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Guild Territories
orboknown Away
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Post: #61
RE: Guild Territories
Not a problem, check your PM's Wink
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
11-28-2012 05:47 AM
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Shadow11770 Offline
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Post: #62
RE: Guild Territories
ya saw that Smile
11-28-2012 05:49 AM
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heteriam Offline
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Post: #63
RE: Guild Territories
the idea is awesome,that way everybody will be training a lot Big Grin
11-28-2012 06:19 AM
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orboknown Away
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Post: #64
RE: Guild Territories
so let's see.
Guild territories, right.
But how you do prevent others from using your territories as individual players? You can't, really. But you can loop a system up to make a profit off of this.
1-Charge a fee if another guild needs to use that spot. If you catch another player on a guild using that territory, get the guild leader to pay a fine.
2-Capture a territory but don't really need it? allow a guild to occupy it and pay tribute.
more stuff as I think of it.
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
11-28-2012 08:53 AM
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SparrowHawk Offline
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Post: #65
RE: Guild Territories
Well, it's a free game. Anyone can travel upon it. We don't need to charge people to use that spot.

It's just that if another guild member challenges the occupying guild in their territory, the occupying guild has to defend it. Another way is if another guild member is on the territory, any member of the occupying guild is allowed to challenge them.
11-28-2012 08:55 AM
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orboknown Away
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Post: #66
RE: Guild Territories
war economy dei. it'll happen eventually Tongue solves some of that excess gold laying around problem
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
11-28-2012 08:57 AM
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zacherymatthews Away
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Post: #67
RE: Guild Territories
just make a thread where every guild can claim 1-2 maps for now,and zones later in the game
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11-28-2012 08:57 AM
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orboknown Away
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Post: #68
RE: Guild Territories
point is to iron out how it'll work zach
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
11-28-2012 08:59 AM
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zacherymatthews Away
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Post: #69
RE: Guild Territories
my idea is; challenger pays 100k and person being challenged pay's nothing,i mean it's not like the person being challenged,ask for it and also orb,that means that people can profit off of training/shops while the people training won't be able to get anything done if they have a small amount of money.
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11-28-2012 09:04 AM
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Snorlax47 Offline
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Post: #70
RE: Guild Territories
i support
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11-29-2012 11:11 AM
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staff vidyasagar Offline
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Post: #71
RE: Guild Territories
this should be told to the turkish guild too
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11-29-2012 05:07 PM
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muhammet199797 Offline
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Post: #72
RE: Guild Territories
We support(Turkish guild Heavenly K1ngz)
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12-03-2012 05:21 AM
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Tayjo Offline
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Post: #73
RE: Guild Territories
Kami you're a friggin' genius!
Gonna go look for a guild now.

SUPPORTING THIS!
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01-01-2013 10:36 AM
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Viperianw Offline
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Post: #74
RE: Guild Territories
i like this idea Big Grin
01-07-2013 08:04 AM
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