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Effective Healing ability
Psywar Offline
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Post: #1
Effective Healing ability
I pm'd the BOSS about this and he said it seems reasonable. He told me to  make a forum thread so here it goes.


Effective Healing ability is now useless the fact that wecan't use any items in PVP. With this, I have 2 suggestions. (I made a 3rd options 'coz with comments that it will be op.


1. Make it work on ORBS, if orbs heals 10% of HPevery turn, Effective Healing ability will make it 20%. (% depends on the BOSS decision)


2. Make it double all moves with healing effect.If a move restores 21% of the user's HP, Effective Healing ability will make it 42%.

3. Remove Effective Healing.

What you say...?
(This post was last modified: 03-08-2013 04:33 PM by Psywar.)
03-08-2013 04:08 PM
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mdndt Offline
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Post: #2
RE: Effective Healing ability
agreed
03-08-2013 04:11 PM
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Quanto_Konami Offline
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Post: #3
RE: Effective Healing ability
about the 2nd part..... wouldn't that make the held item "life drain" a little too op? 

Life Drain- Monster holding this item will gain 50% more life from life gaining moves life gain percent. Example: 10% life gain move will gain 15% life.
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03-08-2013 04:13 PM
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Crusader Rabbit Offline
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Post: #4
RE: Effective Healing ability
(03-08-2013 04:08 PM)Psywar Wrote:  I pm'd the BOSS about this and he said it seems reasonable. He told me to  make a forum thread so here it goes.


Effective Healing ability is now useless the fact that wecan't use any items in PVP. With this, I have 2 suggestions.


1. Make it work on ORBS, if orbs heals 10% of HPevery turn, Effective Healing ability will make it 20%.


2. Make it double all moves with healing effect.If a move restores 21% of the user's HP, Effective Healing ability will make it 42%.


What you say...?


I do not like the second option. Imagine battling a monster with like kind of healing power, effectively healing almost half of it's health? No thank you
03-08-2013 04:13 PM
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Psywar Offline
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Post: #5
RE: Effective Healing ability
ikr tak! That is whey i prefer suggestion # 1

(03-08-2013 04:13 PM)Crusader Rabbit Wrote:  
(03-08-2013 04:08 PM)Psywar Wrote:  I pm'd the BOSS about this and he said it seems reasonable. He told me to  make a forum thread so here it goes.


Effective Healing ability is now useless the fact that wecan't use any items in PVP. With this, I have 2 suggestions.


1. Make it work on ORBS, if orbs heals 10% of HPevery turn, Effective Healing ability will make it 20%.


2. Make it double all moves with healing effect.If a move restores 21% of the user's HP, Effective Healing ability will make it 42%.


What you say...?


I do not like the second option. Imagine battling a monster with like kind of healing power, effectively healing almost half of it's health? No thank you
Does that means you agree with option # 1?
(This post was last modified: 03-08-2013 04:15 PM by Psywar.)
03-08-2013 04:14 PM
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Knost Offline
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Post: #6
RE: Effective Healing ability
I think its waaay over powered. 

Maybe if it increase it 30 % or something it would be more reasonable. 

Can you imagine a monster with your version of Effective Healing, Expert Regen and an Orb?

It would be recovering 35% of its health every turn...thats crazy.

and with a move it would recover around 60% of its health. 

I think a 30% increase on healing items is fine. 
"If you don't like your destiny, don't accept it. Instead, have the courage to change it the way you want it to be"
(This post was last modified: 03-08-2013 04:17 PM by Knost.)
03-08-2013 04:16 PM
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Psywar Offline
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Post: #7
RE: Effective Healing ability
(03-08-2013 04:16 PM)Knost Wrote:  I think its waaay over powered. 

Maybe if it increase it 30 % or something it would be more reasonable. 

Can you imagine a monster with your version of Effective Healing, Expert Regen and an Orb?

It would be recovering 35% of its health every turn...thats crazy.

and with a move it would recover around 60% of its health. 

I think a 30% increase on healing items is fine. 
You got a point Knost! But we can't just let Effective healing sitting there useless. Better if the Boss will remove it . . .
03-08-2013 04:20 PM
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Knost Offline
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Post: #8
RE: Effective Healing ability
(03-08-2013 04:20 PM)Psywar Wrote:  
(03-08-2013 04:16 PM)Knost Wrote:  I think its waaay over powered. 

Maybe if it increase it 30 % or something it would be more reasonable. 

Can you imagine a monster with your version of Effective Healing, Expert Regen and an Orb?

It would be recovering 35% of its health every turn...thats crazy.

and with a move it would recover around 60% of its health. 

I think a 30% increase on healing items is fine. 
You got a point Knost! But we can't just let Effective healing sitting there useless. Better if the Boss will remove it . . .
But he wont. that would be a lot of things to fix. I think if you make it a 25% increase everyone will be happy.
"If you don't like your destiny, don't accept it. Instead, have the courage to change it the way you want it to be"
03-08-2013 04:24 PM
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Psywar Offline
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Post: #9
RE: Effective Healing ability
(03-08-2013 04:24 PM)Knost Wrote:  
(03-08-2013 04:20 PM)Psywar Wrote:  
(03-08-2013 04:16 PM)Knost Wrote:  I think its waaay over powered. 

Maybe if it increase it 30 % or something it would be more reasonable. 

Can you imagine a monster with your version of Effective Healing, Expert Regen and an Orb?

It would be recovering 35% of its health every turn...thats crazy.

and with a move it would recover around 60% of its health. 

I think a 30% increase on healing items is fine. 
You got a point Knost! But we can't just let Effective healing sitting there useless. Better if the Boss will remove it . . .
But he wont. that would be a lot of things to fix. I think if you make it a 25% increase everyone will be happy.
Well, maybe we let the BOSS decide on the % of increase . . .
03-08-2013 04:32 PM
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Knost Offline
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Post: #10
RE: Effective Healing ability
(03-08-2013 04:32 PM)Psywar Wrote:  
(03-08-2013 04:24 PM)Knost Wrote:  
(03-08-2013 04:20 PM)Psywar Wrote:  
(03-08-2013 04:16 PM)Knost Wrote:  I think its waaay over powered. 

Maybe if it increase it 30 % or something it would be more reasonable. 

Can you imagine a monster with your version of Effective Healing, Expert Regen and an Orb?

It would be recovering 35% of its health every turn...thats crazy.

and with a move it would recover around 60% of its health. 

I think a 30% increase on healing items is fine. 
You got a point Knost! But we can't just let Effective healing sitting there useless. Better if the Boss will remove it . . .
But he wont. that would be a lot of things to fix. I think if you make it a 25% increase everyone will be happy.
Well, maybe we let the BOSS decide on the % of increase . . .
Nahhh lol
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03-08-2013 04:41 PM
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CeFurkan Offline
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Post: #11
RE: Effective Healing ability
25% increase on items seems good idea

any others ideas ?
03-08-2013 07:31 PM
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Knost Offline
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Post: #12
RE: Effective Healing ability
(03-08-2013 07:31 PM)CeFurkan Wrote:  25% increase on items seems good idea

any others ideas ?
I honestly don't think it would work any other way or not as well anyways. 

That seems like your best option Cefurkan.
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03-08-2013 07:34 PM
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staff vidyasagar Offline
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Post: #13
RE: Effective Healing ability
yeah i like it too
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03-08-2013 07:59 PM
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prayudi Offline
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Post: #14
RE: Effective Healing ability
i choose 1
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03-08-2013 08:09 PM
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Post: #15
RE: Effective Healing ability
disagree with #2...there are some moves that increase hp by 40-50% of max hp already
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03-08-2013 09:44 PM
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Luqas Offline
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Post: #16
RE: Effective Healing ability
maybe different option:
Successful move, regen 5% max hp.
03-09-2013 12:44 AM
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CeFurkan Offline
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Post: #17
RE: Effective Healing ability
i am planning to make this like

increase orb healing 10% to 15%

what do you say ?
03-09-2013 01:11 AM
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Arlaxeon Offline
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Post: #18
RE: Effective Healing ability
Would be cool...

Btw, if you are gonna plan on removing the ablity, what ablity will v1 dimagem get ?
03-09-2013 01:13 AM
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CeFurkan Offline
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Post: #19
RE: Effective Healing ability
(03-09-2013 01:13 AM)Arlaxeon Wrote:  Would be cool...

Btw, if you are gonna plan on removing the ablity, what ablity will v1 dimagem get ?

no i am not planning to remove ability
just add an aditional feature Smile
03-09-2013 01:15 AM
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staff vidyasagar Offline
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Post: #20
RE: Effective Healing ability
abilities are good i like them but if npc got good ability i got no chance

and yeah it would be cool if orbs healed 15%
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(This post was last modified: 03-09-2013 01:21 AM by staff vidyasagar.)
03-09-2013 01:20 AM
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Ramza_X Offline
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Post: #21
RE: Effective Healing ability
Well... 15% Orb could be a-ok, but stacked with expert regen and helaing moves... well, imo that's disasterous.
Overall, 15% couldn't hurt I guess. Hopefully.
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(This post was last modified: 03-09-2013 01:26 AM by Ramza_X.)
03-09-2013 01:25 AM
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