2: for status problems maybe turning the monsters into colors (only when they receive the status problem): purple (poison) red (bleeding) yellow (paralyzing)...

3: for status changes maybe a group of little arrows pointing down/up (increasing/decreasing) with different colors for every stat.

4: Turning the monster into a dark color when it´s defeated.

yes if someone were able to do that would be great Big Grin
08-20-2013 10:26 PM
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staff vidyasagar Offline
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Post: #32
RE: New feature: Battle Animation
awesome i'd really love such an idea keep it up Smile
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08-20-2013 10:29 PM
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Arlaxeon Offline
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Post: #33
RE: New feature: Battle Animation
Yeah... its a cool idea but right now its far from perfect :/

But its cool, I hope it will improve more e.g. with legolas' idea Big Grin

Keep the good work up.
08-20-2013 10:45 PM
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Nitz_X Offline
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Post: #34
RE: New feature: Battle Animation
(08-20-2013 10:45 PM)Arlaxeon Wrote:  Yeah... its a cool idea but right now its far from perfect :/

But its cool, I hope it will improve more e.g. with legolas' idea Big Grin

Keep the good work up.

As for the fourth idea, that shouldn't be too hard, one could just open photoshop and apply a layer/ use a colour inversion tool and it should be done.
CeFurkan Wrote:
@Nitz_X u really should leave this game
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08-20-2013 11:02 PM
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Alex330 Offline
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Post: #35
RE: New feature: Battle Animation
awesome I remember I wanted attack animation in this game and its finally here
08-21-2013 12:44 AM
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CeFurkan Offline
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Post: #36
RE: New feature: Battle Animation
(08-20-2013 11:02 PM)Nitz_X Wrote:  
(08-20-2013 10:45 PM)Arlaxeon Wrote:  Yeah... its a cool idea but right now its far from perfect :/

But its cool, I hope it will improve more e.g. with legolas' idea Big Grin

Keep the good work up.

As for the fourth idea, that shouldn't be too hard, one could just open photoshop and apply a layer/ use a colour inversion tool and it should be done.

yes pretty correct

if someone do i can add Big Grin

a gradient layer design 240x240 pixel darker and i can apply it with opacity
(This post was last modified: 08-21-2013 12:47 AM by CeFurkan.)
08-21-2013 12:46 AM
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Alex330 Offline
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Post: #37
RE: New feature: Battle Animation
mabye you could add item animations
08-21-2013 01:04 AM
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Post: #38
RE: New feature: Battle Animation
Why though?
Quote: Do you hear the Whisper Men The Whisper Men are near
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Do not hear the Whisper Men whatever else you do
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08-21-2013 02:43 AM
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night phoenix Offline
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Post: #39
RE: New feature: Battle Animation
mine just jiggles like two pixels ...is that it?
08-21-2013 02:47 AM
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Alex330 Offline
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Post: #40
RE: New feature: Battle Animation
(08-21-2013 02:43 AM)orboknown Wrote:  Why though?

think how cool it would be
08-21-2013 04:20 AM
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orboknown Away
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Post: #41
RE: New feature: Battle Animation
(08-21-2013 04:20 AM)Alex330 Wrote:  think how cool it would be
"Oh hey let's throw this little pill at a monster!"
...
"well that was exciting"
Quote: Do you hear the Whisper Men The Whisper Men are near
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Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
08-21-2013 04:24 AM
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Legolas Offline
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Post: #42
RE: New feature: Battle Animation
(08-21-2013 04:24 AM)orboknown Wrote:  
(08-21-2013 04:20 AM)Alex330 Wrote:  think how cool it would be
"Oh hey let's throw this little pill at a monster!"
...
"well that was exciting"

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08-21-2013 04:33 AM
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ch17175 Offline
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Post: #43
RE: New feature: Battle Animation
Nice Smile
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08-22-2013 12:58 AM
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Arlaxeon Offline
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Post: #44
RE: New feature: Battle Animation
(08-21-2013 04:24 AM)orboknown Wrote:  
(08-21-2013 04:20 AM)Alex330 Wrote:  think how cool it would be
"Oh hey let's throw this little pill at a monster!"
...
"well that was exciting"

What legolas said... LOOOOOOOOOOOOOOOOOOOL agreed XD
08-22-2013 01:49 AM
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Anduril Offline
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Post: #45
RE: New feature: Battle Animation
I really like the option to turn the animation off. 
Also, I like the simplicity of the animation--too complex of animated images might slow down the browser, but as it is, the game seems to continue at the same speed, which is great
08-26-2013 05:38 PM
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Trip Offline
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Post: #46
RE: New feature: Battle Animation
(08-21-2013 12:46 AM)CeFurkan Wrote:  
(08-20-2013 11:02 PM)Nitz_X Wrote:  
(08-20-2013 10:45 PM)Arlaxeon Wrote:  Yeah... its a cool idea but right now its far from perfect :/

But its cool, I hope it will improve more e.g. with legolas' idea Big Grin

Keep the good work up.

As for the fourth idea, that shouldn't be too hard, one could just open photoshop and apply a layer/ use a colour inversion tool and it should be done.

yes pretty correct

if someone do i can add Big Grin

a gradient layer design 240x240 pixel darker and i can apply it with opacity

Do you mean just a not animated gradient like this?
[Image: dAGXi.png]
Or an animated one like this (The right is an example being looped, I can speed it up if needed)
[Image: rGZP.gif][Image: Ixb5R.gif]
(This post was last modified: 09-07-2013 04:00 AM by Trip.)
09-06-2013 09:18 AM
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Pyro Piglet Away
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Post: #47
RE: New feature: Battle Animation
To be honest, I'm not a complete fan of the animations as is. Confused The animations seem to lag behind actions; I would find myself waiting for a mon's image to move to attack the next mon sent in rather than the mon I attacked... Also, having every animation exactly the same doesn't seem that interesting :/ 

I'm sorry if I come across as a bit cynical of this, but since this is a new idea, I'm sure it will be improved in the future! Smile Until then however, my animations stay off Tongue GL to all the people working hard on this, looking forward to see what you guys can do!
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09-06-2013 12:30 PM
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Trip Offline
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Post: #48
RE: New feature: Battle Animation
(08-20-2013 08:44 PM)Legolas Wrote:  The animation from my point of view shows a physical attack.

My suggestions: 

1: Maybe an animation for special attack could be like a fireball for fire attacks, a water shot for water, a lightning for electric and so on. 

2: for status problems maybe turning the monsters into colors (only when they receive the status problem): purple (poison) red (bleeding) yellow (paralyzing)...

3: for status changes maybe a group of little arrows pointing down/up (increasing/decreasing) with different colors for every stat.

4: Turning the monster into a dark color when it´s defeated.
I tried to make a lightning bolt come from a friendly monster to an enemy but it didn't look that great. I need more practice/time before I can do things like that x.x (I'll try again this weekend though)

As for the status problem, would it be just a solid color/gradient overlay? It seems like in order for it to look good you would have to do it for each individual monster.(Which I could do, it would just take time.)

I'm making the arrows for a status change, it could only play once or maybe 2 or 3 times, let me know what you guys think before I do all of them. These ones specifically are speed status changes for the enemy monster and it would be flipped for your monster (or it could be the other way around)
[Image: OxtGe.gif][Image: 1RWov.gif]
I also made one for when you miss which would only play once
[Image: 0Jm4T.gif]
(This post was last modified: 09-07-2013 09:11 AM by Trip.)
09-07-2013 03:54 AM
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Trip Offline
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Post: #49
RE: New feature: Battle Animation
(08-21-2013 04:24 AM)orboknown Wrote:  
(08-21-2013 04:20 AM)Alex330 Wrote:  think how cool it would be
"Oh hey let's throw this little pill at a monster!"
...
"well that was exciting"
You have inspired me to take about a half hour of my time to make this.
[Image: oEPsB.gif]
09-08-2013 09:01 PM
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Pyro Piglet Away
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Post: #50
RE: New feature: Battle Animation
(09-08-2013 09:01 PM)Trip Wrote:  
(08-21-2013 04:24 AM)orboknown Wrote:  
(08-21-2013 04:20 AM)Alex330 Wrote:  think how cool it would be
"Oh hey let's throw this little pill at a monster!"
...
"well that was exciting"
You have inspired me to take about a half hour of my time to make this.
[Image: oEPsB.gif]

Ahaha I love it! Big Grin Can't stop watching...
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09-08-2013 09:30 PM
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Kairos Offline
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Post: #51
RE: New feature: Battle Animation
I think the default for the battle animation should be turned off.. or a cookie to remember the setting. Either way, it's not a major annoyance, but I always turn them off.
09-09-2013 11:59 PM
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CeFurkan Offline
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Post: #52
RE: New feature: Battle Animation
(09-08-2013 09:01 PM)Trip Wrote:  
(08-21-2013 04:24 AM)orboknown Wrote:  
(08-21-2013 04:20 AM)Alex330 Wrote:  think how cool it would be
"Oh hey let's throw this little pill at a monster!"
...
"well that was exciting"
You have inspired me to take about a half hour of my time to make this.
[Image: oEPsB.gif]

good one Big Grin

you really have skills

do you have skype ?
09-10-2013 10:00 AM
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night phoenix Offline
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Post: #53
RE: New feature: Battle Animation
(09-10-2013 10:00 AM)CeFurkan Wrote:  
(09-08-2013 09:01 PM)Trip Wrote:  
(08-21-2013 04:24 AM)orboknown Wrote:  
(08-21-2013 04:20 AM)Alex330 Wrote:  think how cool it would be
"Oh hey let's throw this little pill at a monster!"
...
"well that was exciting"
You have inspired me to take about a half hour of my time to make this.
[Image: oEPsB.gif]

good one Big Grin

you really have skills

do you have skype ?

Big Grin haha
09-10-2013 01:46 PM
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Rulg Offline
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Post: #54
RE: New feature: Battle Animation
Nice work.Big Grin
10-10-2013 03:02 PM
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CeFurkan Offline
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Post: #55
RE: New feature: Battle Animation
actually i am planning to add

damage rise up as a red balloon and hp rise up as a green balloon Big Grin
10-31-2013 11:21 PM
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Qurac23 Offline
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Post: #56
RE: New feature: Battle Animation
Monster battle would be nice if there was music add to it
11-01-2013 09:10 AM
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Xbox Offline
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Post: #57
RE: New feature: Battle Animation
Control panel options:

Battle animation always on/off.

Surely I can't be the only person who just always has to turn it off?
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11-01-2013 10:56 AM
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Qurac23 Offline
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Post: #58
RE: New feature: Battle Animation
I do that when I'm tping a monsterTongue
11-01-2013 11:00 AM
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ch17175 Offline
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Post: #59
RE: New feature: Battle Animation
That animo was really cool.
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11-01-2013 12:33 PM
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Post: #60
RE: New feature: Battle Animation
I agree 100% with tank.
I'm baaaaaaaack
11-01-2013 02:14 PM
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