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New Temporary Item Suggestions
Cabintom Offline
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Post: #1
New Temporary Item Suggestions
I believe it is a well known issues that this game's economy is fairly broken. Gold is very abundant and easily obtained, but there are very few viable ways to spend gold.

I have seen suggestions of new held items, but, frankly, many people feel those previous suggestions are much too overpowered... and that they'll lead to a greater disparity between the top ranked (or richest players) and everyone else. I don't believe uber-expensive epic items are the way to go.

I would suggest that, instead, we should have items that are useful but only temporary in effect. Due to their temporary nature & usefulness players will need/want to purchase them over and over again.

Here are examples of items I envision as possibilities (please note these are simply concepts, and the mechanics would need to be perfected):

- An item that heals every member of your team 5HP per step for 1000 steps.
- An item that boosts the effectiveness of the capture boxes by a factor of 1 for an hour.
- An item that boosts EXP by 50% for your entire team for 1000 steps.
- An item that replenishes the MP of your teams moves 1 MP per 10 steps for 1000 steps.

Of course we already have potions and arcanums to replenish HP & MP, but these types of suggested items could be used to supplement those.

Thoughts?

EDIT:

Further item ideas:

-> An item to reverse the transformation of a monster 1 stage (would allow you to teach it moves from earlier transforms, but then you'd have to meet the requirements to transform it again)

(These next ones would have to be more expensive, perhaps 1 million each, and would have to be limited to a very low number of uses per monster.)
-> An item that randomly reassigns a nature to a monster
-> An item that randomly reassigns the UVs of a monster
-> An item that randomly reassigns the abilities of a monster

2nd EDIT:

(Note: these aren't 1 use only like the others, but are interesting suggestions none the less.)
-> A set of items that prevent 1 stat from being decreased. (For ex. Max Accuracy, Max Evasion, etc.)
-> Razor Claw counterpart for Sp.Att (This has probably been suggested before.)
(This post was last modified: 07-23-2013 11:53 AM by Cabintom.)
06-05-2013 12:28 AM
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Legolas Offline
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Post: #2
RE: New Temporary Item Suggestions
Love them all. +1
06-05-2013 02:56 AM
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War Offline
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Post: #3
RE: New Temporary Item Suggestions
the exp+ item would it be stackable with the permanent/cureent exp item? and I think the 1k steps shoud be either doubled or be 1.5k imo
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06-05-2013 05:26 AM
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Cabintom Offline
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Post: #4
RE: New Temporary Item Suggestions
(06-05-2013 05:26 AM)War Wrote:  the exp+ item would it be stackable with the permanent/cureent exp item? and I think the 1k steps shoud be either doubled or be 1.5k imo

Yeah, I think it would have to be stackable with all of the current EXP boosts (items & events & voting), otherwise it would be worth buying.

As for amount of steps... sure. I'm really just throwing ideas out there. lol
06-05-2013 06:01 AM
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mcCaspian95 Offline
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Post: #5
RE: New Temporary Item Suggestions
good idea's Smile
06-06-2013 07:30 PM
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Cpt. Obvious Offline
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RE: New Temporary Item Suggestions
Nice ideas.
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For issues concerning the treatment of people are all the same.

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06-07-2013 10:39 AM
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Cinnamon Spider Offline
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Post: #7
RE: New Temporary Item Suggestions
I support these!

EDIT:

Though I think you mean MP on the last one, and not TP?
(This post was last modified: 06-09-2013 03:30 PM by Cinnamon Spider.)
06-09-2013 03:27 PM
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Cabintom Offline
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Post: #8
RE: New Temporary Item Suggestions
(06-09-2013 03:27 PM)Cinnamon Spider Wrote:  I support these!

EDIT:

Though I think you mean MP on the last one, and not TP?

Yep, meant MP. wow.
06-12-2013 11:33 PM
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Fon21 Offline
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Post: #9
RE: New Temporary Item Suggestions
support Cool
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06-12-2013 11:51 PM
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mlinka2 Offline
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Post: #10
RE: New Temporary Item Suggestions
nice ideas tom i suport Wink
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06-12-2013 11:53 PM
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PupK9 Offline
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Post: #11
RE: New Temporary Item Suggestions
To be honest, what I'd like to see more than this, is items that you're allowed to use in a battle. Necause I have all this stuff that I never need against wild mons because they're all 1-hit-KOs these days, but I do like the idea still...

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06-13-2013 02:36 AM
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Cpt. Obvious Offline
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Post: #12
RE: New Temporary Item Suggestions
I support these ideas for a second time. Because I can
In matters of truth and justice, there is no difference between large and small problems.
For issues concerning the treatment of people are all the same.

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07-17-2013 12:25 AM
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staff vidyasagar Offline
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Post: #13
RE: New Temporary Item Suggestions
awesome how come i missed this

i support
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07-17-2013 12:36 AM
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DarkVoid Offline
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Post: #14
RE: New Temporary Item Suggestions
Love all of them except the ones that reassign nature etc, needs to be more expensive like, 3.5?
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07-17-2013 12:37 AM
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Dark.Zero Offline
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Post: #15
RE: New Temporary Item Suggestions
Nice Thread

1 - An item that heals every member of your team 5HP per step for 1000 steps.
Cool idea new players or players with no 'strong' monsters would definitely benefit from this since they can continue hunting without keep going to Monster Center.

Veterans can use their little strong monsters, noobs lol

2 - An item that boosts EXP by 50% for your entire team for 1000 steps.
This item is amazing so I'm guessing this should be the most expensive one and only limited, maybe you can buy 1-2 per week?

3 - An item that boosts the effectiveness of the capture boxes by a factor of 1 for an hour.
Not bad

4 - An item that replenishes the MP of your teams moves 1 MP per 10 steps for 1000 steps.
Like it


-> An item that randomly reassigns a nature to a monster
-> An item that randomly reassigns the UVs of a monster
-> An item that randomly reassigns the abilities of a monster

These interest me the most. Players / mostly rich players will have to risk the money but if they win they win big (good nature/uvs/abilies for the monster)
(This post was last modified: 07-17-2013 12:43 AM by Dark.Zero.)
07-17-2013 12:39 AM
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Cabintom Offline
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Post: #16
RE: New Temporary Item Suggestions
(07-17-2013 12:37 AM)uchiha clan Wrote:  Love all of them except the ones that reassign nature etc, needs to be more expensive like, 3.5?

The prices would have to be carefully thought out for sure. Don't think they'd need to be that much though... it needs to be priced at a point that makes the risk of completely ruining your monster still tempting.
07-17-2013 12:54 AM
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Cinnamon Spider Offline
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Post: #17
RE: New Temporary Item Suggestions
I like the newest idea, too. :)

Would give different monster types more item options. Currently, there's 1 or 2 set items for all monster types in pvp and that's a little boring.
scuttle scuttle
(This post was last modified: 07-17-2013 01:03 AM by Cinnamon Spider.)
07-17-2013 01:03 AM
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mlinka2 Offline
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Post: #18
RE: New Temporary Item Suggestions
suport new idea tom its great 1 Wink
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07-17-2013 01:07 AM
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Cpt. Obvious Offline
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Post: #19
RE: New Temporary Item Suggestions
Think that the reassigning items should be so expensive that not everyone could just willynilly be able to do it.
Otherwise everything will be op'd.
In matters of truth and justice, there is no difference between large and small problems.
For issues concerning the treatment of people are all the same.

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07-17-2013 01:07 AM
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Cabintom Offline
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Post: #20
RE: New Temporary Item Suggestions
(07-17-2013 01:07 AM)Cpt. Obvious Wrote:  Think that the reassigning items should be so expensive that not everyone could just willynilly be able to do it.
Otherwise everything will be op'd.

That's why I'd considered a limited number of times the item could be used. Would prevent re-rolling until you have a perfect mon.

Though, I guess making the item quite expensive would also do the trick... players would be limited by cash flow rather than a physical limited... and would probably be much easier to implement.
07-17-2013 01:11 AM
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Cpt. Obvious Offline
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RE: New Temporary Item Suggestions
(07-17-2013 01:11 AM)Cabintom Wrote:  
(07-17-2013 01:07 AM)Cpt. Obvious Wrote:  Think that the reassigning items should be so expensive that not everyone could just willynilly be able to do it.
Otherwise everything will be op'd.

That's why I'd considered a limited number of times the item could be used. Would prevent re-rolling until you have a perfect mon.

Though, I guess making the item quite expensive would also do the trick... players would be limited by cash flow rather than a physical limited... and would probably be much easier to implement.

Yeah, it wasn't meant as a bad comment, just thought about it and it would (kinda) make donating a bit pointless.
So restricted amount is better (money is easy to come by)
In matters of truth and justice, there is no difference between large and small problems.
For issues concerning the treatment of people are all the same.

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07-17-2013 01:42 AM
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Subarashi Offline
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Post: #22
RE: New Temporary Item Suggestions
I really like these ideas cabin. Took thought for these Smile would love to see them implemented into game Big Grin
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07-17-2013 07:58 AM
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MakoServitor Offline
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Post: #23
RE: New Temporary Item Suggestions
Support! Good ideas, especially the random nature/UV/abilities items. I love random chance! ^_^
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07-19-2013 02:40 AM
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PhoenixInferno Offline
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Post: #24
RE: New Temporary Item Suggestions
Perhaps an item that changes the unique move of a monster?
07-19-2013 10:05 AM
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ch17175 Offline
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Post: #25
RE: New Temporary Item Suggestions
Yes! great idea Thomas!
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07-19-2013 10:08 AM
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SSlash Offline
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Post: #26
RE: New Temporary Item Suggestions
That's a great idea Smile
07-19-2013 10:33 AM
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Cabintom Offline
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Post: #27
RE: New Temporary Item Suggestions
(07-19-2013 10:05 AM)PhoenixInferno Wrote:  Perhaps an item that changes the unique move of a monster?

If you mean the unique power moves, then rerolling your UVs would do just that.
07-19-2013 11:29 AM
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War Offline
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RE: New Temporary Item Suggestions
I support all the way... +20000000000. Lol
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07-19-2013 02:19 PM
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Post: #29
RE: New Temporary Item Suggestions
hmmmm i like
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07-25-2013 10:24 AM
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