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New Nature Request
#1
Information 
Current Nature List : https://www.monstermmorpg.com/Natures.htm

I would like the following new natures.
  • Tank: -6 Attack, +4 Defense, +4 Special Attack, +4 Special Defense, -6 Speed, 0 HP
  • Reaper: +4 Attack, +4 Defense, -6 Special Attack, +4 Special Defense, -6 Speed, 0 HP
I think these natures would be very useful. I wanted something similar to quantum with more all around survivability. If anyone wants me to add new natures, they want, I will gladly edit this post. Natures must add up to 0 and be posted horizontally to be added to the OP.

Suggested by Kai_Sr
  • Blitz : +4 Attack, -6 Defense, +4 Special Attack, -6 Special Defense, +4 Speed, 0 HP
Suggested by Knost
  • Butcher: +6 Attack, +3 Defense, -6 Special Attack, +3 Special Defense, -6 Speed, +0 HP
  • Spell-Breaker: +5 Attack, +1 Defense, -6 Special Attack, +6 Sp Defense, -6 Speed, +0 HP
  • Magician: -6 Attack, +5 Defense, +6 Special Attack, +1 Special Defense, -6 Speed, +0 HP
  • Specialized: -6 Attack, +2 Defense, +5 Special Attack, +5 Sp Defense, -6 Speed, +0 HP
  • Blue collar: +4 attack, +3 Defense, -6 Special Attack, +2 Sp Defense, -6 Speed, +3 Hp
Suggest by ZacheryMatthews
  • Super +3 -2 +4 -5 +6 -6
  • quick 0 0 -5 +5 +6 -6
  • dark +6 0 -6 0 +6 -6
  • light -6 0 +6 0 -6 +6
  • steady +1 +1 +1 +1 0 -4
  • flash +6 +6 -6 -6 0 0
  • lightning +6 -6 -6 +6 0 0
  • thunder -6 -6 +6 +6 0 0
  • shock -6 +6 +6 -6 0 0
  • still +4 +4 +4 -4 -4 -4
  • jumbled -4 -4 -4 +4 +4 +4
Suggested by Kamidara
  • Gallant: +4 Attack,-4 Defense, +4 Special Attack, -1 Special Defense, +3 Speed, -6 Health
  • Ambivalent: +2 Attack, +2 Defense,+1 Special Attack, -5 Special Defense, +5 Speed, -5 Health
  • Profound:-6 Attack, +5 Defense, -5 Special Attack,+6 Special Defense,-4 Speed, +4 Health
  • Savage: +6 Attack, -4 Defense, +6 Special Attack, -5 Special Defense, -2 Speed,-1 Health
  • Hustled:-5 Attack, -4 Defense, +6 Special Attack, +4 Special Defense, +5 Speed, -6 Health
  • Competitive: +4 Attack, -2 Defense, +4 Special Attack, -2 Special Defense, +3 Speed, -5 Health
  • Hustled: -5 Attack, -4 Defense, +6 Special Attack, +4 Special Defense, +5 Speed, -6 Health
  • Competitive: +4 Attack, -2 Defense, +4 Special Attack, -2 Special Defense, +2 Speed, -6 Health
  • Inaudible : -3(A), +6 (D), -3(SpA), +6(SpD), -3(Speed), -3(Health)
  • Alert : -6, +6, -6, +6, -6, +6 (Defensive;Wall nature)
  • Aggressive : +6, -6, +6, -6, +6, -6 (Offensive)
Suggested by Shanwen223:
  • Lightweight: atk 4, def -2, sp atk -2, sp def -2, spd 6, hp -4
Suggested by Guider:
  • Childish: +3 attack, -5 defense, +3 attack, -5 special defense, +4 speed, +0 hp
  • Visible: -6 attack, +1 defense, +4 special attack, +1 special defense, 0 speed, 0 hp
Suggest by Xanord:
  • +6 def, +6 spdef, -3 to the rest
  • +6 atk, +6 spdef, -3 to the rest
  • +6 spatk, +6 def, -3 to the rest
  • +4 hp, +4 spd, -2 to the rest
Suggested by Dizzrd:
  • Graceful (-4 Atk, -3 Def, 1 Sp. A, 0 Sp. D, 6 Spd, 0 HP)
  • Clumsy (+3 Atk, +2 Def, 0 Sp. A, -2 Sp. D, -4 Spd, 1 HP)
  • Sickly (-1 Atk, -2 Def, +6 Sp. Atk, -4 Sp. Def, +4 Spd, -3 Hp)
Suggested by Kamenashi
-
  • Radiant: att+3 def+3 sp att-3 sp def+3 spd-3 hp-3
  • Stunning: att-3 def+3 sp att+3 sp def+3 spd-3 hp-3
Suggested by Rock127
  • Sadistic: +5 Atk +5 Def -5 SP Atk -5 SP Def +5 Hp -5 Speed
  • Hilarious:-4 Atk -4 Def +6 Sp Atk +0 Sp Def +6 HP -4 Speed
  • Garbage:-1 Atk -1 Def -1 Sp Atk -1 Sp Def +2 Hp +2 Speed
  • Sleepy: -3 +2 +1 +0 -6 +6
Suggested By Crocovile
  • Athlete Nature: +3 Attack, +1 Defence, -1 Sp. Attack, -3 Sp. Defence, +5 Speed, -5 HP
  • Intelligent Nature: -5 Attack, -3 Defence, +4 Sp. Attack,+4 Sp. Defence, -3 Speed, +3 HP
  • Reflex Nature (Referring to Good Reflexes): -2 Attack, +2 Defence, -2 Sp. Attack, +2 Sp. Defence, +3 Speed, -3 HP
[Image: image]
#2
we can add new natures instead of changing current ones
#3
(2011-12-27, 08:07 PM)CeFurkan Wrote: we can add new natures instead of changing current ones
Okay well I will revise my post


[Image: image]
#4
I disagree with more natures because we have a lot of them right now.

I would like to edit some natures as well O.o There are only about 2-3 natures that actually favor in the speed stat.
#5
Not everything is about speed.
#6
(2011-12-27, 08:11 PM)Kamidara Wrote: I disagree with more natures because we have a lot of them right now.

I would like to edit some natures as well O.o There are only about 2-3 natures that actually favor in the speed stat.
I do not care if they get replaced or are new... There are indeed many natures we do not use.


[Image: image]
#7
we can add countless natures. just make a list in favor of which stats are less.

maximum value is 6 though as negative and positive.
#8
I think this is a good idea Uncle
The Dragon Slayer


[Image: Kaissig_zps260304a2.jpg]
#9
Alright then. More natures to study =_=

Post the natures list.
#10
(2011-12-27, 08:14 PM)CeFurkan Wrote: we can add countless natures. just make a list in favor of which stats are less.

maximum value is 6 though as negative and positive.
Only problem with that is it makes it even harder to find the good natues. Although if we add a lot of good natures then we should find more we like to train. The natures we don't use just makes it harder to find a pvp worthy monster which isn't a bad thing in my opinion.

The downside is that the bazaar will stay flooded with bad natures.
#11
(2011-12-27, 08:21 PM)Snoozn Wrote:
(2011-12-27, 08:14 PM)CeFurkan Wrote: we can add countless natures. just make a list in favor of which stats are less.

maximum value is 6 though as negative and positive.
Only problem with that is it makes it even harder to find the good natues. Although if we add a lot of good natures then we should find more we like to train. The natures we don't use just makes it harder to find a pvp worthy monster which isn't a bad thing in my opinion.

The downside is that the bazaar will stay flooded with bad natures.
Yes. I really believewe should cut down on some natures. We have to find use for them or just get rid of them. 100 is too much O.o

Whenever a game gets pvp, the whole game revolves around it lol e.e
#12
(2011-12-27, 08:23 PM)Kamidara Wrote:
(2011-12-27, 08:21 PM)Snoozn Wrote:
(2011-12-27, 08:14 PM)CeFurkan Wrote: we can add countless natures. just make a list in favor of which stats are less.

maximum value is 6 though as negative and positive.
Only problem with that is it makes it even harder to find the good natues. Although if we add a lot of good natures then we should find more we like to train. The natures we don't use just makes it harder to find a pvp worthy monster which isn't a bad thing in my opinion.

The downside is that the bazaar will stay flooded with bad natures.
Yes. I really believewe should cut down on some natures. We have to find use for them or just get rid of them. 100 is too much O.o

Whenever a game gets pvp, the whole game revolves around it lol e.e
Would you care to explain why 100 is to many and why we should get rid of some.

Having more natures dilutes nature pool. True.. Is that bad, not completely. Since you have to work to find a good monster for PvP. Not a fan of the PvP arguement, cool. It makes it more work to find a monster worth training to beat up NPC's and Arena Leaders later.

Explaining you choice helps people see your side of the arguement/debate. Please provide some examples and advice on your thoughts. It would help greatly. Thank you.
#13
Butcher: +6 Attack +3 Def -6 Sp Attack +3 Sp Def -6 Spd +0 hp

Spell-Breaker: +5 Attack +1 Def - 6 Sp Attack +6 Sp Def -6 Spd +0 HP
"If you don't like your destiny, don't accept it. Instead, have the courage to change it the way you want it to be"
#14
Super +3 -2 +4 -5 +6 -6

quick 0 0 -5 +5 +6 -6

dark +6 0 -6 0 +6 -6

light -6 0 +6 0 -6 +6

steady +1 +1 +1 +1 0 -4
------------UPDATE-----------12/27/2011
flash +6 +6 -6 -6 0 0

lightning +6 -6 -6 +6 0 0

thunder -6 -6 +6 +6 0 0

shock -6 +6 +6 -6 0 0

still +4 +4 +4 -4 -4 -4

jumbled -4 -4 -4 +4 +4 +4
[Image: 9s5dhk.jpg]
#15
Gallant
+4 Attack
-4 Defense
+4 Special Attack
-1 Special Defense
+3 Speed
-6 Health

Ambivalent
+2 Attack
+2 Defense
+1 Special Attack
-5 Special Defense
+5 Speed
-5 Health


Profound
-6 Attack
+5 Defense
-5 Special Attack
+6 Special Defense
-4 Speed
+4 Health

Savage
+6 Attack
-4 Defense
+6 Special Attack
-5 Special Defense
-2 Speed
-1 Health
#16
For those posting absurdly weird natures, all current natures total 0. So keep that in mind when throwing numbers out Smile

Unless these natures will be things like donator only, or ancient/legendry only type of ones, I still believe they should 0 balance.

I'm against donator only natures* it is just an example of a special case.
#17
I agree some of Zach's and all of Kami's (lmao) natures don't add up, but Uncle's, Kai's and mine all do.

I agree all should total 0 and I think donation only natures would be a bad idea.
"If you don't like your destiny, don't accept it. Instead, have the courage to change it the way you want it to be"
#18
updated
[Image: 9s5dhk.jpg]
#19
(2011-12-28, 03:51 AM)Xanord Wrote: For those posting absurdly weird natures, all current natures total 0. So keep that in mind when throwing numbers out Smile



Unless these natures will be things like donator only, or ancient/legendry only type of ones, I still believe they should 0 balance.



I'm against donator only natures* it is just an example of a special case.
Are you probably saying that the balance is unbalanced?

Some stats should affect another stat like.. If SpD was raised, Defense should be lowered? O.o

Or am I on something totally different?
#20
Take Zach's: steady +1 +1 +1 +1 0 -4

1+1+1+1-4 = 0

Where as your
Profound
-3 Attack
+6 Defense
-4 Special Attack
+6 Special Defense
-3 Speed
+6 Health

equals +8
which would mean it is 80% stronger then any existing nature in the game.
#21
hes sayng the numbers hsve to add up to zero.
+4 -3+2-3 0 0 adds up to 0
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
#22
Ohhh okay. I'll edit the op saying that natures have to = up to 0 O.o
#23
all my natures add up to 0,i think,
[Image: 9s5dhk.jpg]
#24
Now I am required to do math... O.o

Xanord, to be absolutely sure, did you look at every existing nature that we have to see what each of them total up to?
#25
For my nature suggestions, horrible at naming so I'm not going to,

+6 def, +6 spdef, -3 to the rest

+6 atk, +6 spdef, -3 to the rest

+6 spatk, +6 def, -3 to the rest

+4 hp, +4 spd, -2 to the rest

(2011-12-28, 04:35 AM)Kamidara Wrote: Now I am required to do math... O.o

Xanord, to be absolutely sure, did you look at every existing nature that we have to see what each of them total up to?
Yes I did, excel supports importing data from websites, you can pull the full table down from the site, then add a column for total and just sum the row.

#26
Me hates math =_= Even though I'm good at it.

Me has edited my earlier post O.o
#27
Juggernaut= + 3 on everything...Natures percentage =.0001

[Image: 34fxtdy.jpg]
#28
doesnt balance back to zero mr im quitting till npcs
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
#29
(2011-12-28, 05:51 AM)Snorlax47 Wrote: Juggernaut= + 3 on everything
has to be balanced can't have +3 on everything


[Image: SamurottGSig.png]
Dont mess with the Samu or else you'll be left to rott in the Sanzu.
Credits go to SparrowHawk for the amazing sig.
#30
i never said i wouldnt drop by

(2011-12-28, 05:53 AM)Guider456 Wrote:
(2011-12-28, 05:51 AM)Snorlax47 Wrote: Juggernaut= + 3 on everything
has to be balanced can't have +3 on everything
i know it was just a joke

[Image: 34fxtdy.jpg]

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