Poll: What would be your choice then?
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50.00%
2
14.29%
3
35.71%
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Effective Healing ability
#1
I pm'd the BOSS about this and he said it seems reasonable. He told me to  make a forum thread so here it goes.


Effective Healing ability is now useless the fact that wecan't use any items in PVP. With this, I have 2 suggestions. (I made a 3rd options 'coz with comments that it will be op.


1. Make it work on ORBS, if orbs heals 10% of HPevery turn, Effective Healing ability will make it 20%. (% depends on the BOSS decision)


2. Make it double all moves with healing effect.If a move restores 21% of the user's HP, Effective Healing ability will make it 42%.

3. Remove Effective Healing.

What you say...?
#2
agreed
#3
about the 2nd part..... wouldn't that make the held item "life drain" a little too op? 

Life Drain- Monster holding this item will gain 50% more life from life gaining moves life gain percent. Example: 10% life gain move will gain 15% life.
[Image: images?q=tbn:ANd9GcQjk8wO2t6sHmKt_B-_FtO...vOjUyihBSc]
#4
(03-08-2013, 04:08 PM)Psywar Wrote: I pm'd the BOSS about this and he said it seems reasonable. He told me to  make a forum thread so here it goes.


Effective Healing ability is now useless the fact that wecan't use any items in PVP. With this, I have 2 suggestions.


1. Make it work on ORBS, if orbs heals 10% of HPevery turn, Effective Healing ability will make it 20%.


2. Make it double all moves with healing effect.If a move restores 21% of the user's HP, Effective Healing ability will make it 42%.


What you say...?


I do not like the second option. Imagine battling a monster with like kind of healing power, effectively healing almost half of it's health? No thank you
#5
ikr tak! That is whey i prefer suggestion # 1

(03-08-2013, 04:13 PM)Crusader Rabbit Wrote:
(03-08-2013, 04:08 PM)Psywar Wrote: I pm'd the BOSS about this and he said it seems reasonable. He told me to  make a forum thread so here it goes.


Effective Healing ability is now useless the fact that wecan't use any items in PVP. With this, I have 2 suggestions.


1. Make it work on ORBS, if orbs heals 10% of HPevery turn, Effective Healing ability will make it 20%.


2. Make it double all moves with healing effect.If a move restores 21% of the user's HP, Effective Healing ability will make it 42%.


What you say...?


I do not like the second option. Imagine battling a monster with like kind of healing power, effectively healing almost half of it's health? No thank you
Does that means you agree with option # 1?
#6
I think its waaay over powered. 

Maybe if it increase it 30 % or something it would be more reasonable. 

Can you imagine a monster with your version of Effective Healing, Expert Regen and an Orb?

It would be recovering 35% of its health every turn...thats crazy.

and with a move it would recover around 60% of its health. 

I think a 30% increase on healing items is fine. 
"If you don't like your destiny, don't accept it. Instead, have the courage to change it the way you want it to be"
#7
(03-08-2013, 04:16 PM)Knost Wrote: I think its waaay over powered. 

Maybe if it increase it 30 % or something it would be more reasonable. 

Can you imagine a monster with your version of Effective Healing, Expert Regen and an Orb?

It would be recovering 35% of its health every turn...thats crazy.

and with a move it would recover around 60% of its health. 

I think a 30% increase on healing items is fine. 
You got a point Knost! But we can't just let Effective healing sitting there useless. Better if the Boss will remove it . . .
#8
(03-08-2013, 04:20 PM)Psywar Wrote:
(03-08-2013, 04:16 PM)Knost Wrote: I think its waaay over powered. 

Maybe if it increase it 30 % or something it would be more reasonable. 

Can you imagine a monster with your version of Effective Healing, Expert Regen and an Orb?

It would be recovering 35% of its health every turn...thats crazy.

and with a move it would recover around 60% of its health. 

I think a 30% increase on healing items is fine. 
You got a point Knost! But we can't just let Effective healing sitting there useless. Better if the Boss will remove it . . .
But he wont. that would be a lot of things to fix. I think if you make it a 25% increase everyone will be happy.
"If you don't like your destiny, don't accept it. Instead, have the courage to change it the way you want it to be"
#9
(03-08-2013, 04:24 PM)Knost Wrote:
(03-08-2013, 04:20 PM)Psywar Wrote:
(03-08-2013, 04:16 PM)Knost Wrote: I think its waaay over powered. 

Maybe if it increase it 30 % or something it would be more reasonable. 

Can you imagine a monster with your version of Effective Healing, Expert Regen and an Orb?

It would be recovering 35% of its health every turn...thats crazy.

and with a move it would recover around 60% of its health. 

I think a 30% increase on healing items is fine. 
You got a point Knost! But we can't just let Effective healing sitting there useless. Better if the Boss will remove it . . .
But he wont. that would be a lot of things to fix. I think if you make it a 25% increase everyone will be happy.
Well, maybe we let the BOSS decide on the % of increase . . .
#10
(03-08-2013, 04:32 PM)Psywar Wrote:
(03-08-2013, 04:24 PM)Knost Wrote:
(03-08-2013, 04:20 PM)Psywar Wrote:
(03-08-2013, 04:16 PM)Knost Wrote: I think its waaay over powered. 

Maybe if it increase it 30 % or something it would be more reasonable. 

Can you imagine a monster with your version of Effective Healing, Expert Regen and an Orb?

It would be recovering 35% of its health every turn...thats crazy.

and with a move it would recover around 60% of its health. 

I think a 30% increase on healing items is fine. 
You got a point Knost! But we can't just let Effective healing sitting there useless. Better if the Boss will remove it . . .
But he wont. that would be a lot of things to fix. I think if you make it a 25% increase everyone will be happy.
Well, maybe we let the BOSS decide on the % of increase . . .
Nahhh lol
"If you don't like your destiny, don't accept it. Instead, have the courage to change it the way you want it to be"
#12
(03-08-2013, 07:31 PM)CeFurkan Wrote: 25% increase on items seems good idea

any others ideas ?
I honestly don't think it would work any other way or not as well anyways. 

That seems like your best option Cefurkan.
"If you don't like your destiny, don't accept it. Instead, have the courage to change it the way you want it to be"
#13
yeah i like it too
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#14
i choose 1
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#15
disagree with #2...there are some moves that increase hp by 40-50% of max hp already
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#16
maybe different option:
Successful move, regen 5% max hp.
#17
i am planning to make this like

increase orb healing 10% to 15%

what do you say ?
#18
Would be cool...

Btw, if you are gonna plan on removing the ablity, what ablity will v1 dimagem get ?
#19
(03-09-2013, 01:13 AM)Arlaxeon Wrote: Would be cool...

Btw, if you are gonna plan on removing the ablity, what ablity will v1 dimagem get ?

no i am not planning to remove ability
just add an aditional feature Smile
#20
abilities are good i like them but if npc got good ability i got no chance

and yeah it would be cool if orbs healed 15%
[Image: tO3jDrM.png]
#21
Well... 15% Orb could be a-ok, but stacked with expert regen and helaing moves... well, imo that's disasterous.
Overall, 15% couldn't hurt I guess. Hopefully.
"A man who's lost his pride can never be free" 
- Ramza Beoulve

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