EVERYTHING IN A MOVE
Move's Name - The name of a move. In this example, the move's name is Bad Omen.
Type - The element of a move. In this example, the move's type is Psychic.
Category - What kind of move is the move. There are three categories which moves are split into: Special, Physical, and Status.
Special Moves coordinates with the Special Attack stat.
Physical Moves coordinates with the Attack stat.
Status Moves deal no direct damage, but instead causes a weather condition, status ailment, equalizing health, recovery of health, or changes the stats of a monster in battle.
In this example, the move is a Status Move.
Base Power - A factor in moves which helps determine how much the move deals.
In this example, the move's base power is 1, which is the base power of all Status Moves.
Accuracy - An aspect of moves which determines how often they can hit the opposing monster.
In this example, the move's accuracy is 1000, which is the accuracy of all Status Moves and implies that the move will always hit.
Priority - An aspect of moves which determine which moves will hit first. In some situations, the priority value of a move will be influenced by the Speed stat of a monster. Priority values range from -2 to 1.
In this example, the move's priority is 0, which is the most common priority value for most moves. If the opposing monster were to use a a move with the priority value of 1, the opposing monster would hit first, but if the opposing monster were to use a move with the priority value of -1 or lower, this monster would hit first. If both monsters use moves of same priority value, then the situation would be influenced by the Speed stat of both monsters. Whoever has a higher Speed stat will hit first.
Move Points (MP) - How many times a monster is allowed to perform the move. Move Points can be increased with MP Gain/Max. Move Points are similar to Power Points of Pokemon.
In this example, the move's MP is 5.
Move Class - An aspect of moves which informs that the move is weak/useless or advanced/more complex. Move Classes range from 1-10. The higher the move class, the stronger the move is.
In this example, the move's Move Class is 10.
Effect - A description of moves which describes if the move has any effects, such as recovery of health, inflicting status ailment, changing/causing weather, equalizing health, or change in stats of a monster in battle.
In this example, the move's effects are:
100% chance to make the enemy Bleeding.
User recovers 30% of their maximum HP.